Health
per model
99
Armour
38
Missile block chance
25%
Morale
45
Speed
33
Melee attack
62
Melee defence
37
Weapon damage
36 base + 4 armour-piercing
40
Charge bonus
37
Ranged
Missile damage
50 base + 30 armour-piercing
80
Range
80 m
Ammunition
2
Reload time
15 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Shield Wall
The unit moves into a close formation and raises shields.

Mobile Testudo
The troops of this unit raise their shields above their heads in a defensive formation.

Steady
lasts 30 s · recharge 210 s
Improves the unit's ability to defend at the cost of their mobility.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.