Health
per model
100
Armour
30
Missile block chance
0%
Morale
108
Speed
32
Melee attack
65
Melee defence
25
Weapon damage
40 base + 16 armour-piercing
56
Charge bonus
90
Ranged
Missile damage
70 base + 20 armour-piercing
90
Range
80 m
Ammunition
2
Reload time
14 s
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Encourage
This unit provides a morale bonus to nearby allies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.

Scare
lasts 15 s · recharge 210 s
Reduces the morale of an enemy unit for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.