Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Grand Campaign

Langobards

Barbarian culture · Western Germanic

BuildingsTech treeSkill trees

33 units · 3 generals

Faction traits

Godan's Chosen

Langobards' own trait

  • Emancipators: Doubled unit replenishment when taking on defeated troops post-battle.
  • The Fury of Our Maker's Hand: +10 unit morale when fighting against armies of other religions.

Our benefactor’s furious hand, made flesh.

New Kingdoms

Shared by its group of factions

  • Building conversion rate: -50%

Nations are merely lines on a map. The true Kingdom is endless.

Units (33)

Generals (3)

Melee Infantry (8)

Axe Infantry (2)

Spear Infantry (3)

Skirmisher (1)

Slinger (1)

Bow Infantry (4)

Crossbow Infantry (1)

Melee Cavalry (4)

Shock Cavalry (1)

Skirmisher Cavalry (3)

Artillery (2)

Generals (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Germanic NoblesMelee Infantry
16014338513314294014375185
Redoubtable ChieftainMelee Infantry
16017268453120271120475235
Godan's WarlordMelee Infantry
160150371083340705025700355

Melee Infantry (8)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Langobard ClubmenMelee Infantry
16012053363227421112240165
Young WolvesMelee Infantry
160801236384712403225095
Horse HewersMelee Infantry
1608215363825303660350180
16012238513324444014525325
Horse SlayersMelee Infantry
1609420453827623662475235
Scaled ClubmenMelee Infantry
16014768453130421115500245
GodansmenMelee Infantry
1609932543352525037550270
Godan's ChosenMelee Infantry
160100371083370655040750375

Axe Infantry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Germanic BandAxe Infantry
1607818343838163229250170
Germanic WarbandAxe Infantry
1609525343340173230325215

Spear Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic LevySpear Infantry
1607818343824393224———220110
Germanic SpearmenSpear Infantry
1609753343229393229———425210
160995851324047323090802625350

Skirmisher (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
1607815343853511590804210140

Slinger (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
160803344072112501251413090

Bow Infantry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic BowsBow Infantry
1607833440516138150128050
Germanic HuntersBow Infantry
160803344072112381501412085
Germanic ArchersBow Infantry
1608233440105654920015250130
160841051381171175320017425240

Crossbow Infantry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic CrossbowmenCrossbow Infantry
16084343401171176512517475255

Melee Cavalry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
8020583410045372545———300195
Germanic HorsemenMelee Cavalry
8023738348048252548———500250
Taifali CavalryMelee Cavalry
8022538438033483233491502650390
8024953517049213249———900560

Shock Cavalry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Germanic LancersShock Cavalry
80220283480213210201375245

Skirmisher Cavalry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Germanic Mounted BrigandsSkirmisher Cavalry
801908341001646322690806475310
Germanic RaidersSkirmisher Cavalry
801928341001949322990807650325
Germanic Night RaidersSkirmisher Cavalry
801941543902151323090808750375

Artillery (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
40803264072622003509325215
Large OnagerArtillery
40823264010565400500101,200600

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Grand Campaign, 395 AD

Difficulty
Easy
Starts as
1 settlements in 1 provinces
Capital
Aregelia (Germania)
State religion
Germanic paganism
Faction leader
Lethuc

Settlements: Aregelia

See it on the Grand Campaign map →

Starting armies (2)

  • Army of Lethuc · 13 units

    • Germanic Nobles
    • Germanic Levy
    • Germanic Levy
    • Langobard Clubmen
    • Langobard Clubmen
    • Horse Hewers
    • Young Wolves
    • Young Wolves
    • Germanic Bows
    • Germanic Bows
    • Germanic Brigands
    • Germanic Brigands
    • Germanic Mounted Warband
  • Army of Raganhar · 7 units

    • Germanic Nobles
    • Langobard Clubmen
    • Langobard Clubmen
    • Young Wolves
    • Young Wolves
    • att_ger_germanic_bowmen
    • att_ger_germanic_bowmen

Victory conditions

Success

  • Survive until the following date: 425 AD
  • Control 30 settlements (either by direct ownership or through tributary states).
  • Maintain control of 2 provinces including the following, either by direct ownership or through tributary statesGermania, Raetia et Noricum
  • Loot or sack 2 different settlements.
  • Research 10 technologies.
  • Earn the following income from raiding: 5,000
  • Maintain 60 units in total.

Cultural Victory

  • Survive until the following date: 450 AD
  • Control 45 settlements (either by direct ownership or through tributary states).
  • Maintain control of 3 provinces including the following, either by direct ownership or through tributary statesGermania, Raetia et Noricum, Liguria
  • Loot or sack 2 different settlements.
  • Hold at least one settlement in 10 provinces in which your religion is dominant.
  • Construct the 4 following buildingsLarge City, Hall of Elders, Mead Hall, Irrigated Fields
  • Earn the following income from raiding: 5,000
  • Research 16 civil technologies.

Military Victory

  • Survive until the following date: 450 AD
  • Control 60 settlements (either by direct ownership or through tributary states).
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 5 provinces including the following, either by direct ownership or through tributary statesGermania, Raetia et Noricum, Liguria, Italia, Venetia
  • Loot or sack 5 different settlements.
  • Maintain 120 units in total.
  • Construct the 4 following buildingsLarge City, Warlord's Keep, Smiths' Guild, Military Port
  • Research 16 military technologies.

Divine Triumph

  • Survive until the following date: 450 AD
  • Control 100 settlements (either by direct ownership or through tributary states).
  • Defeat 40 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 10 provinces including the following, either by direct ownership or through tributary statesGermania, Raetia et Noricum, Liguria, Italia, Venetia, Magna Graecia, Insulae Occidentalis, Pannonia, Scandza
  • Loot or sack 5 different settlements.
  • Maintain 240 units in total.
  • Construct the 6 following buildingsLarge City, Smiths' Guild, Military Port, Hall of Elders, Mead Hall, Irrigated Fields
  • Research 40 technologies.
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • Earn the following income from raiding: 10,000

From the campaign's start position file (startpos.esf) in the game's data.