Health
per model
99
Armour
32
Missile block chance
20%
Morale
54
Speed
33
Melee attack
52
Melee defence
52
Weapon damage
36 base + 14 armour-piercing
50
Charge bonus
37
Attributes

Berserk
This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.