Health
per model
94
Armour
20
Missile block chance
20%
Morale
45
Speed
38
Melee attack
27
Melee defence
62
Weapon damage
32 base + 4 armour-piercing, +40 vs cavalry, +30 vs elephants
36
Charge bonus
62
Attributes

Campaign Stealth
This unit can move around the campaign map without being seen.

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Guerrilla Deployment
This unit can deploy outside of the deployment zone.

Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.

Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.
Abilities

Frenzied Charge
lasts 30 s · recharge 210 s
Increases the effectiveness of the unit's charge for an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.