Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Barbed Javelinmen unit card

Barbed Javelinmen

Skirmisher· 160 men

Health

per model

97

top 44% of class

Armour

30

top 12% of class

Missile block chance

20%

top 48% of class

Morale

45

top 18% of class

Speed

33

bottom 5% of class

Melee attack

20

top 10% of class

Melee defence

45

top 1% of class

Weapon damage

28 base + 2 armour-piercing, +20 vs cavalry, +20 vs elephants

30

top 23% of class

Charge bonus

5

top 45% of class

Ranged

Missile damage

75 base + 5 armour-piercing

80

top 26% of class

Range

90 m

bottom 36% of class

Ammunition

10

bottom 25% of class

Reload time

10 s

bottom 1% of class

Attributes

  • Campaign Stealth

    This unit can move around the campaign map without being seen.

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Guerrilla Deployment

    This unit can deploy outside of the deployment zone.

  • Hide (scrub & forest)

    This unit can hide in scrub and forest until enemy units get too close.

  • Ignore Terrain

    Speed penalties caused by the terrain are ignored by this unit.

  • Snipe

    This unit remains hidden while firing.

Abilities

  • Precision Shot

    lasts 30 s · recharge 210 s

    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

  • Rapid Advance

    lasts 30 s · recharge 210 s

    Improved unit movement speed over an extended period.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.