Health
per model
97
Armour
30
Missile block chance
20%
Morale
45
Speed
33
Melee attack
20
Melee defence
45
Weapon damage
28 base + 2 armour-piercing, +20 vs cavalry, +20 vs elephants
30
Charge bonus
5
Ranged
Missile damage
75 base + 5 armour-piercing
80
Range
90 m
Ammunition
10
Reload time
10 s
Attributes

Campaign Stealth
This unit can move around the campaign map without being seen.

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Guerrilla Deployment
This unit can deploy outside of the deployment zone.

Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.

Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.

Snipe
This unit remains hidden while firing.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.