Health
per model
239
Armour
42
Missile block chance
25%
Morale
45
Speed
80
Melee attack
67
Melee defence
47
Weapon damage
16 base + 16 armour-piercing, +10 vs infantry
32
Charge bonus
42
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Diamond
The unit moves into a diamond-shaped attack formation.

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.