Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Age of Charlemagne

Westphalia

Barbarian culture · Northern Germanic

Tech tree

19 units · 1 general

Faction traits

War Fervour

Westphalia's own trait

  • Integrity: +4 when raiding
  • Income: +100% from sacking, looting and raiding

If war is what the people want, then that's what they'll get.

Units (19)

Generals (1)

Melee Infantry (3)

Axe Infantry (2)

Spear Infantry (3)

Warhounds (1)

Skirmisher (3)

Bow Infantry (2)

Melee Cavalry (1)

Skirmisher Cavalry (2)

Artillery (1)

Generals (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Hearth GuardMelee Infantry
160100605430467350351,100100

Melee Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Seax BandMelee Infantry
160100634383744321430090
Seax WarriorsMelee Infantry
16010010453545483217450135
Sword VeteransMelee Infantry
16010046453238574017650210

Axe Infantry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Axe BandAxe Infantry
1601006323845323230350105
Axe WarriorsAxe Infantry
16010010453552373237500150

Spear Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Spear BandSpear Infantry
160100634352455322520060
Spear WarriorsSpear Infantry
16010010453528593230400120
Spear VeteransSpear Infantry
16010046453229633231600180

Warhounds (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
WarhoundsWarhounds
40100634357232215060

Skirmisher (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Levy JavelinmenSkirmisher
160100626407221427080517036
JavelinmenSkirmisher
1601001028407221427080520054
1601004637353540143090805420114

Bow Infantry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Levy ArchersBow Infantry
1601006264072142321501420045
ArchersBow Infantry
16010010284072142381501425060

Melee Cavalry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Hearth CavalryMelee Cavalry
80150604565525032691,050300

Skirmisher Cavalry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Scout CavalrySkirmisher Cavalry
801501034903733324090802425105
Saxon CavalrySkirmisher Cavalry
801501034804035324390802525135

Artillery (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
4010062640721422003509600180

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Age of Charlemagne, 768 AD

Difficulty
Hard
Starts as
2 settlements in 2 provinces
Capital
Osnabruck (Saxony)
State religion
Paganism
Faction leader
Widukind

Settlements: Osnabruck, Paderborn

See it on the Age of Charlemagne map →

Starting armies (1)

  • Army of Wulfstan · 10 units

    • Hearth Guard
    • Spear Band
    • Spear Band
    • Seax Band
    • Seax Band
    • Axe Warriors
    • Levy Archers
    • Levy Archers
    • Levy Javelinmen
    • Scout Cavalry

Victory conditions

Short Victory

  • Reach Imperium Level 5.

Long Victory

  • Reach Imperium Level 7.

Divine Triumph

  • Reach Imperium Level 7.
  • Control 110 settlements (either by direct ownership or through tributary states).

From the campaign's start position file (startpos.esf) in the game's data.