
Total War: Attila · Age of Charlemagne
Westphalia
Barbarian culture · Northern Germanic
19 units · 1 general
Faction traits
War Fervour
Westphalia's own trait
Integrity: +4 when raiding
Income: +100% from sacking, looting and raiding
If war is what the people want, then that's what they'll get.
Units (19)
Generals (1)
Melee Infantry (3)
Axe Infantry (2)
Spear Infantry (3)
Warhounds (1)
Skirmisher (3)
Bow Infantry (2)
Melee Cavalry (1)
Skirmisher Cavalry (2)
Artillery (1)
Generals (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Hearth GuardMelee Infantry | 160 | 100 | 60 | 54 | 30 | 46 | 73 | 50 | 35 | 1,100 | 100 |
Melee Infantry (3)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Seax BandMelee Infantry | 160 | 100 | 6 | 34 | 38 | 37 | 44 | 32 | 14 | 300 | 90 |
Seax WarriorsMelee Infantry | 160 | 100 | 10 | 45 | 35 | 45 | 48 | 32 | 17 | 450 | 135 |
Sword VeteransMelee Infantry | 160 | 100 | 46 | 45 | 32 | 38 | 57 | 40 | 17 | 650 | 210 |
Axe Infantry (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Axe BandAxe Infantry | 160 | 100 | 6 | 32 | 38 | 45 | 32 | 32 | 30 | 350 | 105 |
Axe WarriorsAxe Infantry | 160 | 100 | 10 | 45 | 35 | 52 | 37 | 32 | 37 | 500 | 150 |
Spear Infantry (3)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Spear BandSpear Infantry | 160 | 100 | 6 | 34 | 35 | 24 | 55 | 32 | 25 | 200 | 60 |
Spear WarriorsSpear Infantry | 160 | 100 | 10 | 45 | 35 | 28 | 59 | 32 | 30 | 400 | 120 |
Spear VeteransSpear Infantry | 160 | 100 | 46 | 45 | 32 | 29 | 63 | 32 | 31 | 600 | 180 |
Warhounds (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
WarhoundsWarhounds | 40 | 100 | 6 | 34 | 35 | 7 | 2 | 32 | 2 | 150 | 60 |
Skirmisher (3)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Levy JavelinmenSkirmisher | 160 | 100 | 6 | 26 | 40 | 7 | 22 | 14 | 2 | 70 | 80 | 5 | 170 | 36 |
JavelinmenSkirmisher | 160 | 100 | 10 | 28 | 40 | 7 | 22 | 14 | 2 | 70 | 80 | 5 | 200 | 54 |
Noble JavelinmenSkirmisher | 160 | 100 | 46 | 37 | 35 | 35 | 40 | 14 | 30 | 90 | 80 | 5 | 420 | 114 |
Bow Infantry (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Levy ArchersBow Infantry | 160 | 100 | 6 | 26 | 40 | 7 | 2 | 14 | 2 | 32 | 150 | 14 | 200 | 45 |
ArchersBow Infantry | 160 | 100 | 10 | 28 | 40 | 7 | 2 | 14 | 2 | 38 | 150 | 14 | 250 | 60 |
Melee Cavalry (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Hearth CavalryMelee Cavalry | 80 | 150 | 60 | 45 | 65 | 52 | 50 | 32 | 69 | 1,050 | 300 |
Skirmisher Cavalry (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Scout CavalrySkirmisher Cavalry | 80 | 150 | 10 | 34 | 90 | 37 | 33 | 32 | 40 | 90 | 80 | 2 | 425 | 105 |
Saxon CavalrySkirmisher Cavalry | 80 | 150 | 10 | 34 | 80 | 40 | 35 | 32 | 43 | 90 | 80 | 2 | 525 | 135 |
Artillery (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
OnagerArtillery | 40 | 100 | 6 | 26 | 40 | 7 | 2 | 14 | 2 | 200 | 350 | 9 | 600 | 180 |
Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.
Campaign start — Age of Charlemagne, 768 AD
- Difficulty
- Hard
- Starts as
- 2 settlements in 2 provinces
- Capital
- Osnabruck (Saxony)
- State religion
- Paganism
- Faction leader
- Widukind
Settlements: Osnabruck, Paderborn
Victory conditions
Short Victory
- Reach Imperium Level 5.
Long Victory
- Reach Imperium Level 7.
Divine Triumph
- Reach Imperium Level 7.
- Control 110 settlements (either by direct ownership or through tributary states).
From the campaign's start position file (startpos.esf) in the game's data.