Health
per model
100
Armour
46
Missile block chance
30%
Morale
37
Speed
35
Melee attack
35
Melee defence
40
Weapon damage
12 base + 2 armour-piercing
14
Charge bonus
30
Ranged
Missile damage
70 base + 20 armour-piercing
90
Range
80 m
Ammunition
5
Reload time
14 s
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Encourage
This unit provides a morale bonus to nearby allies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Other units named Noble Javelinmen
2 custom-battle units share this name. Values that differ from this page's unit are highlighted.
| Fielded by | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Westphalia | 160 | 100 | 46 | 37 | 35 | 35 | 40 | 14 | 30 | 420 | cha_sax_noble_javelinmen |
| Ostrogothic Kingdom | 160 | 99 | 35 | 54 | 33 | 22 | 37 | 32 | 7 | 975 | bel_ost_noble_javelinmen |
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.