Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Noble Javelinmen unit card

Noble Javelinmen

Skirmisher· 160 men

Health

per model

99

top 38% of class

Armour

35

top 10% of class

Missile block chance

20%

top 48% of class

Morale

54

top 8% of class

Speed

33

bottom 5% of class

Melee attack

22

top 7% of class

Melee defence

37

top 6% of class

Weapon damage

24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants

32

top 22% of class

Charge bonus

7

top 22% of class

Ranged

Missile damage

70 base + 20 armour-piercing

90

top 24% of class

Range

80 m

bottom 1% of class

Ammunition

11

bottom 33% of class

Reload time

14 s

bottom 13% of class

Attributes

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Encourage

    This unit provides a morale bonus to nearby allies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Precision Shot

    lasts 30 s · recharge 210 s

    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

  • Rapid Advance

    lasts 30 s · recharge 210 s

    Improved unit movement speed over an extended period.

Other units named Noble Javelinmen

2 custom-battle units share this name. Values that differ from this page's unit are highlighted.

Fielded byMenHPArmourMoraleSpeedMAMDDmgChargeCostUnit key
Ostrogothic Kingdom160993554332237327975bel_ost_noble_javelinmen
Westphalia16010046373535401430420cha_sax_noble_javelinmen

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.