Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Age of Charlemagne

Kingdom of Charlemagne

Roman culture · Western Roman

Tech tree

22 units · 2 generals

Faction traits

The Sword & The Cross

Kingdom of Charlemagne's own trait

  • Royal Splendour: +100% to general's radius of influence. (all characters)
  • Integrity: -100% penalty from casualties suffered

If you wish to be great, lead from the front. Never flinch.

Units (22)

Generals (2)

Melee Infantry (3)

Spear Infantry (5)

Skirmisher (2)

Bow Infantry (3)

Melee Cavalry (4)

Skirmisher Cavalry (1)

Artillery (2)

Generals (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
GuardsmenMelee Cavalry
80150605465435432551,050100
Paladin GuardsmenMelee Cavalry
80150605465457232551,150100

Melee Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
SwordsmenMelee Infantry
16010010363529544014350105
Armoured SwordsmenMelee Infantry
16010046453234624017700210
Mounted SwordsmenMelee Infantry
16010053473234624017750225

Spear Infantry (5)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Levy SpearmenSpear Infantry
160100630352550322515045
Frankish SpearmenSpear Infantry
1601001034352752322620060
Armoured SpearmenSpear Infantry
16010046453230573229600180
Mounted SpearmenSpear Infantry
16010053473230573229650195
Palace GuardSpear Infantry
16010066543030723232900270

Skirmisher (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
16010062640722927080517036
SkirmishersSkirmisher
160100102840722927080520054

Bow Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Levy ArchersBow Infantry
160100626407292321501420045
ArchersBow Infantry
1601001028407292381501425060
Mounted ArchersBow Infantry
1601001030407292381501430075

Melee Cavalry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Frankish HorsemenMelee Cavalry
8015010348028373250350105
Frankish CavalryMelee Cavalry
8015046347028373250420120
Scola CavalryMelee Cavalry
8015054516543543260900270
Scola KnightsMelee Cavalry
80150605165437432701,100300

Skirmisher Cavalry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Skirmisher CavalrySkirmisher Cavalry
801501036100103591070805350105

Artillery (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
401006264072922003509600180
Large OnagerArtillery
40100626401059540050010800240

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Age of Charlemagne, 768 AD

Difficulty
Hard
Starts as
16 settlements in 7 provinces
Capital
Aachen (Austrasia)
State religion
Christianity
Faction leader
Charlemagne

Settlements: Bourges, Poitiers, Bayeux, Nantes, Rennes, Trier, Hallstadt, Boulogne, Ghent, Tours, Frankfurt, Utrecht, Chartres, Aachen, Amiens, Wurzburg

See it on the Age of Charlemagne map →

Starting armies (4)

  • Army of Charlemagne · 10 units

    • Guardsmen
    • Levy Spearmen
    • Levy Spearmen
    • Swordsmen
    • Swordsmen
    • Levy Archers
    • Levy Archers
    • Scola Cavalry
    • Scola Cavalry
    • Frankish Horsemen
  • Army of Roland · 7 units

    • Guardsmen
    • Levy Spearmen
    • Levy Spearmen
    • Swordsmen
    • Levy Archers
    • Levy Archers
    • Frankish Horsemen
  • Fleet of Adalhard · 2 units

    • cha_fra_dromon_marines
    • cha_fra_dromon_light_boatmen
  • Fleet of Grifo · 1 units

    • cha_fra_dromon_light_boatmen

Victory conditions

Short Victory

  • Reach Imperium Level 5.

Long Victory

  • Reach Imperium Level 7.

Divine Triumph

  • Reach Imperium Level 7.
  • Control 110 settlements (either by direct ownership or through tributary states).

From the campaign's start position file (startpos.esf) in the game's data.