Health
per model
100
Armour
10
Missile block chance
30%
Morale
28
Speed
40
Melee attack
7
Melee defence
22
Weapon damage
7 base + 2 armour-piercing
9
Charge bonus
2
Ranged
Missile damage
60 base + 10 armour-piercing
70
Range
80 m
Ammunition
5
Reload time
14 s
Attributes

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Other units named Skirmishers
4 custom-battle units share this name. Values that differ from this page's unit are highlighted.
| Fielded by | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Kingdom of Charlemagne | 160 | 100 | 10 | 28 | 40 | 7 | 22 | 9 | 2 | 200 | cha_fra_skirm |
| Kingdom of Asturias | 160 | 100 | 10 | 28 | 40 | 7 | 22 | 9 | 2 | 200 | cha_gen_skirm |
| Kingdom of the Lombards | 160 | 100 | 10 | 28 | 40 | 7 | 22 | 9 | 2 | 200 | cha_lom_skirm |
| Kingdom of the Danes | 160 | 100 | 6 | 28 | 40 | 7 | 22 | 14 | 2 | 220 | cha_vik_skirm |
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.