
Kingdom of Charlemagne technologies
The civil and military research trees of Kingdom of Charlemagne (Western Roman, Age of Charlemagne), line by line as the game lays them out. Hover or tap a technology for its research points, gold per turn, effects, the buildings it unlocks and what it needs first. Kingdom of Charlemagne units.
COMPUTEDBoth trees together cost 43,800 research points. Each tooltip also shows what reaching that technology costs: its own points plus every technology it needs first, each counted once. Before research-rate bonuses.
Civil technologies (24)
Water PowerWater Power600 research points · 1,200 research points to reach it (cheapest route)Requires: Lex SalicaThe elements may be harnessed for man's best advantage.
AprisioAprisio900 research points · 2,700 research points to reach it (cheapest route)Requires: Capitulare de VillisThe laws of land stewardship, laid down so that every man may know his place.
ManorialismManorialism1,000 research points · 5,500 research points to reach it (cheapest route)Requires: Aprisio, Charter of Modern Thought"I allow you to live here and, in return, you work the land. No, you can't leave."
SolidusSolidus1,300 research points · 9,300 research points to reach it (cheapest route)Requires: SpoliaA new, higher standard to reflect the king's noble achievements.
Trade GoodsTrade Goods500 research points · 1,100 research points to reach it (cheapest route)Requires: Lex Salica"Any excess is offered for sale, so we may buy what we do not have."
Bronze CastingBronze Casting800 research points · 2,600 research points to reach it (cheapest route)
Wealth: +10% from industrial buildingsRequires: Capitulare de VillisBy which perfect copies of fine works can be produced, down to the very last detail.
Livre CarolingienneLivre Carolingienne1,000 research points · 4,600 research points to reach it (cheapest route)Requires: Charter of Modern ThoughtEvery coin adheres to the standard, so its worth cannot be questioned.
Trade RightsTrade Rights1,000 research points · 5,600 research points to reach it (cheapest route)Requires: Livre Carolingienne"This land is ours. It follows that a share of that which passes through it is ours also."
SpoliaSpolia1,200 research points · 8,000 research points to reach it (cheapest route)
Wealth: +10% from commercial buildingsRequires: Admonitio Generalis, Trade RightsEverything has its uses, even the old and decrepit.
Court ScholarsCourt Scholars200 research pointsTo these men are charged a most noble responsibility.
Lex SalicaLex Salica400 research points · 600 research points to reach it (cheapest route)
Public order: +2 from bureaucratic reformsRequires: Court ScholarsLegislation enacted for the smooth running of the kingdom, and the moral and spiritual wealth of its people.
Illuminated ManuscriptsIlluminated Manuscripts500 research points · 1,100 research points to reach it (cheapest route)Requires: Lex SalicaWhere the script itself is a work of art, and therefore better placed to impart its message.
Capitulare de VillisCapitulare de Villis700 research points · 1,800 research points to reach it (cheapest route)
Imperium: +20 Imperium pointsRequires: Illuminated ManuscriptsBy which the king's property and revenues are ordered, so his rule may be unfettered by bureaucracy.
ScabiniScabini900 research points · 2,700 research points to reach it (cheapest route)Requires: Capitulare de VillisThe magistrates serve the law, that the land may be governed without privilege or prejudice.
Charter of Modern ThoughtCharter of Modern Thought900 research points · 3,600 research points to reach it (cheapest route)
Imperium: +25 Imperium pointsRequires: ScabiniNew ways of thinking for the bold new age before us.
Admonitio GeneralisAdmonitio Generalis1,200 research points · 4,800 research points to reach it (cheapest route)
Imperium: +30 Imperium pointsRequires: Charter of Modern ThoughtAll will live according to Christ's teachings - by order of the king!
Carolingian RenaissanceCarolingian Renaissance1,800 research points · 14,900 research points to reach it (cheapest route)
Loyalty: +2
Public order: +2 from bureaucratic reforms
Imperium: +35 Imperium pointsRequires: Admonitio Generalis, Church Music, Judicial Power, SolidusIn a changing world, you must adapt if you wish to survive.
Church CareChurch Care1,000 research points · 4,600 research points to reach it (cheapest route)Requires: Charter of Modern ThoughtIt follows that those who care for the spirit may look after the body also.
Judicial PowerJudicial Power1,300 research points · 6,100 research points to reach it (cheapest route)Requires: Admonitio GeneralisAll must respect the law and the judgement of the king's advocates.
Court SchoolCourt School600 research points · 1,200 research points to reach it (cheapest route)
Wealth: +30% from cultural buildingsRequires: Lex SalicaEducation for the sons of noblemen guarantees the future of the realm.
Carolingian ChurchesCarolingian Churches800 research points · 2,600 research points to reach it (cheapest route)Requires: Capitulare de VillisA blend of Roman and Frankish styles, combined to make something new.
Carolingian ArchitectureCarolingian Architecture1,000 research points · 5,400 research points to reach it (cheapest route)Requires: Carolingian Churches, Charter of Modern ThoughtBehold the new Rome - in stone as well as spirit.
Carolingian MinusculeCarolingian Minuscule1,200 research points · 6,000 research points to reach it (cheapest route)Requires: Admonitio GeneralisWhen script is standardised its meaning cannot be disputed - from Francia to Constantinople.
Church MusicChurch Music1,300 research points · 7,300 research points to reach it (cheapest route)
Religious influence: +4 state religionRequires: Carolingian MinusculeMusic brings man closer to his creator.
Military technologies (24)
Improved Siege EnginesImproved Siege Engines600 research points · 1,700 research points to reach it (cheapest route)
Enables construction of medium siege enginesRequires: MilitiaCities are larger, walls are higher. It follows that the means of their destruction must be also.
Siege TechniquesSiege Techniques800 research points · 3,200 research points to reach it (cheapest route)Requires: Call on Vassals, Improved Siege EnginesThink outside the box if you wish to break into it.
Defence in DepthDefence in Depth900 research points · 4,100 research points to reach it (cheapest route)
Attrition: -30% when under siege (all forces)
Siege holdout time: +1 (double for city-ports)Requires: Siege TechniquesGive them an inch, then take back a mile.
Siege StoresSiege Stores1,000 research points · 5,100 research points to reach it (cheapest route)
Ammunition: +25% during siege defence battlesRequires: Defence in DepthTake advantage of the calm, before the storm comes down.
Siege MastersSiege Masters1,000 research points · 6,100 research points to reach it (cheapest route)
Enables construction of heavy siege enginesRequires: Siege StoresIt takes more than superior numbers to force a surrender.
Citizens' DefenceCitizens' Defence1,200 research points · 7,300 research points to reach it (cheapest route)Requires: Siege Masters"Should the heathen hordes return, we shall be ready."
MilitiaMilitia500 research points · 1,100 research points to reach it (cheapest route)Requires: LogisticsIn the war to come everyone must fight, be he farmer, baker or mason.
Horse BreedingHorse Breeding900 research points · 2,200 research points to reach it (cheapest route)Requires: Call on VassalsBeasts for work, for sport, or for war - all can be bred according to need.
Cavalry MastersCavalry Masters1,000 research points · 3,200 research points to reach it (cheapest route)Requires: Horse BreedingMan and beast, acting as one to dominate the battlefield.
StirrupStirrup1,300 research points · 7,500 research points to reach it (cheapest route)
Unit experience: +1 for cavalry unit recruitsRequires: Noble HabitusA simple innovation that enables horse and rider to move - and kill - as one.
Call to ArmsCall to Arms200 research pointsWhen war breaks out, all must answer the king's call.
LogisticsLogistics400 research points · 600 research points to reach it (cheapest route)
Replenishment: +3%Requires: Call to ArmsVictory in the field and in the balance books.
Call on VassalsCall on Vassals700 research points · 1,300 research points to reach it (cheapest route)
Recruitment capacity: +1
Imperium: +20 Imperium pointsRequires: LogisticsWhen the king calls, his vassals must answer. It is a matter of honour.
Mounted InfantryMounted Infantry900 research points · 3,100 research points to reach it (cheapest route)
Imperium: +25 Imperium pointsRequires: Call on Vassals, Masters of TerrainThe rules or war, re-written for future conflict.
Noble HabitusNoble Habitus1,200 research points · 6,200 research points to reach it (cheapest route)
Imperium: +30 Imperium pointsRequires: Cavalry Masters, Mounted InfantryStrength, loyalty, generosity, and restraint - this is the code that the knight must follow.
Professional SoldiersProfessional Soldiers1,800 research points · 17,800 research points to reach it (cheapest route)
Integrity: +2
Recruitment cost: -15%
Upkeep cost: -10% for all units
Imperium: +35 Imperium pointsRequires: Battlefield Surgery, Noble Habitus, Citizens' Defence, Stirrup"Survive this battle, and next time, you will stand in the second rank."
Long MarchesLong Marches500 research points · 1,100 research points to reach it (cheapest route)
Fatigue rate: -20%Requires: LogisticsThrough which stamina is developed - vital when facing the enemy.
Campaign PlanningCampaign Planning600 research points · 1,700 research points to reach it (cheapest route)
Campaign movement range: +20%Requires: Long MarchesThough no plan survives contact with the enemy, not having one courts disaster from the start.
Masters of TerrainMasters of Terrain900 research points · 2,200 research points to reach it (cheapest route)
Ammunition: +25%Requires: Call on VassalsIntricate knowledge of your homeland is worth its weight in gold.
Master SmithsMaster Smiths1,000 research points · 4,100 research points to reach it (cheapest route)Requires: Mounted InfantryMetal is like butter in the hands of a master.
Planned MovementPlanned Movement1,200 research points · 7,400 research points to reach it (cheapest route)
Battle movement speed: +10%Requires: Noble HabitusEverything - everything - is considered, right down to the moment of contact, the clash of steel.
Battlefield SurgeryBattlefield Surgery1,300 research points · 8,700 research points to reach it (cheapest route)
Replenishment: +5%Requires: Planned Movement"Hmmm, arrow in the face. Nasty. No more pageants for you, sunshine."
Freemen TrainingFreemen Training800 research points · 2,100 research points to reach it (cheapest route)
Unit experience: +1 for infantry unit recruitsRequires: Call on VassalsAll must play their parts, down to the very last man.
Masters of the SeaMasters of the Sea1,000 research points · 4,100 research points to reach it (cheapest route)
Recruitment cost: -10% for naval unitsRequires: Mounted InfantryThe sea is no barrier to the unshakeable will.
From technology_node_sets, technology_nodes (with this faction's own nodes in place of the shared ones), technology_node_links, technology_effects_junction and building_level_required_technology_junctions (Steam build 25370302).