Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Kingdom of Charlemagne technologies

The civil and military research trees of Kingdom of Charlemagne (Western Roman, Age of Charlemagne), line by line as the game lays them out. Hover or tap a technology for its research points, gold per turn, effects, the buildings it unlocks and what it needs first. Kingdom of Charlemagne units.

COMPUTEDBoth trees together cost 43,800 research points. Each tooltip also shows what reaching that technology costs: its own points plus every technology it needs first, each counted once. Before research-rate bonuses.

Civil technologies (24)

  1. Water Power
  2. Aprisio
  3. Manorialism
  4. Solidus
  1. Trade Goods
  2. Bronze Casting
  3. Livre Carolingienne
  4. Trade Rights
  5. Spolia
  1. Court Scholars
  2. Lex Salica
  3. Illuminated Manuscripts
  4. Capitulare de Villis
  5. Scabini
  6. Charter of Modern Thought
  7. Admonitio Generalis
  8. Carolingian Renaissance
  1. Church Care
  2. Judicial Power
  1. Court School
  2. Carolingian Churches
  3. Carolingian Architecture
  4. Carolingian Minuscule
  5. Church Music

Military technologies (24)

  1. Improved Siege Engines
  2. Siege Techniques
  3. Defence in Depth
  4. Siege Stores
  5. Siege Masters
  6. Citizens' Defence
  1. Militia
  2. Horse Breeding
  3. Cavalry Masters
  4. Stirrup
  1. Call to Arms
  2. Logistics
  3. Call on Vassals
  4. Mounted Infantry
  5. Noble Habitus
  6. Professional Soldiers
  1. Long Marches
  2. Campaign Planning
  3. Masters of Terrain
  4. Master Smiths
  5. Planned Movement
  6. Battlefield Surgery
  1. Freemen Training
  2. Masters of the Sea

From technology_node_sets, technology_nodes (with this faction's own nodes in place of the shared ones), technology_node_links, technology_effects_junction and building_level_required_technology_junctions (Steam build 25370302).