Health
per model
150
Armour
60
Missile block chance
40%
Morale
54
Speed
65
Melee attack
43
Melee defence
54
Weapon damage
24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants
32
Charge bonus
55
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Encourage
This unit provides a morale bonus to nearby allies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Wedge
The unit moves into a wedge-shaped attack formation.
Other units named Guardsmen
2 custom-battle units share this name. Values that differ from this page's unit are highlighted.
| Fielded by | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Kingdom of Charlemagne | 80 | 150 | 60 | 54 | 65 | 43 | 54 | 32 | 55 | 1,050 | cha_fra_guardsmen |
| Kingdom of the Lombards | 160 | 100 | 60 | 54 | 30 | 35 | 69 | 32 | 30 | 900 | cha_lom_guardsmen |
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.