Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Guardsmen unit card

Guardsmen

Melee Cavalry· 80 menGeneral

Health

per model

150

bottom 1% of class

Armour

60

top 16% of class

Missile block chance

40%

top 40% of class

Morale

54

top 22% of class

Speed

65

bottom 3% of class

Melee attack

43

bottom 41% of class

Melee defence

54

top 19% of class

Weapon damage

24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants

32

bottom 6% of class

Charge bonus

55

top 21% of class

Attributes

  • Disciplined

    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

  • Encourage

    This unit provides a morale bonus to nearby allies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Wedge

    The unit moves into a wedge-shaped attack formation.

Other units named Guardsmen

2 custom-battle units share this name. Values that differ from this page's unit are highlighted.

Fielded byMenHPArmourMoraleSpeedMAMDDmgChargeCostUnit key
Kingdom of Charlemagne80150605465435432551,050cha_fra_guardsmen
Kingdom of the Lombards16010060543035693230900cha_lom_guardsmen

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.