Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Age of Charlemagne

Kingdom of Asturias

Roman culture · Roman

Tech tree

18 units · 1 general

Faction traits

Scorched Earth

Kingdom of Asturias' own trait

  • Ambush chance: +50%
  • Can raze and abandon settlements

Light it up and burn it down. Survival over everything.

Units (18)

Generals (1)

Melee Infantry (3)

Spear Infantry (4)

Skirmisher (3)

Melee Cavalry (3)

Skirmisher Cavalry (2)

Artillery (2)

Generals (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Royal Guard CavalryMelee Cavalry
8015060516552595050708021,200100

Melee Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
SwordsmenMelee Infantry
16010010363529544014350105
Armoured SwordsmenMelee Infantry
16010046453234624017700210
Royal GuardsmenMelee Infantry
16010060513039774020950285

Spear Infantry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Levy SpearmenSpear Infantry
1601006303525503225———15045
SpearmenSpear Infantry
16010010343527523226———20060
TribesmenSpear Infantry
16010063038354332307080230090
AmbushersSpear Infantry
1601001045353945323470805550150

Skirmisher (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
16010062640722927080517036
SkirmishersSkirmisher
160100102840722927080520054
160100463735206292090805400120

Melee Cavalry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Iberian CavalryMelee Cavalry
801501034803832404370802350120
Royal CavalryMelee Cavalry
801506051654931504870802900270
Royal KnightsMelee Cavalry
8015060516555415063708021,000300

Skirmisher Cavalry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Raider CavalrySkirmisher Cavalry
801501034100403293570805350105
JinetesSkirmisher Cavalry
801501034100433593890805450135

Artillery (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
401006264072922003509600180
Large OnagerArtillery
40100626401059540050010800240

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Age of Charlemagne, 768 AD

Difficulty
Easy
Starts as
5 settlements in 3 provinces
Capital
Oviedo (Gallicia)
State religion
Christianity
Faction leader
Aurelio

Settlements: Santander, Oviedo, Lugo, Braga, Santiago

See it on the Age of Charlemagne map →

Starting armies (3)

  • Army of Silo · 7 units

    • Royal Guard Cavalry
    • Levy Spearmen
    • Levy Spearmen
    • Ambushers
    • Levy Skirmishers
    • Levy Skirmishers
    • Raider Cavalry
  • Fleet of Teudo · 1 units

    • cha_gen_dromon_light_boatmen
  • Fleet of Alfonso · 1 units

    • cha_gen_dromon_light_boatmen

Victory conditions

Short Victory

  • Reach Imperium Level 5.

Long Victory

  • Reach Imperium Level 7.

Divine Triumph

  • Reach Imperium Level 7.
  • Control 110 settlements (either by direct ownership or through tributary states).

From the campaign's start position file (startpos.esf) in the game's data.