
Kingdom of Asturias technologies
The civil and military research trees of Kingdom of Asturias (Roman, Age of Charlemagne), line by line as the game lays them out. Hover or tap a technology for its research points, gold per turn, effects, the buildings it unlocks and what it needs first. Kingdom of Asturias units.
COMPUTEDBoth trees together cost 44,200 research points. Each tooltip also shows what reaching that technology costs: its own points plus every technology it needs first, each counted once. Before research-rate bonuses.
Civil technologies (24)
Water PowerWater Power600 research points · 1,200 research points to reach it (cheapest route)Requires: King's DecreesThe elements may be harnessed for man's best advantage.
Irrigation TechniquesIrrigation Techniques900 research points · 2,700 research points to reach it (cheapest route)Requires: Palace AristocracyBy which water is channelled to where it may be of most use.
ManorialismManorialism1,000 research points · 5,500 research points to reach it (cheapest route)Requires: Irrigation Techniques, Royal Charters"I allow you to live here and, in return, you work the land. No, you can't leave."
SpoliaSpolia1,200 research points · 5,800 research points to reach it (cheapest route)
Wealth: +10% from commercial buildingsRequires: CoinageEverything has its uses, even the old and decrepit.
Trade GoodsTrade Goods500 research points · 1,100 research points to reach it (cheapest route)Requires: King's Decrees"Any excess is offered for sale, so we may buy what we do not have."
Bronze CastingBronze Casting800 research points · 2,600 research points to reach it (cheapest route)
Wealth: +10% from industrial buildingsRequires: Palace AristocracyBy which perfect copies of fine works can be produced, down to the very last detail.
CoinageCoinage1,000 research points · 4,600 research points to reach it (cheapest route)Requires: Royal Charters"I know, I'll give you these beans - how's that sound? No?"
SolidusSolidus1,200 research points · 5,800 research points to reach it (cheapest route)Requires: CoinageA new, higher standard to reflect the king's noble achievements.
Court ScholarsCourt Scholars200 research pointsTo these men are charged a most noble responsibility.
King's DecreesKing's Decrees400 research points · 600 research points to reach it (cheapest route)
Public order: +2 from bureaucratic reformsRequires: Court Scholars"Fond of your head? Then you'll do as you are told."
Palace AristocracyPalace Aristocracy700 research points · 1,800 research points to reach it (cheapest route)
Imperium: +20 Imperium pointsRequires: Illuminated Manuscripts, King's DecreesA world within a world, and just as dangerous as the real thing.
Royal ChartersRoyal Charters900 research points · 3,600 research points to reach it (cheapest route)
Imperium: +25 Imperium pointsRequires: Palace Aristocracy, ScabiniOnly the best receive the king's favour, and the right to act in his name.
Church ScholarsChurch Scholars1,200 research points · 4,800 research points to reach it (cheapest route)
Imperium: +30 Imperium pointsRequires: Royal ChartersWhen the future threatens the natural order, knowledge of the past is key.
FeudalismFeudalism1,800 research points · 13,800 research points to reach it (cheapest route)
Loyalty: +2
Public order: +2 from bureaucratic reforms
Imperium: +35 Imperium pointsRequires: Church Music, Church Scholars, Judicial Power, Solidus, SpoliaThe loyal warrior is granted land in return for his continued service.
Illuminated ManuscriptsIlluminated Manuscripts500 research points · 1,100 research points to reach it (cheapest route)Requires: King's DecreesWhere the script itself is a work of art, and therefore better placed to impart its message.
ScabiniScabini900 research points · 2,700 research points to reach it (cheapest route)Requires: Palace AristocracyThe magistrates serve the law, that the land may be governed without privilege or prejudice.
Trade HubsTrade Hubs1,000 research points · 4,600 research points to reach it (cheapest route)Requires: Royal ChartersA place to congregate, to trade, to prosper.
Trade RightsTrade Rights1,000 research points · 5,600 research points to reach it (cheapest route)Requires: Trade Hubs"This land is ours. It follows that a share of that which passes through it is ours also."
Judicial PowerJudicial Power1,300 research points · 6,100 research points to reach it (cheapest route)Requires: Church ScholarsAll must respect the law and the judgement of the king's advocates.
Court SchoolCourt School600 research points · 1,200 research points to reach it (cheapest route)
Wealth: +30% from cultural buildingsRequires: King's DecreesEducation for the sons of noblemen guarantees the future of the realm.
Pre-Romanesque ArchitecturePre-Romanesque Architecture800 research points · 2,600 research points to reach it (cheapest route)Requires: Palace AristocracyBuild like the great Empire and you may yet attain its stature.
Church CareChurch Care1,000 research points · 5,400 research points to reach it (cheapest route)Requires: Pre-Romanesque Architecture, Royal ChartersIt follows that those who care for the spirit may look after the body also.
ChroniclesChronicles1,200 research points · 6,000 research points to reach it (cheapest route)Requires: Church ScholarsLet what has happened be written down, so that others may learn from it.
Church MusicChurch Music1,300 research points · 7,300 research points to reach it (cheapest route)
Religious influence: +4 state religionRequires: ChroniclesMusic brings man closer to his creator.
Military technologies (24)
MilitiaMilitia600 research points · 1,200 research points to reach it (cheapest route)Requires: LogisticsIn the war to come everyone must fight, be he farmer, baker or mason.
Improved Siege EnginesImproved Siege Engines800 research points · 2,700 research points to reach it (cheapest route)
Enables construction of medium siege enginesRequires: Call on Vassals, MilitiaCities are larger, walls are higher. It follows that the means of their destruction must be also.
Siege TechniquesSiege Techniques900 research points · 3,600 research points to reach it (cheapest route)Requires: Improved Siege EnginesThink outside the box if you wish to break into it.
Defence in DepthDefence in Depth1,000 research points · 4,600 research points to reach it (cheapest route)
Attrition: -30% when under siege (all forces)
Siege holdout time: +1 (double for city-ports)Requires: Siege TechniquesIn order to take ground, you must first give it.
Siege StoresSiege Stores1,000 research points · 5,600 research points to reach it (cheapest route)
Ammunition: +25% during siege defence battlesRequires: Defence in DepthTake advantage of the calm, before the storm comes down.
Siege MastersSiege Masters1,200 research points · 6,800 research points to reach it (cheapest route)
Enables construction of heavy siege enginesRequires: Siege StoresIt takes more than superior numbers to force a surrender.
Armed CitizenryArmed Citizenry1,300 research points · 8,100 research points to reach it (cheapest route)Requires: Siege MastersWhen home and livelihood are at stake, all must fight in their defence.
ConquerorsConquerors600 research points · 1,200 research points to reach it (cheapest route)
Raiding income: +20%Requires: LogisticsIt's a short leap from conqueror to deity.
Horse BreedingHorse Breeding1,000 research points · 3,200 research points to reach it (cheapest route)
Unit experience: +1 for cavalry unit recruitsRequires: Combined ArmsBeasts for work, for sport, or for war - all can be bred according to need.
StirrupStirrup1,300 research pointsRequires: Noble HabitusA simple innovation that enables horse and rider to move - and kill - as one.
Call to ArmsCall to Arms200 research pointsWhen war breaks out, all must answer the king's call.
LogisticsLogistics400 research points · 600 research points to reach it (cheapest route)
Replenishment: +3%Requires: Call to ArmsVictory in the field and in the balance books.
Call on VassalsCall on Vassals700 research points · 1,300 research points to reach it (cheapest route)
Recruitment capacity: +1
Imperium: +20 Imperium pointsRequires: LogisticsWhen the king calls, his vassals must answer. It is a matter of honour.
Combined ArmsCombined Arms900 research points · 2,200 research points to reach it (cheapest route)
Imperium: +25 Imperium pointsRequires: Call on VassalsKnowing who to deploy and when - the very essence of tactics.
Noble HabitusNoble Habitus1,200 research points · 14,000 research points to reach it (cheapest route)
Imperium: +30 Imperium pointsRequires: Armed Citizenry, Battlefield Surgery, Combined Arms, StirrupStrength, loyalty, generosity, and restraint - this is the code that the knight must follow.
Professional SoldiersProfessional Soldiers1,800 research points · 15,800 research points to reach it (cheapest route)
Integrity: +2
Recruitment cost: -15%
Upkeep cost: -10% for all units
Imperium: +35 Imperium pointsRequires: Noble Habitus"Survive this battle, and next time, you will stand in the second rank."
Long MarchesLong Marches500 research points · 1,100 research points to reach it (cheapest route)
Fatigue rate: -20%Requires: LogisticsThrough which stamina is developed - vital when facing the enemy.
Campaign PlanningCampaign Planning600 research points · 1,700 research points to reach it (cheapest route)
Campaign movement range: +20%Requires: Long MarchesThough no plan survives contact with the enemy, not having one courts disaster from the start.
Masters of TerrainMasters of Terrain900 research points · 2,200 research points to reach it (cheapest route)
Ammunition: +25%Requires: Call on VassalsIntricate knowledge of your homeland is worth its weight in gold.
Master SmithsMaster Smiths1,000 research points · 3,200 research points to reach it (cheapest route)Requires: Combined ArmsMetal is like butter in the hands of a master.
Planned MovementPlanned Movement1,200 research points
Battle movement speed: +10%Requires: Noble HabitusEverything - everything - is considered, right down to the moment of contact, the clash of steel.
Battlefield SurgeryBattlefield Surgery1,300 research points · 2,500 research points to reach it (cheapest route)
Replenishment: +5%Requires: Planned Movement"Hmmm, arrow in the face. Nasty. No more pageants for you, sunshine."
Troop OrganisationTroop Organisation800 research points · 2,100 research points to reach it (cheapest route)
Unit experience: +1 for infantry unit recruitsRequires: Call on VassalsThe who, the what, and the how - all ready for the where and when.
Masters of the SeaMasters of the Sea1,000 research points · 3,200 research points to reach it (cheapest route)
Recruitment cost: -10% for naval unitsRequires: Combined ArmsThe sea is no barrier to the unshakeable will.
From technology_node_sets, technology_nodes (with this faction's own nodes in place of the shared ones), technology_node_links, technology_effects_junction and building_level_required_technology_junctions (Steam build 25370302).