Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Tribesmen unit card

Tribesmen

Spear Infantry· 160 men

Health

per model

100

bottom 45% of class

Armour

6

bottom 1% of class

Missile block chance

30%

bottom 19% of class

Morale

30

bottom 8% of class

Speed

38

top 12% of class

Melee attack

35

top 20% of class

Melee defence

43

top 49% of class

Weapon damage

24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants

32

bottom 5% of class

Charge bonus

30

top 41% of class

Ranged

Missile damage

60 base + 10 armour-piercing

70

bottom 7% of class

Range

80 m

bottom 1% of class

Ammunition

2

bottom 1% of class

Reload time

14 s

bottom 1% of class

Attributes

  • Expert Charge Defence

    This unit’s melee attack and damage are increased against charging enemies.

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Rapid Advance

    lasts 30 s · recharge 210 s

    Improved unit movement speed over an extended period.

Other units named Tribesmen

2 custom-battle units share this name. Values that differ from this page's unit are highlighted.

Fielded byMenHPArmourMoraleSpeedMAMDDmgChargeCostUnit key
Kingdom of Asturias1601006303835433230300cha_spa_tribesmen
Avars16010045363530273232550cha_avar_tribesmen

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.