Health
per model
100
Armour
6
Missile block chance
30%
Morale
30
Speed
38
Melee attack
35
Melee defence
43
Weapon damage
24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants
32
Charge bonus
30
Ranged
Missile damage
60 base + 10 armour-piercing
70
Range
80 m
Ammunition
2
Reload time
14 s
Attributes

Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Other units named Tribesmen
2 custom-battle units share this name. Values that differ from this page's unit are highlighted.
| Fielded by | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Kingdom of Asturias | 160 | 100 | 6 | 30 | 38 | 35 | 43 | 32 | 30 | 300 | cha_spa_tribesmen |
| Avars | 160 | 100 | 45 | 36 | 35 | 30 | 27 | 32 | 32 | 550 | cha_avar_tribesmen |
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.