Health
per model
100
Armour
45
Missile block chance
0%
Morale
36
Speed
35
Melee attack
30
Melee defence
27
Weapon damage
24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants
32
Charge bonus
32
Ranged
Missile damage
32 base + 12 armour-piercing
44
Range
135 m
Ammunition
17
Reload time
17 s
Attributes

Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Other units named Tribesmen
2 custom-battle units share this name. Values that differ from this page's unit are highlighted.
| Fielded by | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Avars | 160 | 100 | 45 | 36 | 35 | 30 | 27 | 32 | 32 | 550 | cha_avar_tribesmen |
| Kingdom of Asturias | 160 | 100 | 6 | 30 | 38 | 35 | 43 | 32 | 30 | 300 | cha_spa_tribesmen |
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.