
Faction traits
Horsemanship
Avars' own trait
Battle experience gain rate: +100%% for cavalry units
No post-battle casualties for cavalry units which have routed or withdrawn from battle
To ride, man and steed must be one. No easy task.
Units (13)
Generals (1)
Melee Infantry (1)
Spear Infantry (3)
Bow Infantry (2)
Shock Cavalry (2)
Bow Cavalry (3)
Artillery (1)
Generals (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Avar GuardShock Cavalry | 80 | 150 | 54 | 54 | 65 | 49 | 11 | 45 | 114 | 53 | 150 | 2 | 1,200 | 100 |
Melee Infantry (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|
Avar Noble SwordsmenMelee Infantry | 160 | 100 | 54 | 54 | 32 | 39 | 62 | 50 | 17 | 900 | 270 |
Spear Infantry (3)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Levy SpearmenSpear Infantry | 160 | 100 | 6 | 30 | 35 | 25 | 50 | 32 | 25 | — | — | — | 150 | 45 |
SpearmenSpear Infantry | 160 | 100 | 10 | 34 | 35 | 27 | 52 | 32 | 26 | — | — | — | 200 | 60 |
TribesmenSpear Infantry | 160 | 100 | 45 | 36 | 35 | 30 | 27 | 32 | 32 | 44 | 135 | 17 | 550 | 160 |
Bow Infantry (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Levy ArchersBow Infantry | 160 | 100 | 6 | 28 | 40 | 7 | 2 | 9 | 2 | 44 | 135 | 14 | 200 | 45 |
Avar Foot ArchersBow Infantry | 160 | 100 | 10 | 35 | 40 | 26 | 7 | 9 | 7 | 44 | 135 | 17 | 275 | 60 |
Shock Cavalry (2)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Avar LancersShock Cavalry | 80 | 150 | 10 | 34 | 90 | 37 | 2 | 40 | 107 | 53 | 150 | 2 | 500 | 150 |
Avar Noble LancersShock Cavalry | 80 | 150 | 54 | 54 | 70 | 45 | 10 | 40 | 112 | 53 | 150 | 2 | 850 | 255 |
Bow Cavalry (3)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Avar Horse ArchersBow Cavalry | 80 | 150 | 6 | 34 | 90 | 14 | 10 | 40 | 14 | 44 | 150 | 20 | 400 | 120 |
Avar Noble ArchersBow Cavalry | 80 | 150 | 45 | 51 | 65 | 32 | 11 | 40 | 16 | 53 | 150 | 25 | 900 | 270 |
Avar Horse MastersBow Cavalry | 80 | 150 | 54 | 51 | 65 | 37 | 11 | 40 | 16 | 56 | 150 | 25 | 1,000 | 300 |
Artillery (1)
| Unit | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Missile | Range | Ammo | Cost | Upkeep |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
OnagerArtillery | 40 | 100 | 6 | 26 | 40 | 7 | 2 | 9 | 2 | 200 | 350 | 9 | 600 | 180 |
Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.
Campaign start — Age of Charlemagne, 768 AD
- Difficulty
- Normal
- Starts as
- 6 settlements in 2 provinces
- Capital
- Szeged (Pannonia)
- State religion
- Tengriism
- Faction leader
- Szabir
Settlements: Cibakhaza, Szeged, Nitra, Mosaburg, Savaria, Kaposvar
Victory conditions
Short Victory
- Reach Imperium Level 5.
Long Victory
- Reach Imperium Level 7.
Divine Triumph
- Reach Imperium Level 7.
- Control 110 settlements (either by direct ownership or through tributary states).
From the campaign's start position file (startpos.esf) in the game's data.