Health100 · per modelThis determines how many hits a unit can withstand alongside armour and melee defence.Attila build 25370302 · battle_entities.hit_points (soldier + mount) + land_units.bonus_hit_points · per model, as Attila's card shows it
Health
per model
100
top 33% of class
Armour
10
top 47% of class
Missile block chance
0%
bottom 1% of class
Morale
35
top 42% of class
Speed
40
bottom 40% of class
Melee attack
26
top 3% of class
Melee Defence7This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!Attila build 25370302 · land_units.melee_defence + unit_shield_types.shield_defence_value · melee defence + shield defence
Melee defence
7
bottom 40% of class
Weapon damage
7 base + 2 armour-piercing
9
bottom 37% of class
Charge Bonus7This increases a unit's melee attack and damage when charging. This does not represent the physical impact of the charge.Attila build 25370302 · land_units.charge_bonus
Charge bonus
7
top 22% of class
Ranged
Missile damage
32 base + 12 armour-piercing
44
bottom 37% of class
Range135 mA long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.Attila build 25370302 · projectiles.effective_range
Range
135 m
top 46% of class
Ammunition
17
top 16% of class
Reload time
17 s
bottom 43% of class
Attributes

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.