Health
per model
150
Armour
60
Missile block chance
40%
Morale
51
Speed
65
Melee attack
52
Melee defence
59
Weapon damage
46 base + 4 armour-piercing
50
Charge bonus
50
Ranged
Missile damage
60 base + 10 armour-piercing
70
Range
80 m
Ammunition
2
Reload time
14 s
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Encourage
This unit provides a morale bonus to nearby allies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Wedge
The unit moves into a wedge-shaped attack formation.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.