Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Age of Charlemagne

Kingdom of the Danes

Barbarian culture · Northern Germanic

Tech tree

15 units · 2 generals

Faction traits

Viking Raiders

Kingdom of the Danes' own trait

  • Immune to seasickness
  • Immune to high-seas attrition
  • Income: +75% from sacking, looting and raiding
  • Transport fleets gain 200% movement range after a turn at sea.

Fire and war is all some men know, and so it becomes them.

Units (15)

Generals (2)

Melee Infantry (2)

Axe Infantry (4)

Spear Infantry (2)

Skirmisher (1)

Bow Infantry (3)

Artillery (1)

Generals (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Warlord's CompanionsMelee Infantry
160100605430436650241,000100
HousecarlsAxe Infantry
160100605430752550951,100100

Melee Infantry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Sword HirdmenMelee Infantry
16010046493237564017650195
BerserkersMelee Infantry
8015060543070504080900270

Axe Infantry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Axe FreemenAxe Infantry
160100636384532323030090
AxemenAxe Infantry
16010010403549343234370110
Big AxesAxe Infantry
1601001042385945087450135
Axe HirdmenAxe Infantry
16010046453250353235700210

Spear Infantry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Levy FreemenSpear Infantry
160100636352550322515045
SpearmenSpear Infantry
1601001040352752322620060

Skirmisher (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
SkirmishersSkirmisher
160100628407221427080522054

Bow Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
ArchersBow Infantry
1601006264072142321501420045
Viking HuntersBow Infantry
16010010283872142381501425060
Armoured ArchersBow Infantry
16010046283572142381501437090

Artillery (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
4010062640721422003509600180

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Age of Charlemagne, 768 AD

Difficulty
Hard
Starts as
3 settlements in 1 provinces
Capital
Ribe (Jutland)
State religion
Paganism
Faction leader
Sigfred

Settlements: Aarhus, Hedeby, Ribe

See it on the Age of Charlemagne map →

Starting armies (4)

  • Army of Sigfred · 7 units

    • Warlord's Companions
    • Levy Freemen
    • Levy Freemen
    • Sword Hirdmen
    • Axe Freemen
    • Archers
    • Archers
  • Fleet of Ragnar · 7 units

    • cha_vik_dragonship_warlords_companions
    • cha_vik_longship_raiders
    • cha_vik_longship_raiders
    • cha_vik_longship_raiders
    • cha_vik_longship_smashers
    • cha_vik_longship_ship_archers
    • cha_vik_longship_ship_archers
  • Fleet of Halga · 1 units

    • cha_vik_longship_raiders
  • Fleet of Harald · 2 units

    • cha_vik_longship_raiders
    • cha_vik_longship_ship_archers

Victory conditions

Short Victory

  • Reach Imperium Level 5.

Long Victory

  • Reach Imperium Level 7.

Divine Triumph

  • Reach Imperium Level 7.
  • Control 110 settlements (either by direct ownership or through tributary states).

From the campaign's start position file (startpos.esf) in the game's data.