Health
per model
150
Armour
60
Missile block chance
40%
Morale
54
Speed
30
Melee attack
70
Melee defence
50
Weapon damage
36 base + 4 armour-piercing
40
Charge bonus
80
Attributes

Berserk
This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Wedge
The unit moves into a wedge-shaped attack formation.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.