
Kingdom of the Danes technologies
The civil and military research trees of Kingdom of the Danes (Northern Germanic, Age of Charlemagne), line by line as the game lays them out. Hover or tap a technology for its research points, gold per turn, effects, the buildings it unlocks and what it needs first. Kingdom of the Danes units.
COMPUTEDBoth trees together cost 44,100 research points. Each tooltip also shows what reaching that technology costs: its own points plus every technology it needs first, each counted once. Before research-rate bonuses.
Civil technologies (24)
Water PowerWater Power600 research points · 1,200 research points to reach it (cheapest route)Requires: Warlord's PowerThe elements may be harnessed for man's best advantage.
Irrigation TechniquesIrrigation Techniques900 research points · 2,700 research points to reach it (cheapest route)Requires: King's CourtBy which water is channelled to where it may be most useful.
SlaverySlavery1,000 research points · 5,500 research points to reach it (cheapest route)Requires: Irrigation Techniques, Pagan RitualsThe lords rule, the people toil. It is the way of things.
Master CraftsmenMaster Craftsmen1,200 research points · 5,800 research points to reach it (cheapest route)
Wealth: +10% from commercial buildingsRequires: Royal MintingThe master goes beyond mere function in his craft.
Trade GoodsTrade Goods500 research points · 1,100 research points to reach it (cheapest route)Requires: Warlord's Power"Any excess is offered for sale, so we may buy what we do not have."
Sacred KingSacred King800 research points · 2,600 research points to reach it (cheapest route)
Wealth: +15% from cultural buildingsRequires: King's CourtWhen god and man are one and the same.
Royal MintingRoyal Minting1,000 research points · 4,600 research points to reach it (cheapest route)Requires: Pagan RitualsWhen his face is everywhere, there can be no doubt who rules.
Money ControlMoney Control1,200 research points · 5,800 research points to reach it (cheapest route)Requires: Royal MintingPurity, worth and value - all decided by those who rule, so commerce may be fairer... and taxes exact.
Tribal KnowledgeTribal Knowledge200 research pointsKnow from whence you came and your future path reveals itself.
Warlord's PowerWarlord's Power400 research points · 600 research points to reach it (cheapest route)
Public order: +2 from bureaucratic reformsRequires: Tribal Knowledge"The land from here to the sea shall be yours... if you enforce the King's will."
King's CourtKing's Court700 research points · 1,800 research points to reach it (cheapest route)
Imperium: +20 Imperium pointsRequires: Local Traditions, Warlord's PowerKeep your friends close, and your enemies closer.
Pagan RitualsPagan Rituals900 research points · 3,600 research points to reach it (cheapest route)
Imperium: +25 Imperium pointsRequires: Judicial Power, King's Court"Light the candles, place the parchment paper in position. Between its leaves place the lash from a black cat's eye…"
Land GrantsLand Grants1,200 research points · 4,800 research points to reach it (cheapest route)
Construction cost: -15%
Imperium: +30 Imperium pointsRequires: Pagan RitualsA field to fight, another to live.
FeudalismFeudalism1,800 research points · 13,700 research points to reach it (cheapest route)
Loyalty: +2
Public order: +2 from bureaucratic reforms
Imperium: +35 Imperium pointsRequires: Land Grants, Master Craftsmen, Money Control, New Aristocracy, Royal CouncilThe loyal warrior is granted land in return for his continued service.
Local TraditionsLocal Traditions500 research points · 1,100 research points to reach it (cheapest route)
Wealth: +15% from cultural buildingsRequires: Warlord's PowerThe past is alive; it will never die.
Judicial PowerJudicial Power900 research points · 2,700 research points to reach it (cheapest route)
Corruption: -15% of current valueRequires: King's CourtAll must respect the law and the judgement of the king's advocates.
Trade HubsTrade Hubs1,000 research points · 4,600 research points to reach it (cheapest route)Requires: Pagan RitualsA place to congregate, to trade, to prosper.
Trade RightsTrade Rights1,000 research points · 5,600 research points to reach it (cheapest route)Requires: Trade Hubs"This land is ours. It follows that a share of that which passes through it is ours also."
GatheringsGatherings1,200 research points · 6,000 research points to reach it (cheapest route)
Religious influence: +4 state religionRequires: Land Grants"Let's all go to the fire dances!"
Royal CouncilRoyal Council1,300 research points · 7,300 research points to reach it (cheapest route)
Corruption: -15% of current valueRequires: GatheringsA wise ruler has the maturity to respect many points of view.
Craft SpecialisationCraft Specialisation600 research points · 1,200 research points to reach it (cheapest route)
Wealth: +10% from industrial buildingsRequires: Warlord's PowerSpecialists guarantee their worth, and therefore their livelihood.
TithesTithes800 research points · 2,600 research points to reach it (cheapest route)
Tax rate: +2%Requires: King's Court"Think of it as a votive offering, that the king may continue to rule wisely."
Exchange of ExpertiseExchange of Expertise1,000 research points · 4,600 research points to reach it (cheapest route)Requires: Pagan RitualsWhat one man knows, another may benefit from.
New AristocracyNew Aristocracy1,200 research points · 6,000 research points to reach it (cheapest route)
Loyalty: +1Requires: Land GrantsThe ultimate reward for loyal service: elevation to nobility.
Military technologies (24)
MilitiaMilitia600 research points · 1,200 research points to reach it (cheapest route)Requires: LogisticsIn the war to come everyone must fight, be he farmer, baker or mason.
Improved Siege EnginesImproved Siege Engines800 research points · 2,700 research points to reach it (cheapest route)
Enables construction of medium siege enginesRequires: Call on Vassals, MilitiaCities are larger, walls are higher. It follows that the means of their destruction must be also.
Siege TechniquesSiege Techniques900 research points · 3,600 research points to reach it (cheapest route)Requires: Improved Siege EnginesThink outside the box if you wish to break into it.
Defence in DepthDefence in Depth1,000 research points · 4,600 research points to reach it (cheapest route)
Attrition: -30% when under siege (all forces)
Siege holdout time: +1 (double for city-ports)Requires: Siege TechniquesIn order to take ground, you must first give it.
Siege StoresSiege Stores1,000 research points · 5,600 research points to reach it (cheapest route)
Ammunition: +25% during siege defence battlesRequires: Defence in DepthTake advantage of the calm, before the storm comes down.
Siege MastersSiege Masters1,200 research points · 6,800 research points to reach it (cheapest route)
Enables construction of heavy siege enginesRequires: Siege StoresIt takes more than superior numbers to force a surrender.
Fortified SettlementsFortified Settlements1,300 research points · 8,100 research points to reach it (cheapest route)Requires: Siege Masters"I'd like to see them get in here. I wouldn't want to try!"
ConquerorsConquerors600 research points · 1,200 research points to reach it (cheapest route)
Raiding income: +20%Requires: LogisticsIt's a short leap from conqueror to deity.
Warrior CultureWarrior Culture1,000 research points · 3,200 research points to reach it (cheapest route)Requires: Battle ExperienceHeroism is all. Nothing else is of any consequence.
Warrior BloodWarrior Blood1,300 research points · 4,700 research points to reach it (cheapest route)
Unit experience: +1 for infantry unit recruitsRequires: Warrior Aristocracy"It's time to be immortal, 'cause heroes never die!"
Call to ArmsCall to Arms200 research pointsWhen war breaks out, all must answer the king's call.
LogisticsLogistics400 research points · 600 research points to reach it (cheapest route)
Replenishment: +3%Requires: Call to ArmsVictory in the field and in the balance books.
Call on VassalsCall on Vassals700 research points · 1,300 research points to reach it (cheapest route)
Recruitment capacity: +1
Imperium: +20 Imperium pointsRequires: LogisticsWhen the king calls, his vassals must answer. It is a matter of honour.
Battle ExperienceBattle Experience900 research points · 2,200 research points to reach it (cheapest route)
Imperium: +25 Imperium pointsRequires: Call on Vassals"It's like riding a horse, only many times more dangerous."
Warrior AristocracyWarrior Aristocracy1,200 research points · 3,400 research points to reach it (cheapest route)
Imperium: +30 Imperium pointsRequires: Battle ExperienceThe strength to lead is granted to few men.
Warrior IdealsWarrior Ideals1,800 research points · 15,800 research points to reach it (cheapest route)
Integrity: +2
Recruitment cost: -15%
Upkeep cost: -10% for all units
Imperium: +35 Imperium pointsRequires: Battlefield Surgery, Fortified Settlements, Warrior Blood, Warrior AristocracyUphold the law, defend the weak. Die in battle without fear in your heart.
Long MarchesLong Marches500 research points · 1,100 research points to reach it (cheapest route)
Fatigue rate: -20%Requires: LogisticsThrough which stamina is developed - vital when facing the enemy.
Campaign PlanningCampaign Planning600 research points · 1,700 research points to reach it (cheapest route)
Campaign movement range: +20%Requires: Long MarchesThough no plan survives contact with the enemy, not having one courts disaster from the start.
Master SmithsMaster Smiths900 research points · 2,200 research points to reach it (cheapest route)Requires: Call on VassalsMetal is like butter in the hands of a master.
Wooden WallWooden Wall1,000 research points · 3,200 research points to reach it (cheapest route)
Recruitment cost: -10% for naval unitsRequires: Battle ExperienceProved effective against smaller armies, but of little use during a protracted siege.
Planned MovementPlanned Movement1,200 research points · 4,600 research points to reach it (cheapest route)
Battle movement speed: +10%Requires: Warrior AristocracyEverything - everything - is considered, right down to the moment of contact, the clash of steel.
Battlefield SurgeryBattlefield Surgery1,300 research points · 5,900 research points to reach it (cheapest route)
Replenishment: +5%Requires: Planned Movement"Drink this and you will not feel the saw cut away your woes."
Hard TrainingHard Training800 research points · 2,100 research points to reach it (cheapest route)
Unit experience: +1 for infantry unit recruitsRequires: Call on VassalsPreparation is everything if you want to win - and live to fight again!
Ranged WarfareRanged Warfare1,000 research points · 3,200 research points to reach it (cheapest route)
Ammunition: +25%Requires: Battle ExperienceIf you can look a man in the eye, you're close enough to kill him.
From technology_node_sets, technology_nodes (with this faction's own nodes in place of the shared ones), technology_node_links, technology_effects_junction and building_level_required_technology_junctions (Steam build 25370302).