Health
per model
100
Armour
60
Missile block chance
40%
Morale
54
Speed
30
Melee attack
43
Melee defence
66
Weapon damage
46 base + 4 armour-piercing
50
Charge bonus
24
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Encourage
This unit provides a morale bonus to nearby allies.

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Douse Fire
lasts 15 s · recharge 60 s
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.

Shield Wall
The unit moves into a close formation and raises shields.

Use the Whip
lasts 15 s · recharge 210 s
Improved defence and fatigue resistance for a short time at the cost of overexertion.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.