Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Age of Charlemagne

Kingdom of the Lombards

Roman culture · Eastern Roman

Tech tree

22 units · 1 general

Faction traits

Great Rulers

Kingdom of the Lombards' own trait

  • Income: +200% tribute from puppet states
  • Tributary/puppet state levies: +3 of each type of unit

All must bow their heads to their rightful king.

Units (22)

Generals (1)

Melee Infantry (4)

Axe Infantry (2)

Spear Infantry (3)

Skirmisher (2)

Bow Infantry (2)

Melee Cavalry (3)

Shock Cavalry (1)

Skirmisher Cavalry (2)

Artillery (2)

Generals (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Gastald GuardsmenMelee Cavalry
80150465465614040571,000100

Melee Infantry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Lombard LevyMelee Infantry
160100634354242201230090
SwordsmenMelee Infantry
16010010363529544014350105
Lombard ClubmenMelee Infantry
16010010383546452015400120
Gastald SwordsmenMelee Infantry
16010046453036494037700210

Axe Infantry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Levy AxemenAxe Infantry
1601006343545303230350105
Lombard AxemenAxe Infantry
16010010383549323234450135

Spear Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Levy SpearmenSpear Infantry
160100630352550322515045
SpearmenSpear Infantry
1601001034352752322620060
GuardsmenSpear Infantry
16010060543035693230900270

Skirmisher (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
16010062640722927080517036
SkirmishersSkirmisher
160100102840722927080520054

Bow Infantry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Levy ArchersBow Infantry
160100626407292321501420045
ArchersBow Infantry
1601001028407292381501425060

Melee Cavalry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Lombard HorsemenMelee Cavalry
8015010348030373245400120
Gastald CavalryMelee Cavalry
8015040517057325057850270
Gastald KnightsMelee Cavalry
80150465165674250651,000300

Shock Cavalry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Lombard LancersShock Cavalry
8015010349035240105450135

Skirmisher Cavalry (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Raider CavalrySkirmisher Cavalry
80150634100403293570805400120
Night RaidersSkirmisher Cavalry
801501034100433593870805500150

Artillery (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
401006264072922003509600180
Large OnagerArtillery
40100626401059540050010800240

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Age of Charlemagne, 768 AD

Difficulty
Normal
Starts as
8 settlements in 4 provinces
Capital
Pavia (Lombardy)
State religion
Christianity
Faction leader
Desiderius

Settlements: Siena, Bologna, Genova, Pisa, Verona, Ravenna, Aquileia, Pavia

See it on the Age of Charlemagne map →

Starting armies (4)

  • Army of Desiderius · 8 units

    • Gastald Guardsmen
    • Levy Spearmen
    • Levy Spearmen
    • Gastald Swordsmen
    • Lombard Levy
    • Levy Archers
    • Levy Archers
    • Raider Cavalry
  • Fleet of Raginpert · 1 units

    • cha_lom_dromon_light_boatmen
  • Fleet of Radelchis · 1 units

    • cha_lom_dromon_light_boatmen
  • Fleet of Albion · 2 units

    • cha_lom_dromon_marines
    • cha_lom_dromon_light_boatmen

Victory conditions

Short Victory

  • Reach Imperium Level 5.

Long Victory

  • Reach Imperium Level 7.

Divine Triumph

  • Reach Imperium Level 7.
  • Control 110 settlements (either by direct ownership or through tributary states).

From the campaign's start position file (startpos.esf) in the game's data.