Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Kingdom of the Lombards technologies

The civil and military research trees of Kingdom of the Lombards (Eastern Roman, Age of Charlemagne), line by line as the game lays them out. Hover or tap a technology for its research points, gold per turn, effects, the buildings it unlocks and what it needs first. Kingdom of the Lombards units.

COMPUTEDBoth trees together cost 44,200 research points. Each tooltip also shows what reaching that technology costs: its own points plus every technology it needs first, each counted once. Before research-rate bonuses.

Civil technologies (24)

  1. Water Power
  2. Irrigation Techniques
  3. Manorialism
  4. Spolia
  1. Trade Goods
  2. Bronze Casting
  3. Coinage
  4. Solidus
  1. Court Scholars
  2. King's Decrees
  3. Palace Aristocracy
  4. Royal Charters
  5. Church Scholars
  6. Feudalism
  1. Illuminated Manuscripts
  2. Scabini
  3. Trade Hubs
  4. Trade Rights
  5. Judicial Power
  1. Court School
  2. Pre-Romanesque Architecture
  3. Church Care
  4. Chronicles
  5. Church Music

Military technologies (24)

  1. Militia
  2. Improved Siege Engines
  3. Siege Techniques
  4. Defence in Depth
  5. Siege Stores
  6. Siege Masters
  7. Armed Citizenry
  1. Conquerors
  2. Horse Breeding
  3. Stirrup
  1. Call to Arms
  2. Logistics
  3. Call on Vassals
  4. Combined Arms
  5. Noble Habitus
  6. Professional Soldiers
  1. Long Marches
  2. Campaign Planning
  3. Masters of Terrain
  4. Master Smiths
  5. Planned Movement
  6. Battlefield Surgery
  1. Troop Organisation
  2. Masters of the Sea

From technology_node_sets, technology_nodes (with this faction's own nodes in place of the shared ones), technology_node_links, technology_effects_junction and building_level_required_technology_junctions (Steam build 25370302).