Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Grand Campaign

Geats

Barbarian culture · Northern Germanic

BuildingsTech treeSkill trees

35 units · 3 generals

Faction traits

Cold Blood

Geats' own trait

  • Morale: +10 when fighting during the winter
  • Immune to snow attrition

Ice thaws down to the very core, where it resolves and hardens. So it is with men also.

Viking Raiders

Shared by its group of factions

  • Income: +75% from sacking, looting and raiding

Fire and war is all some men know, and so it becomes them.

Units (35)

Generals (3)

Melee Infantry (7)

Axe Infantry (4)

Spear Infantry (6)

Pike Infantry (1)

Warhounds (1)

Skirmisher (4)

Slinger (1)

Bow Infantry (1)

Melee Cavalry (4)

Skirmisher Cavalry (1)

Artillery (2)

Generals (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Nordic WarlordMelee Infantry
16014357433214194014———275190
Nordic Raid LeaderAxe Infantry
16014725433219195667———550255
Viking CaptainAxe Infantry
1601494554323247322275502775390

Melee Infantry (7)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Nordic BandMelee Infantry
1607852640535115908015050
Nordic BrigadeMelee Infantry
16080826401646117908029060
Wolf CoatsMelee Infantry
1608222453810254010———325160
HirdmenMelee Infantry
16013238453330504015———400200
Nordic WarriorsMelee Infantry
160974034334820403390802425215
Elite Nordic WarriorsMelee Infantry
160995351324921403590802550310
Chosen WarriorsMelee Infantry
16010053103326234403890802725435

Axe Infantry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
160821034384810565790802575260
Nordic Axe WarbandAxe Infantry
160954034334517323075502475320
Norse BerserkersAxe Infantry
160921545385025326075502700355
Viking RaidersAxe Infantry
160992545336237323775501700345

Spear Infantry (6)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Nordic LevySpear Infantry
1609333263333293224———210140
Thrall SpearsSpear Infantry
1608018273827423227———15080
Nordic SpearmenSpear Infantry
1609740343329393229———375190
Thrall SpearmenSpear Infantry
160821827383045323090802275185
Elite Nordic SpearmenSpear Infantry
1609958513230373230———525295
Nordic Spear MastersSpear Infantry
16011567513143383233———650390

Pike Infantry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Nordic PikemenPike Infantry
1608215343824441124250130

Warhounds (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
WarhoundsWarhounds
409233440191462910050

Skirmisher (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
1607882740531619080812065
Nordic BrigandsSkirmisher
160788344053532560804275180
160808344073211290809275175
160921534381035115908010400205

Slinger (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
1607813343852661501251212080

Bow Infantry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Nordic BowsBow Infantry
1607833440516138150128050

Melee Cavalry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
802058341004032323590802350125
802071534904335323890802475235
Nordic Horse LordsMelee Cavalry
802495343704517324090802650365
802392545804722325290802700345

Skirmisher Cavalry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Nordic RaidersSkirmisher Cavalry
801921534901949322990807725370

Artillery (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
40803264072622003509425215
Large OnagerArtillery
40823264010565400500101,200600

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Grand Campaign, 395 AD

Difficulty
Normal
Starts as
1 settlements in 1 provinces
Capital
Hrefnesholt (Scandza)
State religion
Germanic paganism
Faction leader
DagSea Legs, Fortunate

Settlements: Hrefnesholt

See it on the Grand Campaign map →

Starting armies (4)

  • Army of Dag · 10 units

    • Nordic Warlord
    • Nordic Levy
    • Nordic Levy
    • Nordic Levy
    • Nordic Band
    • Nordic Band
    • Nordic Band
    • Nordic Bows
    • Nordic Bows
    • Nordic Bows
  • Fleet of Sigar · 6 units

    • att_shp_nor_marauders_lon_heavy
    • att_shp_nor_light_marauders_lon_light
    • att_shp_nor_light_marauders_lon_light
    • att_shp_nor_light_marauders_lon_light
    • att_shp_vik_norse_bow_lon_light
    • att_shp_vik_norse_bow_lon_light
  • Army of Gauti · 10 units

    • Nordic Warlord
    • Nordic Levy
    • Nordic Levy
    • Nordic Levy
    • Nordic Band
    • Nordic Band
    • Nordic Band
    • Nordic Bows
    • Nordic Bows
    • Nordic Bows
  • Fleet of Arntorr · 3 units

    • att_shp_nor_light_marauders_lon_light
    • att_shp_nor_light_marauders_lon_light
    • att_shp_nor_artillery_lib_light

Victory conditions

Success

  • Survive until the following date: 425 AD
  • Control 30 settlements (either by direct ownership or through tributary states).
  • Maintain control of 1 provinces including the following, either by direct ownership or through tributary statesScandza
  • Loot or sack 4 different settlements.
  • Research 10 technologies.
  • Earn the following income from raiding: 5,000
  • Maintain 60 units in total.
  • Maintain 20 units in total.

Cultural Victory

  • Survive until the following date: 450 AD
  • Control 45 settlements (either by direct ownership or through tributary states).
  • Maintain control of 3 provinces including the following, either by direct ownership or through tributary statesScandza, Gothiscandza, Frisia
  • Loot or sack 4 different settlements.
  • Hold at least one settlement in 10 provinces in which your religion is dominant.
  • Construct the 4 following buildingsLarge City, Hall of Elders, Mead Hall, Irrigated Fields
  • Earn the following income from raiding: 5,000
  • Research 16 civil technologies.

Military Victory

  • Survive until the following date: 450 AD
  • Control 60 settlements (either by direct ownership or through tributary states).
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 5 provinces including the following, either by direct ownership or through tributary statesScandza, Gothiscandza, Frisia, Britannia Inferior, Lugdunensis
  • Loot or sack 7 different settlements.
  • Maintain 100 units in total.
  • Maintain 30 units in total.
  • Construct the 4 following buildingsLarge City, Warlord's Keep, Smiths' Guild, Military Port
  • Research 16 military technologies.

Divine Triumph

  • Survive until the following date: 450 AD
  • Control 100 settlements (either by direct ownership or through tributary states).
  • Defeat 40 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 10 provinces including the following, either by direct ownership or through tributary statesScandza, Gothiscandza, Frisia, Britannia Inferior, Lugdunensis, Germano-Sarmatia, Belgica, Hyperborea, Sarmatia Europaea, Magna Graecia
  • Loot or sack 10 different settlements.
  • Maintain 200 units in total.
  • Maintain 60 units in total.
  • Construct the 7 following buildingsLarge City, Smiths' Guild, Military Port, Hall of Elders, Mead Hall, Irrigated Fields, Warlord's Castle
  • Research 40 technologies.
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • Earn the following income from raiding: 10,000

From the campaign's start position file (startpos.esf) in the game's data.