Health
per model
82
Armour
18
Missile block chance
25%
Morale
27
Speed
38
Melee attack
30
Melee defence
45
Weapon damage
24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants
32
Charge bonus
30
Ranged
Missile damage
70 base + 20 armour-piercing
90
Range
80 m
Ammunition
2
Reload time
14 s
Attributes

Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Spear Wall
The unit moves into close wall formation.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.