Health
per model
92
Armour
15
Missile block chance
25%
Morale
45
Speed
38
Melee attack
50
Melee defence
25
Weapon damage
16 base + 16 armour-piercing, +10 vs infantry
32
Charge bonus
60
Ranged
Missile damage
0 base + 75 armour-piercing
75
Range
50 m
Ammunition
2
Reload time
4 s
Attributes

Berserk
This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.