Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Norse Berserkers unit card

Norse Berserkers

Axe Infantry· 160 men

Health

per model

92

bottom 13% of class

Armour

15

bottom 17% of class

Missile block chance

25%

bottom 18% of class

Morale

45

bottom 49% of class

Speed

38

top 19% of class

Melee attack

50

top 26% of class

Melee defence

25

bottom 29% of class

Weapon damage

16 base + 16 armour-piercing, +10 vs infantry

32

bottom 7% of class

Charge bonus

60

top 12% of class

Ranged

Missile damage

0 base + 75 armour-piercing

75

bottom 15% of class

Range

50 m

bottom 1% of class

Ammunition

2

bottom 11% of class

Reload time

4 s

bottom 1% of class

Attributes

  • Berserk

    This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Scare (everyone)

    This unit frightens all enemy units.

  • Immune to Fear

    This unit is immune to the fear effects of scary units.

Abilities

  • Frenzy

    lasts 30 s · recharge 210 s

    Improves a unit's attack capabilities for an extended period of time.

  • Rapid Advance

    lasts 30 s · recharge 210 s

    Improved unit movement speed over an extended period.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.