Health
per model
92
Armour
3
Missile block chance
0%
Morale
34
Speed
40
Melee attack
19
Melee defence
14
Weapon damage
5 base + 1 armour-piercing
6
Charge bonus
29
Attributes

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Other units named Warhounds
2 custom-battle units share this name. Values that differ from this page's unit are highlighted.
| Fielded by | Men | HP | Armour | Morale | Speed | MA | MD | Dmg | Charge | Cost | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Danes, Geats, Jutes, Saxons | 40 | 92 | 3 | 34 | 40 | 19 | 14 | 6 | 29 | 100 | att_nor_warhounds |
| Westphalia | 40 | 100 | 6 | 34 | 35 | 7 | 2 | 32 | 2 | 150 | cha_sax_warhounds |
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.