Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Warhounds unit card

Warhounds

Warhounds· 40 men

Health

per model

92

bottom 13% of class

Armour

3

bottom 1% of class

Missile block chance

0%

bottom 1% of class

Morale

34

bottom 3% of class

Speed

40

top 5% of class

Melee attack

19

bottom 8% of class

Melee defence

14

bottom 9% of class

Weapon damage

5 base + 1 armour-piercing

6

bottom 1% of class

Charge bonus

29

bottom 46% of class

Attributes

  • Resistant to Fatigue

    Fatigue has less of an effect on this unit.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Rapid Advance

    lasts 30 s · recharge 210 s

    Improved unit movement speed over an extended period.

Other units named Warhounds

2 custom-battle units share this name. Values that differ from this page's unit are highlighted.

Fielded byMenHPArmourMoraleSpeedMAMDDmgChargeCostUnit key
Danes, Geats, Jutes, Saxons4092334401914629100att_nor_warhounds
Westphalia401006343572322150cha_sax_warhounds

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.