Health
per model
143
Armour
57
Missile block chance
35%
Morale
43
Speed
32
Melee attack
14
Melee defence
19
Weapon damage
36 base + 4 armour-piercing
40
Charge bonus
14
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Shield Wall
The unit moves into a close formation and raises shields.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.