Health
per model
99
Armour
25
Missile block chance
25%
Morale
45
Speed
33
Melee attack
62
Melee defence
37
Weapon damage
16 base + 16 armour-piercing, +10 vs infantry
32
Charge bonus
37
Ranged
Missile damage
0 base + 75 armour-piercing
75
Range
50 m
Ammunition
1
Reload time
4 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Shield Wall
The unit moves into a close formation and raises shields.

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.