Unofficial fan reference · Total War: Attila game data, Steam build 25370302
Viking Raiders unit card

Viking Raiders

Axe Infantry· 160 men

Health

per model

99

bottom 30% of class

Armour

25

bottom 30% of class

Missile block chance

25%

bottom 18% of class

Morale

45

bottom 49% of class

Speed

33

bottom 43% of class

Melee attack

62

top 10% of class

Melee defence

37

top 47% of class

Weapon damage

16 base + 16 armour-piercing, +10 vs infantry

32

bottom 7% of class

Charge bonus

37

top 31% of class

Ranged

Missile damage

0 base + 75 armour-piercing

75

bottom 15% of class

Range

50 m

bottom 1% of class

Ammunition

1

bottom 1% of class

Reload time

4 s

bottom 1% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Raider

    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

  • Scare (everyone)

    This unit frightens all enemy units.

  • Immune to Fear

    This unit is immune to the fear effects of scary units.

Abilities

  • Shield Wall

    The unit moves into a close formation and raises shields.

  • Frenzy

    lasts 30 s · recharge 210 s

    Improves a unit's attack capabilities for an extended period of time.

Where these numbers come from

Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.