Health
per model
95
Armour
40
Missile block chance
40%
Morale
34
Speed
33
Melee attack
45
Melee defence
17
Weapon damage
16 base + 16 armour-piercing, +10 vs infantry
32
Charge bonus
30
Ranged
Missile damage
0 base + 75 armour-piercing
75
Range
50 m
Ammunition
2
Reload time
4 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Scare (everyone)
This unit frightens all enemy units.

Immune to Fear
This unit is immune to the fear effects of scary units.
Abilities

Shield Wall
The unit moves into a close formation and raises shields.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.