Health78 · per modelThis determines how many hits a unit can withstand alongside armour and melee defence.Attila build 25370302 · battle_entities.hit_points (soldier + mount) + land_units.bonus_hit_points · per model, as Attila's card shows it
Health
per model
78
bottom 1% of class
Armour
13
top 34% of class
Missile block chance
10%
top 50% of class
Morale
34
bottom 25% of class
Speed
38
bottom 25% of class
Melee attack
5
bottom 1% of class
Melee Defence26This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!Attila build 25370302 · land_units.melee_defence + unit_shield_types.shield_defence_value · melee defence + shield defence
Melee defence
26
top 33% of class
Weapon damage
5 base + 1 armour-piercing
6
bottom 1% of class
Charge Bonus1This increases a unit's melee attack and damage when charging. This does not represent the physical impact of the charge.Attila build 25370302 · land_units.charge_bonus
Charge bonus
1
bottom 1% of class
Ranged
Missile damage
50 base + 0 armour-piercing
50
bottom 47% of class
Range125 mA long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.Attila build 25370302 · projectiles.effective_range
Range
125 m
bottom 37% of class
Ammunition
12
bottom 37% of class
Reload time
10 s
bottom 1% of class
Attributes

Resistant to Fatigue
Fatigue has less of an effect on this unit.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.