Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Total War: Attila · Grand Campaign

Western Roman Empire

Roman culture · Western Roman

BuildingsTech treeSkill trees

37 units · 3 generals

Faction traits

Cultural Integration

Western Roman Empire's own trait

  • Upkeep cost: -2% per non-Roman unit in a military force
  • Constant immigration
  • Immigration public order penalties: -50%

Men are men, no matter their origin.

Imperial Allegiance

Shared by its group of factions

  • Can levy units from friendly hordes passing through Roman territory

The benefits of Empire hold a certain appeal, especially to the outside observer.

Units (37)

Generals (3)

Melee Infantry (10)

Spear Infantry (5)

Skirmisher (4)

Slinger (1)

Bow Infantry (1)

Crossbow Infantry (3)

Melee Cavalry (4)

Shock Cavalry (3)

Scorpio (1)

Artillery (2)

Generals (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
Palatina GuardsMelee Infantry
1601435343321424405475290
ComesMelee Cavalry
8028257437029484048775480
Magister MilitumMelee Cavalry
8029457517035504049875550

Melee Infantry (10)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
ExploratoresMelee Infantry
16010725343319254033———325170
CohorsMelee Infantry
160118533432143940170801350170
PalatinaMelee Infantry
1601205734322640402———375185
Armigeri DefensoresMelee Infantry
16012245453240554015———400205
LegioMelee Infantry
160130533432214040280802400205
PraeventoresMelee Infantry
16010925433321364035———425235
Protectores DomesticiMelee Infantry
1601376034312943405———400200
Legio ComitatensesMelee Infantry
160132533432294340580802425215
Elite PalatinaMelee Infantry
160992554336237503780802650355
Herculiani SenioresMelee Infantry
1601506254313547502080802750455

Spear Infantry (5)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
1609353343219293214———375190
Comitatensis SpearsSpear Infantry
1609553343226363216———400200
Foederati SpearsSpear Infantry
160954036332232322790802425215
1609758363230373230———450225
Cornuti SenioresSpear Infantry
1601095845323239323290802625350

Skirmisher (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Levis ArmaturaeSkirmisher
16078834405316190808275130
MatiariiSkirmisher
1609528363373240290809475240
ExculcatoresSkirmisher
160821545381035405908010500255
160993554332237327908011975610

Slinger (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
FunditoresSlinger
16080334407262501251417085

Bow Infantry (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
SagittariiBow Infantry
16080334407262381501416080

Crossbow Infantry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
BallistariiCrossbow Infantry
1608233440105656512515325165
Elite BallistariiCrossbow Infantry
160992551331174077512517675375
Ravenna Elite BallistariiCrossbow Infantry
160100255433151040107512519800490

Melee Cavalry (4)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
Scout EquitesMelee Cavalry
801881834901439403390801400205
Equites DalmataeMelee Cavalry
802051834904522324590802475240
Equites PromotiMelee Cavalry
8023738348048253248100802600295
Scholae PalatinaeMelee Cavalry
8023932438049413249———650355

Shock Cavalry (3)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeCostUpkeep
ContariiShock Cavalry
8020525349021210201425215
CatafractariiShock Cavalry
80232273480381910204650390
Scholae GentilesShock Cavalry
80202154590304010215600295

Scorpio (1)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
4082326401056525025010675345

Artillery (2)

UnitMenHPArmourMoraleSpeedMAMDDmgChargeMissileRangeAmmoCostUpkeep
OnagerArtillery
40803264072622003509425215
Large OnagerArtillery
40823264010565400500101,200600

Unit card values at the largest unit size, read from the game's data tables (Steam build 25370302). HP is per model. Cost is the campaign recruitment cost.

Campaign start — Grand Campaign, 395 AD

Difficulty
Legendary
Starts as
68 settlements in 23 provinces
Capital
Mediolanum (Liguria)
State religion
Latin Christianity
Faction leader
Flavius Honorius AugustusOut of Favour, Indecisive Attacker

Settlements: Salona, Leptis Magna, Caesaraugusta, Macomades, Augusta Vindelicorum, Colonia Agrippina, Mediolanum, Pompaelo, Sabrata, Aquileia, Segontium, Tarraco, Ravenna, Verona, Hadrumentum, Asturica, Roma, Londinium, Turonum, Fiorentia, Avaricum, Lindum, Syracusae, Argentoratum, Elusa, Vienna, Durocortorum, Segobriga, Tarentum, Emerita Augusta, Constantina, Rotomagus, Palma, Savaria, Malaca, Iuvavum, Eboracum, Carthago Nova, Caralis, Burdigala, Domavia, Neapolis, Camulodunum, Lugdunum, Genua, Rhegium, Hispalis, Brigantium, Bracara, Tingis, Octodurum, Vesontio, Aquae Sextiae, Olisipo, Carthago, Sopianae, Siscia, Augusta Treverorum, Corinium, Caesarea, Narbo, Virunum, Pax Augusta, Ajax, Sirmium, Toletum, Segusio, Corduba

See it on the Grand Campaign map →

Starting armies (35)

  • Army of Hilarius · 8 units

    • Palatina Guards
    • Foederati Spears
    • Foederati Spears
    • Cohors
    • Cohors
    • Levis Armaturae
    • Levis Armaturae
    • Scout Equites
  • Army of Flavius Neoterius · 6 units

    • Palatina Guards
    • Limitanei Borderguards
    • Cohors
    • Levis Armaturae
    • Levis Armaturae
    • Scout Equites
  • Army of Flavius Eutychianus · 9 units

    • Palatina Guards
    • Foederati Spears
    • Foederati Spears
    • Cohors
    • Cohors
    • Levis Armaturae
    • Levis Armaturae
    • Scout Equites
    • Onager
  • Army of Vettius Agorius Praetextatus · 8 units

    • Palatina Guards
    • Limitanei Borderguards
    • Limitanei Borderguards
    • Cohors
    • Cohors
    • Levis Armaturae
    • Levis Armaturae
    • Scout Equites
  • Army of Flavius Stilicho · 8 units

    • Palatina Guards
    • Limitanei Borderguards
    • Limitanei Borderguards
    • Cohors
    • Cohors
    • Levis Armaturae
    • Levis Armaturae
    • Scout Equites
  • Army of Quintus Aurelius Symmachus · 6 units

    • Palatina Guards
    • Limitanei Borderguards
    • Cohors
    • Levis Armaturae
    • Levis Armaturae
    • Scout Equites
  • Army of Sextus Balventius Perennis · 8 units

    • Palatina Guards
    • Limitanei Borderguards
    • Limitanei Borderguards
    • Cohors
    • Cohors
    • Levis Armaturae
    • Levis Armaturae
    • Scout Equites
  • Fleet of Sextus Umbrius Nerva · 2 units

    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_light_marines_lib_light
  • Fleet of Firmus Pompeius Triarius · 1 units

    • att_shp_rom_light_marines_lib_light
  • Fleet of Hilarius Velius Arinthaeus · 2 units

    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_skirmisher_lib_light
  • Fleet of Flavius Talmudius Bestia · 2 units

    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_skirmisher_lib_light
  • Fleet of Eutropius Sulpicius Quadratus · 3 units

    • att_shp_wr_light_marines_lib_light_ram
    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_skirmisher_lib_light
  • Fleet of Vettius Novius Severus · 2 units

    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_skirmisher_lib_light
  • Fleet of Virius Fabius Iullus · 2 units

    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_skirmisher_lib_light
  • Fleet of Secundus Caristanius Vitulus · 2 units

    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_light_marines_lib_light
  • Fleet of Hilarius Liburnius Macer · 2 units

    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_skirmisher_lib_light
  • Fleet of Saturninius Carvilius Fronto · 2 units

    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_light_marines_lib_light
  • Fleet of Virius Sittius Gurges · 3 units

    • att_shp_wr_light_marines_lib_light_ram
    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_skirmisher_lib_light
  • Fleet of Spurius Milonius Brocchus · 1 units

    • att_shp_rom_light_marines_lib_light
  • Fleet of Flavius Caecina Aquilinus · 3 units

    • att_shp_wr_light_marines_lib_light_ram
    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_skirmisher_lib_light
  • Fleet of Gaius Atrius Nannienus · 1 units

    • att_shp_rom_light_marines_lib_light
  • Fleet of Gratianus Sornatius Timasius · 2 units

    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_light_marines_lib_light
  • Fleet of Eutropius Pinarius Merenda · 2 units

    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_light_marines_lib_light
  • Fleet of Pacuvius Paesentius Musca · 2 units

    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_skirmisher_lib_light
  • Fleet of Vettius Trebatius Cotta · 2 units

    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_skirmisher_lib_light
  • Fleet of Hilarius Seius Novellus · 1 units

    • att_shp_rom_light_marines_lib_light
  • Fleet of Marcus Antonius Fimbria · 2 units

    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_light_marines_lib_light
  • Fleet of Lucius Liburnius Postumus · 1 units

    • att_shp_rom_light_marines_lib_light
  • Fleet of Appius Pescennius Traianus · 1 units

    • att_shp_rom_light_marines_lib_light
  • Fleet of Quintus Mucius Paetus · 1 units

    • att_shp_rom_light_marines_lib_light
  • Fleet of Spurius Tullius Casca · 1 units

    • att_shp_rom_light_marines_lib_light
  • Fleet of Vindonius Volusenna Dentatus · 2 units

    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_light_marines_lib_light
  • Fleet of Spurius Cicereius Crassipes · 2 units

    • att_shp_rom_light_marines_lib_light
    • att_shp_rom_skirmisher_lib_light
  • Fleet of Firmus Servilius Severus · 1 units

    • att_shp_rom_light_marines_lib_light
  • Fleet of Secundus Carvilius Publicola · 1 units

    • att_shp_rom_light_marines_lib_light

Victory conditions

Success

  • Survive until the following date: 425 AD
  • Control 80 settlements (either by direct ownership or through tributary states).
  • Maintain control of 3 provinces including the following, either by direct ownership or through tributary statesItalia, Liguria, Venetia
  • Research 10 technologies.
  • Produce the following amount of wealth from all buildings: 25,000
  • Maintain 70 units in total.

Cultural Victory

  • Survive until the following date: 450 AD
  • Control 95 settlements (either by direct ownership or through tributary states).
  • Maintain control of 4 provinces including the following, either by direct ownership or through tributary statesItalia, Liguria, Venetia, Carthaginensis
  • Hold at least one settlement in 15 provinces in which your religion is dominant.
  • Construct the 6 following buildingsMetropolis, Wine Emporium, Triumphal Arch, Trade Port, Latin Patriarchal Cathedral, Governor's Palace
  • Produce the following amount of wealth from all buildings: 50,000
  • Research 16 civil technologies.

Military Victory

  • Survive until the following date: 450 AD
  • Control 110 settlements (either by direct ownership or through tributary states).
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 7 provinces including the following, either by direct ownership or through tributary statesItalia, Liguria, Venetia, Carthaginensis, Britannia Superior, Africa, Lugdunensis
  • Maintain 120 units in total.
  • Construct the 4 following buildingsMetropolis, Veteran Garrison Quarters, Infantry Compound, Triumphal Arch
  • Research 16 military technologies.

Divine Triumph

  • Survive until the following date: 450 AD
  • Control 140 settlements (either by direct ownership or through tributary states).
  • Defeat 40 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 12 provinces including the following, either by direct ownership or through tributary statesItalia, Liguria, Venetia, Carthaginensis, Britannia Superior, Africa, Lugdunensis, Thracia, Aegyptus, Asoristan, Germania, Caledonia et Hibernia
  • Maintain 200 units in total.
  • Construct the 7 following buildingsMetropolis, Wine Emporium, Triumphal Arch, Latin Patriarchal See, Royal Court, Veteran Garrison Quarters, Infantry Compound
  • Research 40 technologies.
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Produce the following amount of wealth from all buildings: 100,000

From the campaign's start position file (startpos.esf) in the game's data.