Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Western Roman Empire technologies

The civil and military research trees of Western Roman Empire (Western Roman, Grand Campaign), line by line as the game lays them out. Hover or tap a technology for its research points, gold per turn, effects, the buildings it unlocks and what it needs first. Western Roman Empire units.

COMPUTEDBoth trees together cost 49,700 research points. Each tooltip also shows what reaching that technology costs: its own points plus every technology it needs first, each counted once. Before research-rate bonuses.

Civil technologies (28)

  1. Moulded Architecture
  2. Specialised Craftsmen
  3. Hereditary Careers
  4. Specialised Industry
  5. Craft Organisations
  1. Natural Philosophy
  2. Regional Traditions
  3. Tributary Servants
  4. Land Tenancy
  5. Long Lease Contracts
  6. Taxes in Kind
  1. Roman Ethics
  2. Classical Philosophy
  3. Imperial Church
  4. Canonical Law
  5. Ecclesiastical Jurisdiction
  6. Divine Right
  7. Hereditary Monarchy
  1. Improved Plumbing
  2. Legal Science
  3. Intermarital Regulations
  4. Barbarian Enclaves
  5. New Aristocracy
  1. Concrete
  2. Provincial Authority
  3. Local Trade Venues
  4. Tax Farming
  5. Decentralised State

Military technologies (24)

  1. Compulsory Levy
  2. New Conscription System
  3. Barbarian Recruits
  4. Mercenary Exploitation
  1. Hereditary Service
  2. Traditions of Strategy
  3. New Tactics
  4. Western Heavy Cavalry Tactics
  1. Professional Soldiery
  2. Functional Specialisation
  3. Military Standardisation
  4. Imperial Transport Service
  5. Elite Privileges
  6. Federate Forces
  7. Billeting
  8. Militarised Society
  1. Military Provisions
  2. Weapon Manufactories
  3. Defensive Logistics
  4. Improved Incendiary Warfare
  1. Payment in Kind
  2. Military Regionalisation
  3. Defence in Depth
  4. Language of Comradeship

From technology_node_sets, technology_nodes (with this faction's own nodes in place of the shared ones), technology_node_links, technology_effects_junction and building_level_required_technology_junctions (Steam build 25370302).