Health
per model
109
Armour
58
Missile block chance
50%
Morale
45
Speed
32
Melee attack
32
Melee defence
39
Weapon damage
24 base + 8 armour-piercing, +30 vs cavalry, +30 vs elephants
32
Charge bonus
32
Ranged
Missile damage
70 base + 20 armour-piercing
90
Range
80 m
Ammunition
2
Reload time
14 s
Attributes

Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Stationary Testudo
The troops of this unit raise their shields above their heads in a static defensive formation.

Steady
lasts 30 s · recharge 210 s
Improves the unit's ability to defend at the cost of their mobility.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.