Western Roman skill trees
The Western Roman (Roman) trees for , , general, veteran, priest, spy, line by line as the game lays them out. Hover or tap a skill for its levels, the rank it unlocks at and its effects.
Used by
Western Roman Empire
(14 skills)
Civil DutyCivil Duty2 levelsLevel 1
Public order: +2 (local province)
Public order: +4 (local province)
Military EngineeringMilitary Engineering2 levelsLevel 1
Construction cost: -6% (local province)
Wealth: +10% from industrial buildings (local province)
Construction cost: -12% (local province)
Wealth: +20% from industrial buildings (local province)
LimitaneiLimitanei2 levelsLevel 1
Integrity: +2 when in own or allied territory
Integrity: +4 when in own or allied territory
ComitatensesComitatenses2 levelsLevel 1
Integrity: +2 when in foreign territory
Integrity: +4 when in foreign territory
PalatiniPalatini2 levelsLevel 1
Integrity: +2
Recruitment cost: -6% for land units
Integrity: +4
Recruitment cost: -12% for land units
Light TrainingLight Training2 levelsLevel 1
Unit experience: +1 for light unit recruits
Unit experience: +2 for light unit recruits
Medium TrainingMedium Training2 levelsLevel 1
Unit experience: +1 for medium unit recruits
Unit experience: +2 for medium unit recruits
Heavy TrainingHeavy Training2 levelsLevel 1
Unit experience: +1 for heavy unit recruits
Unit experience: +2 for heavy unit recruits
LogisticsLogistics2 levelsLevel 1
Replenishment: +1%
Ammunition: +3%
Replenishment: +2%
Ammunition: +6%
Foederati CorpsFoederati Corps2 levelsLevel 1
Recruitment cost: -6% for mercenary units
Recruitment cost: -6% for foreign levy units
Recruitment cost: -12% for mercenary units
Recruitment cost: -12% for foreign levy units
Defenders of VirtueDefenders of Virtue2 levelsLevel 1
Melee defence: +5
Morale: +4 when defending
Morale: +4 when reinforcing
Melee defence: +10
Morale: +8 when defending
Morale: +8 when reinforcing
Barbarian SubjugatorsBarbarian Subjugators2 levelsLevel 1
Morale: +3 versus barbarian kingdoms
Morale: +6 versus barbarian kingdoms
Bane of the EastBane of the East2 levelsLevel 1
Morale: +3 versus eastern empires
Morale: +6 versus eastern empires
Nomad HuntersNomad Hunters2 levelsLevel 1
Morale: +3 versus nomadic tribes
Morale: +6 versus nomadic tribes
(10 skills)
Coastal PatrolCoastal Patrol2 levelsLevel 1
Integrity: +2 when patrolling
Integrity: +4 when patrolling
Military EscortsMilitary Escorts2 levelsLevel 1
Missile attack rate: +5% when escorting transports
Integrity: +2 when escorting transports
Missile attack rate: +10% when escorting transports
Integrity: +4 when escorting transports
Interdictor FleetInterdictor Fleet2 levelsLevel 1
Integrity: +2 when in hostile or contested waters
Integrity: +4 when in hostile or contested waters
Naval LogisticsNaval Logistics2 levelsLevel 1
Replenishment: +1%
Ammunition: +3%
Replenishment: +2%
Ammunition: +4%
DestroyersDestroyers2 levelsLevel 1
Unit experience: +1 for artillery ship recruits
Unit experience: +2 for artillery ship recruits
Mediterranean SeamanshipMediterranean Seamanship2 levelsLevel 1
Campaign movement range: +10%
Upkeep cost: -4% for naval units
Campaign movement range: +20%
Upkeep cost: -8% for naval units
BlockadersBlockaders2 levelsLevel 1
Morale: +3 when blockading
Morale: +6 when blockading
Defenders of the MediterraneanDefenders of the Mediterranean2 levelsLevel 1
Morale: +3 when defending at sea
Melee defence: +5
Morale: +4 when reinforcing
Morale: +6 when defending at sea
Melee defence: +10
Morale: +8 when reinforcing
Bane of the EastBane of the East2 levelsLevel 1
Morale: +3 versus eastern empires
Morale: +6 versus eastern empires
Barbarian SubjugatorsBarbarian Subjugators2 levelsLevel 1
Morale: +3 versus barbarian kingdoms
Morale: +6 versus barbarian kingdoms
General (64 skills)
AdministratorAdministrator2 levelsLevel 1
Tax rate: +3% (governed province)
Tax rate: +6% (governed province)
Relentless AttackerRelentless Attacker2 levelsLevel 1
Morale: +3 when attacking (commanded force)
Morale: +6 when attacking (commanded force)
Steadfast DefenderSteadfast Defender2 levelsLevel 1
Morale: +3 when defending (commanded force)
Morale: +6 when defending (commanded force)
MagnateMagnate2 levelsLevel 1
Wealth: +10% from industrial buildings (governed province)
Wealth: +20% from industrial buildings (governed province)
HandlerHandler2 levelsLevel 1
Agent recruitment cost: -15% (local province)
Agent recruit experience: +1 (local province)
Agent recruitment cost: -30% (local province)
Agent recruit experience: +2 (local province)
LandownerLandowner2 levelsLevel 1
Wealth: +10% from agricultural and animal husbandry buildings (governed province)
Wealth: +20% from agricultural and animal husbandry buildings (governed province)
LeaderLeader2 levelsLevel 1
Authority: +1
Authority: +2
MarksmanMarksman2 levelsLevel 1
Unit experience: +1 for missile unit recruits
Unit experience: +2 for missile unit recruits
FighterFighter2 levelsLevel 1
Unit experience: +1 for melee unit recruits
Unit experience: +2 for melee unit recruits
MerchantMerchant2 levelsLevel 1
Wealth: +10% from commercial buildings (governed province)
Wealth: +20% from commercial buildings (governed province)
PatronPatron2 levelsLevel 1
Wealth: +10% from cultural buildings (governed province)
Wealth: +20% from cultural buildings (governed province)
Political AnimalPolitical Animal2 levelsLevel 1
Personal influence: +1 per influence-earning situation
Personal influence: +2 per influence-earning situation
Champion RiderChampion Rider2 levelsLevel 1
Unit experience: +1 for cavalry unit recruits
Unit experience: +2 for cavalry unit recruits
ScholarScholar2 levelsLevel 1
Research rate: +5% (factionwide)
Research rate: +10% (factionwide)
Master PlannerMaster Planner2 levelsLevel 1
Cunning: +1
Cunning: +2
Logistics ExpertLogistics Expert2 levelsLevel 1
Replenishment: +1% (commanded force)
Replenishment: +2% (commanded force)
TaskmasterTaskmaster2 levelsLevel 1
Integrity: +2
Integrity: +4
Fearless WarriorFearless Warrior2 levelsLevel 1
Zeal: +1
Zeal: +2
AmbitiousAmbitious
Personal influence: +3 per influence-earning situation (husband)
Personal influence: +3 per turn
Loyalty: -1 (husband)
ArrogantArrogant
Authority: +1 (husband)
Cunning: -1 (husband)
Personal influence: +1 per turn
CunningCunning
Cunning: +2 (husband)
Personal influence: +2 per turn
DrunkardDrunkard
Cunning: -1 (husband)
Personal influence: +1 per turn
FaithfulFaithful
Authority: +1 (husband)
Personal influence: +2 per turn
FertileFertile
Chance of having children: +20% (husband)
Personal influence: +2 per turn
FlirtatiousFlirtatious
Authority: -1 (husband)
Cunning: -1 (husband)
Personal influence: +2 per turn
BeautifulBeautiful
Authority: +1 (husband)
Personal influence: +2 per turn
Integrity: +2 (husband when commanding)
HarridanHarridan
Zeal: -1 (husband)
Personal influence: +1 per turn
Chance of having illegitimate children: +20% (husband)
IntelligentIntelligent
Cunning: +1 (husband)
Personal influence: +1 per influence-earning situation (husband)
Personal influence: +2 per turn
PoisonerPoisoner
Agent self-defence: +10% chance of wounding aggressors (husband)
Personal influence: +1 per turn
QuietQuiet
Cunning: +1 (husband)
Personal influence: +1 per turn
ReligiousReligious
Personal influence: +2 per turn
Religious influence: +5 state religion (husband when governing)
ShrewishShrewish
Authority: -1 (husband)
Personal influence: +1 per turn
Chance of having illegitimate children: +20% (husband)
BrutalBrutal
Zeal: +2 (husband)
Personal influence: +1 per turn
Integrity: -2 (husband when commanding)
Public order: -4 (husband when governing)
EducatedEducated
Personal influence: +2 per turn
Research rate: +2% for civil developments (husband)
EfficientEfficient
Authority: +1 (husband)
Cunning: +1 (husband)
Personal influence: +2 per turn
Domestic GoddessDomestic Goddess
Authority: +1 (husband)
Zeal: +1 (husband)
Personal influence: +2 per turn
MeanMean
Personal influence: +1 per turn
Integrity: -2 (husband when commanding)
Upkeep cost: -5% for all units (husband when commanding)
PoliticalPolitical
Personal influence: +1 per influence-earning situation (husband)
Personal influence: +3 per turn
Political action cost: -10% personal influence (husband)
ProtectiveProtective
Agent self-defence: +10% chance of wounding aggressors (husband)
Hostile agent success chance: +5% (husband)
Personal influence: +1 per turn
Acid TongueAcid Tongue
Authority: -1 (husband)
Zeal: +1 (husband)
Personal influence: +1 per turn
Social ClimberSocial Climber
Personal influence: +1 per influence-earning situation (husband)
Personal influence: +2 per turn
SpendthriftSpendthrift
Personal influence: +2 per turn
Corruption: +5% of current value (husband when governing)
SuperiorSuperior
Authority: -1 (husband)
Personal influence: +1 per turn
UnfaithfulUnfaithful
Authority: -1 (husband)
Chance of having children: -20% (husband)
Personal influence: +1 per turn
UnsuitableUnsuitable
Cunning: -1 (husband)
Personal influence: +1 per turn
WealthyWealthy
Personal influence: +2 per turn
Wealth: +10% from all buildings (husband when governing)
TraditionalTraditional
Personal influence: +2 per turn
Public order: +3 (husband when governing)
DecorousDecorous
Authority: +1 (husband)
Personal influence: +1 per turn
Ex-VestalEx-Vestal
Personal influence: +2 per turn
Religious influence: +2 state religion (husband when governing)
NobleNoble
Personal influence: +2 per turn
Loyalty: +1 (husband)
Sharp TongueSharp Tongue
Authority: -1 (husband)
Zeal: +1 (husband)
Personal influence: +1 per turn
Well ConnectedWell Connected
Personal influence: +3 per influence-earning situation (husband)
Personal influence: +3 per turn
SentinelSentinel2 levelsLevel 1
Army recruitment capacity: +1 (governed province)
Navy recruitment capacity: +1 (governed province)
Melee defence: +3 (commanded force)
Army recruitment capacity: +2 (governed province)
Navy recruitment capacity: +2 (governed province)
Melee defence: +6 (commanded force)
LogisticianLogistician2 levelsLevel 1
Replenishment: +3% (commanded force)
Food: 5 from characters (governed province)
Replenishment: +6% (commanded force)
Food: 10 from characters (governed province)
OverseerOverseer2 levelsLevel 1
Construction cost: -6% (governed province)
Recruitment cost: -6% (commanded force)
Construction cost: -12% (governed province)
Recruitment cost: -12% (commanded force)
StrategistStrategist2 levelsLevel 1
Unit experience: +1 for all recruits
Fatigue rate: -10% (commanded force)
Unit experience: +2 for all recruits
Fatigue rate: -20% (commanded force)
LegatusLegatus2 levelsLevel 1
Authority: +1
Integrity: +2 (commanded force)
Authority: +2
Integrity: +4 (commanded force)
DuxDux2 levelsLevel 1
Cunning: +1
Public order: +2 (local province)
Cunning: +2
Public order: +4 (local province)
VicariusVicarius2 levelsLevel 1
Zeal: +1
Corruption: -5% of current value (governed province)
Zeal: +2
Corruption: -10% of current value (governed province)
Vir IllustrisVir Illustris2 levelsLevel 1
Authority: +1
Cunning: +1
Zeal: +1
Charge bonus: +4% (commanded force)
Growth: +5 (local province)
Authority: +2
Cunning: +2
Zeal: +2
Charge bonus: +8% (commanded force)
Growth: +10 (local province)
Cavalry CommanderCavalry Commander2 levelsLevel 1
Melee attack: +3 for cavalry units (commanded force)
Melee defence: +3 for cavalry units (commanded force)
Battle movement speed: +3% for cavalry units (commanded force)
Morale training: +3 for cavalry recruits (governed province)
Melee attack: +6 for cavalry units (commanded force)
Melee defence: +6 for cavalry units (commanded force)
Battle movement speed: +6% for cavalry units (commanded force)
Morale training: +6 for cavalry recruits (governed province)
Infantry CommanderInfantry Commander2 levelsLevel 1
Melee defence: +3 for infantry units (commanded force)
Morale training: +3 for infantry recruits (governed province)
Melee defence: +6 for infantry units (commanded force)
Morale training: +6 for infantry recruits (governed province)
VanguardVanguard2 levelsLevel 1
Campaign movement range: +10% (commanded force)
Melee attack: +3 (commanded force)
Campaign movement range: +20% (commanded force)
Melee attack: +6 (commanded force)
Fleet CommanderFleet Commander2 levelsLevel 1
Naval battle movement speed: +4% (commanded force)
Morale training: +3 for all naval recruits (governed province)
Naval battle movement speed: +8% (commanded force)
Morale training: +6 for all naval recruits (governed province)
Veteran (29 skills)
Tribunus MilitumTribunus Militum2 levelsLevel 1
Authority: +1
Authority: +2
PropugnatorPropugnator2 levelsLevel 1
Assault action: +5% chance of killing target
Assault action: +10% chance of killing target
CampidoctorCampidoctor2 levelsLevel 1
Military Training action: +10 experience per turn
Military Training action: +20 experience per turn
DomesticusDomesticus2 levelsLevel 1
Zeal: +1
Zeal: +2
ArchitectusArchitectus2 levelsLevel 1
Construction cost: -10% (local province)
Construction cost: -20% (local province)
VeterinariusVeterinarius2 levelsLevel 1
Fatigue rate: -6% for all cavalry units. (parent army)
Upkeep cost: -5% for cavalry units (parent army)
Fatigue rate: -12% for all cavalry units. (parent army)
Upkeep cost: -10% for cavalry units (parent army)
LiburnariusLiburnarius2 levelsLevel 1
Integrity: +2 when embarked at sea (parent army)
Integrity: +4 when embarked at sea (parent army)
Pankration MasterPankration Master2 levelsLevel 1
Melee attack: +3 (parent army)
Melee defence: +3 (parent army)
Melee attack: +6 (parent army)
Melee defence: +6 (parent army)
MedicusMedicus2 levelsLevel 1
Replenishment: +2% (parent army)
Upkeep cost: -5% for infantry units (parent army)
Replenishment: +4% (parent army)
Upkeep cost: -10% for infantry units (parent army)
CenturionCenturion2 levelsLevel 1
Army recruitment capacity: +1 (local province)
Army recruitment capacity: +2 (local province)
ArmicustosArmicustos2 levelsLevel 1
Recruitment cost: -10% (parent army)
Ammunition: +5% (parent army)
Recruitment cost: -20% (parent army)
Ammunition: +10% (parent army)
ExploratorExplorator2 levelsLevel 1
Cunning: +1
Cunning: +2
SigniferSignifer2 levelsLevel 1
Integrity: +2 (parent army)
Integrity: +4 (parent army)
AthletaAthleta2 levelsLevel 1
Fatigue rate: -10% (parent army)
Fatigue rate: -20% (parent army)
EvocatusEvocatus2 levelsLevel 1
Public order: +2 (local province)
Public order: +4 (local province)
VigileVigile2 levelsLevel 1
Campaign line of sight: +25%
Campaign line of sight: +50%
Personal CombatPersonal Combat2 levelsLevel 1
Enables: Assault Target: Any foreign character
Assault action: +20% chance of killing target
Enables: Assault Target: Any foreign character
Zeal: +1
TrainingTraining2 levelsLevel 1
Enables: Military Training Target: Own army
Military Training action: +30 experience per turn
Enables: Military Training Target: Own army
Authority: +1
ProvisionProvision2 levelsLevel 1
Enables: Military Supply Constant local effect
Military Supply action: +4 replenishment rate
Enables: Military Supply Constant local effect
Cunning: +1
SabotageSabotage2 levelsLevel 1
Enables: Sabotage Building Target: Foreign settlement
Sabotage Building action: +30% damage caused
Enables: Sabotage Building Target: Foreign settlement
Zeal: +1
SappingSapping2 levelsLevel 1
Enables: Sabotage Walls Target: Foreign settlement
Sabotage Walls action: +1 walls breached
Enables: Sabotage Walls Target: Foreign settlement
Cunning: +1
TacticsTactics2 levelsLevel 1
Enables: Harass Army Target: Foreign army
Harass Army action: +5% casualties inflicted
Enables: Harass Army Target: Foreign army
Authority: +1
SubversionSubversion2 levelsLevel 1
Enables: Sabotage Army Target: Foreign army
Sabotage Army action: -5% ammunition
Sabotage Army action: -5% armour
Sabotage Army action: -5% melee and missile damage
Enables: Sabotage Army Target: Foreign army
Cunning: +1
RaidingRaiding2 levelsLevel 1
Enables: Raid Settlement Target: Foreign settlement
Raid Settlement action: +15% damage caused
Enables: Raid Settlement Target: Foreign settlement
Zeal: +1
SkirmishingSkirmishing2 levelsLevel 1
Enables: Assault Unit Target: Foreign army
Skirmish action: +15% casualties inflicted
Enables: Assault Unit Target: Foreign army
Zeal: +1
RuseRuse2 levelsLevel 1
Enables: Trap Target: Foreign agent
Trap action: +20% chance of stopping target
Enables: Trap Target: Foreign agent
Cunning: +1
GloryGlory2 levelsLevel 1
Enables: Call to Arms Deploy: Own province
Call to Arms action: +1 recruitment capacity
Enables: Call to Arms Deploy: Own province
Authority: +1
IntimidationIntimidation2 levelsLevel 1
Enables: Oppress Target: Foreign agent
Oppress action: +20% chance of converting target
Enables: Oppress Target: Foreign agent
Zeal: +1
TerrorTerror2 levelsLevel 1
Enables: Guerrilla Activity Deploy: Foreign province
Guerrilla Activity action: -1 recruitment capacity
Enables: Guerrilla Activity Deploy: Foreign province
Zeal: +1
Priest (25 skills)
NumerariusNumerarius2 levelsLevel 1
Tax rate: +3% (local province)
Tax rate: +6% (local province)
ConsiliariusConsiliarius2 levelsLevel 1
Authority: +1
Authority: +2
CuratorCurator2 levelsLevel 1
Wealth: +10% from cultural buildings (local province)
Wealth: +20% from cultural buildings (local province)
SenatorSenator2 levelsLevel 1
Public order: +2 (local province)
Public order: +4 (local province)
MilitaristMilitarist2 levelsLevel 1
Zeal: +1
Zeal: +2
ProgressiveProgressive2 levelsLevel 1
Public order: -20% penalty due to presence of other religions (local province)
Public order: -40% penalty due to presence of other religions (local province)
OratorOrator2 levelsLevel 1
Inspire Populace action: +1 public order
Inspire Populace action: +3 public order
RadicalRadical2 levelsLevel 1
Encourage Dissent action: -3 public order
Encourage Dissent action: -6 public order
ScholarisScholaris2 levelsLevel 1
Research rate: +5% (factionwide)
Research rate: +10% (factionwide)
ScriniariusScriniarius2 levelsLevel 1
Wealth: +10% from commercial buildings (local province)
Wealth: +20% from commercial buildings (local province)
PontifexPontifex2 levelsLevel 1
Spread Religion action: +4 religious influence
Spread Religion action: +8 religious influence
Latrunculi PlayerLatrunculi Player2 levelsLevel 1
Cunning: +1
Cunning: +2
Spiritual LeadershipSpiritual Leadership2 levelsLevel 1
Enables: Inspire Populace Deploy: Own province
Inspire Populace action: +3 public order
Enables: Inspire Populace Deploy: Own province
Authority: +1
RhetoricRhetoric2 levelsLevel 1
Enables: Spread Religion Constant local effect
Spread Religion action: +12 religious influence
Enables: Spread Religion Constant local effect
Cunning: +1
ProvocationProvocation2 levelsLevel 1
Enables: Encourage Dissent Target: Foreign settlement
Encourage Dissent action: -5 public order
Enables: Encourage Dissent Target: Foreign settlement
Zeal: +1
DamnationDamnation2 levelsLevel 1
Enables: Preach Doom Target: Foreign army
Preach Doom action: -5 morale
Enables: Preach Doom Target: Foreign army
Zeal: +1
PrejudicePrejudice2 levelsLevel 1
Enables: Preach Intolerance Target: Foreign settlement
Preach Intolerance action: +100% religious unrest
Enables: Preach Intolerance Target: Foreign settlement
Zeal: +1
RetributionRetribution2 levelsLevel 1
Enables: Betray Target: Any foreign character
Betray action: +20% chance of killing target
Enables: Betray Target: Any foreign character
Zeal: +1
DogmaDogma2 levelsLevel 1
Enables: Persuade Target: Foreign agent
Persuade action: +20% chance of converting target
Enables: Persuade Target: Foreign agent
Authority: +1
MysteryMystery2 levelsLevel 1
Enables: Distract Target: Foreign agent
Distract action: +20% chance of stopping target
Enables: Distract Target: Foreign agent
Cunning: +1
PessimismPessimism2 levelsLevel 1
Enables: Discourage Populace Deploy: Foreign province
Discourage Populace action: -3 public order
Enables: Discourage Populace Deploy: Foreign province
Authority: +1
ConvictionConviction2 levelsLevel 1
Enables: Inspire Troops Target: Own army
Inspire Troops action: +3 Integrity
Enables: Inspire Troops Target: Own army
Authority: +1
InstigationInstigation2 levelsLevel 1
Enables: Encourage Mutiny Target: Foreign army
Encourage Mutiny action: -4 Integrity
Enables: Encourage Mutiny Target: Foreign army
Authority: +1
ImpositionImposition2 levelsLevel 1
Enables: Compromise Security Target: Foreign settlement
Compromise Security action: -1 security
Enables: Compromise Security Target: Foreign settlement
Cunning: +1
AdmonitionAdmonition2 levelsLevel 1
Enables: Compromise Command Target: Foreign army
Compromise Command action: -1 general's attributes
Enables: Compromise Command Target: Foreign army
Authority: +1
Spy (23 skills)
AgricolaAgricola2 levelsLevel 1
Wealth: +10% from agricultural and animal husbandry buildings (local province)
Wealth: +20% from agricultural and animal husbandry buildings (local province)
ArtitianusArtitianus2 levelsLevel 1
Wealth: +10% from industrial buildings (local province)
Wealth: +20% from industrial buildings (local province)
FabricatorFabricator2 levelsLevel 1
Construction cost: -10% (local province)
Construction cost: -20% (local province)
ConspiratorConspirator2 levelsLevel 1
Cunning: +1
Cunning: +2
VeredariusVeredarius2 levelsLevel 1
Unit experience: +1 for cavalry unit recruits (accompanying general)
Unit experience: +2 for cavalry unit recruits (accompanying general)
VenatorVenator2 levelsLevel 1
Unit experience: +1 for missile unit recruits (accompanying general)
Unit experience: +2 for missile unit recruits (accompanying general)
ProditorProditor2 levelsLevel 1
Misdirect Army action: -15% movement range
Misdirect Army action: -30% movement range
SpeculatorSpeculator2 levelsLevel 1
Infiltrate action: -5% chance of being detected
Infiltrate action: -10% chance of being detected
ExactorExactor2 levelsLevel 1
Zeal: +1
Zeal: +2
Agens in RebusAgens in Rebus2 levelsLevel 1
Authority: +1
Authority: +2
MisdirectionMisdirection2 levelsLevel 1
Enables: Misdirect Army Target: Foreign army
Misdirect Army action: -25% movement range
Enables: Misdirect Army Target: Foreign army
Cunning: +1
SubterfugeSubterfuge2 levelsLevel 1
Enables: Infiltrate Constant local effect
Infiltrate action: -20% chance of being detected
Enables: Infiltrate Constant local effect
Zeal: +1
DiversionDiversion2 levelsLevel 1
Enables: Deceive Target: Foreign agent
Deceive action: +20% chance of stopping target
Enables: Deceive Target: Foreign agent
Authority: +1
TrackingTracking2 levelsLevel 1
Enables: Scout Ahead Target: Own army
Scout Ahead action: +10% movement range
Enables: Scout Ahead Target: Own army
Cunning: +1
ObservationObservation2 levelsLevel 1
Enables: Gather Intelligence Target: Foreign army
Gather Intelligence action: +2 targets identified
Enables: Gather Intelligence Target: Foreign army
Authority: +1
Military InfiltrationMilitary Infiltration2 levelsLevel 1
Enables: Ruin Provisions Target: Foreign army
Ruin Provisions action: +10% fatigue rate
Enables: Ruin Provisions Target: Foreign army
Cunning: +1
SurveillanceSurveillance2 levelsLevel 1
Enables: Investigate Corruption Deploy: Own province
Investigate Corruption action: -10% corruption
Enables: Investigate Corruption Deploy: Own province
Cunning: +1
MurderMurder2 levelsLevel 1
Enables: Assassinate Target: Any foreign character
Assassinate action: +20% chance of killing target
Enables: Assassinate Target: Any foreign character
Zeal: +1
CorruptionCorruption2 levelsLevel 1
Enables: Corruption Deploy: Foreign province
Corruption action: +10% corruption
Enables: Corruption Deploy: Foreign province
Authority: +1
OpportunismOpportunism2 levelsLevel 1
Enables: Exploit Corruption Target: Foreign settlement
Exploit Corruption action: +2% corruption money stolen
Enables: Exploit Corruption Target: Foreign settlement
Cunning: +1
CoercionCoercion2 levelsLevel 1
Enables: Extort Target: Foreign agent
Extort action: +20% chance of converting target
Enables: Extort Target: Foreign agent
Zeal: +1
BriberyBribery2 levelsLevel 1
Enables: Misdirect Workforce Target: Foreign settlement
Misdirect Workforce action: +1 construction time
Enables: Misdirect Workforce Target: Foreign settlement
Authority: +1
Civilian InfiltrationCivilian Infiltration2 levelsLevel 1
Enables: Ruin Stores Target: Foreign settlement
Ruin Stores action: -10 food production
Ruin Stores action: +2 squalor
Enables: Ruin Stores Target: Foreign settlement
Cunning: +1
From character_skill_node_sets, character_skill_nodes, character_skill_node_links, character_skills, character_skill_level_details and character_skill_level_to_effects_junctions (Steam build 25370302).