Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Kraka Drak Dwarfs units

0 Dwarfs units Cataph's Kraka Drak changes against patch 9.0.4, and 1 skills, 20 buildings and 0 technologies. Vanilla → Kraka Drak: green makes the unit stronger or cheaper, red weaker or dearer.

Skills

Mighty Oath Stonenew
  • +Ability: "Mighty Oath Stone"

Buildings

  • Units: 0 → 1
  • Units: 2 → 3
  • Units: 3 → 4
  • Units: 3 → 4
  • Units: 5 → 7
  • Units: 7 → 9
  • Units: 4 → 5
FoundryDwarfs
  • Units: 6 → 7
HangarDwarfs
  • Units: 4 → 5
  • Units: 0 → 1
  • Units: 0 → 1
  • +Income generated: 400
  • +Marble resource production: 96 slabs
  • +Construction cost: -5% for all buildings (factionwide)
  • +Income from trade tariffs: +20% (factionwide)
  • +Enemy Hero action success chance: -15%
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • +Defensive supplies: +100 per turn when under siege
  • +Campaign line of sight: +20% (all armies in this region and adjacent regions)
  • +Income from raiding: +5% (factionwide)
  • +Income from sacking settlements: +5% (factionwide)
  • +Growth: +30 (local province)
  • +Recruit rank: +2 for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units (all provinces)
  • +Corruption in adjacent provinces: -3
  • +Corruption: -8
  • +Upkeep: -75% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (armies in province)
  • +Hero recruit rank: +2 for Dragon Slayers
  • +Unlocks Hero recruitment: Dragon Slayer
  • +Hero capacity: +1 for Dragon Slayers
  • +Construction time: -50% for settlement buildings (local region)
  • +Construction cost: -30% for all buildings (local region)
  • +Income from all buildings: +15% (local region)
  • +Casualty replenishment rate: +8% (armies in region)
  • +Control: +3 (local province)
  • +Iron resource production: 42 ingots
  • +Furs resource production: 20 bundles
  • +Income generated: 100
  • +Corruption: -2
  • +Attrition: -30% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition (armies in region)
  • +Negates and ameliorates penalties from hostile climate in the region
  • +Construction time: -50% for settlement buildings (local region)
  • +Construction cost: -30% for all buildings (local region)
  • +Income from all buildings: +20% (local region)
  • +Casualty replenishment rate: +8% (armies in region)
  • +Control: +3 (local province)
  • +Iron resource production: 45 ingots
  • +Furs resource production: 45 bundles
  • +Income generated: 200
  • +Corruption: -3
  • +Attrition: -30% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition (armies in region)
  • +Negates and ameliorates penalties from hostile climate in the region
  • +Construction time: -50% for settlement buildings (local region)
  • +Construction cost: -30% for all buildings (local region)
  • +Income from all buildings: +15% (local region)
  • +Casualty replenishment rate: +10% (armies in region)
  • +Control: +2 (local province)
  • +Carved Obsidian resource production: 20 chests
  • +Gemstones resource production: 20 sacks
  • +Income generated: 250
  • +Corruption: -2
  • +Attrition: -30% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition (armies in region)
  • +Negates and ameliorates penalties from hostile climate in the region
  • +Golden Idols resource production: 3 chests
  • +Construction time: -50% for settlement buildings (local region)
  • +Construction cost: -30% for all buildings (local region)
  • +Income from all buildings: +15% (local region)
  • +Casualty replenishment rate: +10% (armies in region)
  • +Control: +2 (local province)
  • +Carved Obsidian resource production: 45 chests
  • +Gemstones resource production: 45 sacks
  • +Oathgold: 1 per turn
  • +Income generated: 500
  • +Corruption: -3
  • +Attrition: -30% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition (armies in region)
  • +Negates and ameliorates penalties from hostile climate in the region
  • +Golden Idols resource production: 8 chests
Thunder HallsDwarfsnew
  • +Casualty replenishment rate: +4%
  • +Control: +3 (local province)
  • +Iron resource production: 45 ingots
  • +Furs resource production: 45 bundles
  • +Attrition: -30% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition
  • +Research rate: +5
  • +Casualty replenishment rate: +4%
  • +Control: +3 (local province)
  • +Carved Obsidian resource production: 45 chests
  • +Gemstones resource production: 45 sacks
  • +Oathgold: 5 per turn
  • +Golden Idols resource production: 8 chests
  • +Income generated: 200
  • +Attrition: -30% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition
  • +Research rate: +5