Kraka Drak Dwarfs units
0 Dwarfs units Cataph's Kraka Drak changes against patch 9.0.4, and 1 skills, 20 buildings and 0 technologies. Vanilla → Kraka Drak: green makes the unit stronger or cheaper, red weaker or dearer.
Skills
Mighty Oath Stonenew
- +Ability: "Mighty Oath Stone"
Buildings
The Silver HallDwarfs
- Units: 0 → 1
Ranger OutpostDwarfs
- Units: 2 → 3
Ranger BarracksDwarfs
- Units: 3 → 4
Sparring ChamberDwarfs
- Units: 3 → 4
Clan BarracksDwarfs
- Units: 5 → 7
Mustering HallDwarfs
- Units: 7 → 9
Gunsmith's ForgeDwarfs
- Units: 4 → 5
FoundryDwarfs
- Units: 6 → 7
HangarDwarfs
- Units: 4 → 5
Dwarf DocksDwarfs
- Units: 0 → 1
Dwarf ShipyardDwarfs
- Units: 0 → 1
- +Income generated: 400
- +Marble resource production: 96 slabs
- +Construction cost: -5% for all buildings (factionwide)
- +Income from trade tariffs: +20% (factionwide)
- +Enemy Hero action success chance: -15%
- +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
- +Defensive supplies: +100 per turn when under siege
- +Campaign line of sight: +20% (all armies in this region and adjacent regions)
- +Income from raiding: +5% (factionwide)
- +Income from sacking settlements: +5% (factionwide)
- +Growth: +30 (local province)
- +Recruit rank: +2 for Slayers, Giant Slayers, Slayer Pirates and Doomseekers units (all provinces)
- +Corruption in adjacent provinces: -3
- +Corruption: -8
- +Upkeep: -75% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (armies in province)
- +Hero recruit rank: +2 for Dragon Slayers
- +Unlocks Hero recruitment: Dragon Slayer
- +Hero capacity: +1 for Dragon Slayers
- +Construction time: -50% for settlement buildings (local region)
- +Construction cost: -30% for all buildings (local region)
- +Income from all buildings: +15% (local region)
- +Casualty replenishment rate: +8% (armies in region)
- +Control: +3 (local province)
- +Iron resource production: 42 ingots
- +Furs resource production: 20 bundles
- +Income generated: 100
- +Corruption: -2
- +Attrition: -30% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition (armies in region)
- +Negates and ameliorates penalties from hostile climate in the region
- +Construction time: -50% for settlement buildings (local region)
- +Construction cost: -30% for all buildings (local region)
- +Income from all buildings: +20% (local region)
- +Casualty replenishment rate: +8% (armies in region)
- +Control: +3 (local province)
- +Iron resource production: 45 ingots
- +Furs resource production: 45 bundles
- +Income generated: 200
- +Corruption: -3
- +Attrition: -30% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition (armies in region)
- +Negates and ameliorates penalties from hostile climate in the region
- +Construction time: -50% for settlement buildings (local region)
- +Construction cost: -30% for all buildings (local region)
- +Income from all buildings: +15% (local region)
- +Casualty replenishment rate: +10% (armies in region)
- +Control: +2 (local province)
- +Carved Obsidian resource production: 20 chests
- +Gemstones resource production: 20 sacks
- +Income generated: 250
- +Corruption: -2
- +Attrition: -30% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition (armies in region)
- +Negates and ameliorates penalties from hostile climate in the region
- +Golden Idols resource production: 3 chests
- +Construction time: -50% for settlement buildings (local region)
- +Construction cost: -30% for all buildings (local region)
- +Income from all buildings: +15% (local region)
- +Casualty replenishment rate: +10% (armies in region)
- +Control: +2 (local province)
- +Carved Obsidian resource production: 45 chests
- +Gemstones resource production: 45 sacks
- +Oathgold: 1 per turn
- +Income generated: 500
- +Corruption: -3
- +Attrition: -30% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition (armies in region)
- +Negates and ameliorates penalties from hostile climate in the region
- +Golden Idols resource production: 8 chests
- +Casualty replenishment rate: +4%
- +Control: +3 (local province)
- +Iron resource production: 45 ingots
- +Furs resource production: 45 bundles
- +Attrition: -30% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition
- +Research rate: +5
- +Casualty replenishment rate: +4%
- +Control: +3 (local province)
- +Carved Obsidian resource production: 45 chests
- +Gemstones resource production: 45 sacks
- +Oathgold: 5 per turn
- +Golden Idols resource production: 8 chests
- +Income generated: 200
- +Attrition: -30% casualties suffered from Chaos Undivided corruption and Chaos Wastes attrition
- +Research rate: +5