Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Mod conflicts and load order

We read the files of 48 popular mods: 209 pairs of them define the same rows of the same game tables — 162 pairs of separate mods, the rest submods and patches overlapping their parent on purpose. The game keeps one row per key — the first it loads — so for those rows only one of the two mods takes effect, and the load order decides which: the mod placed higher in the load order takes precedence and keeps its rows. 3 of the 48 share no row with any other mod read here.

SFO: Grimhammer III and Radious Total War Mod also replace whole game tables: the game ships each table as one file, data__, and a mod file of that name takes its place, so with the mod on that table is the mod's rows only ("data coring"). Two mods that both ship it clash over the whole file — only the higher one's loads.

The biggest clashes between separate mods

ModsSame rowsWhere
Radious Total War Mod + SFO: Grimhammer III67,441building effects (building_effects_junction): 18,899 · effect bundle contents (effect_bundles_to_effects_junctions): 14,553 · building_culture_variants: 3,773 · technology effects (technology_effects_junction): 3,365 · ability numbers (unit_special_abilities): 2,875 · special_ability_phase_stat_effects: 2,717Both replace the same whole game tables (5) — only the higher mod's file loads: building effects (building_effects_junction), building_level_required_buildings, campaign_effect_list_effect_junctions, special_ability_phase_stat_effects, technology effects (technology_effects_junction)
Building Progression Icons III + SFO: Grimhammer III3,835building_culture_variants: 3,835
Building Progression Icons III + Radious Total War Mod3,787building_culture_variants: 3,787
Cataph's Kraka Drak + Cataph's Southern Realms1,761slot_templates: 1,605 · unit_armour_types: 155 · unit_sets: 1
Radious Total War Mod + Cataph's Southern Realms1,633unit_attributes_to_groups_junctions: 1,255 · unit_attributes_groups: 346 · building effects (building_effects_junction): 23 · effect bundle contents (effect_bundles_to_effects_junctions): 6 · factions (factions): 3
MIXER — Mixu's Unlocker + Cataph's Kraka Drak1,220slot_templates: 1,218 · faction-select lords (frontend_faction_leaders): 1 · technology_node_sets: 1
SFO: Grimhammer III + Auto Resolve Quest Battles - Updated to 9.0.X (Lords of the End Times)464battle_set_pieces: 464
SFO: Grimhammer III + Map Replacer Framework (With Extra Assets)306battlefield_buildings: 306
MIXER — Mixu's Unlocker + OvN Lost World305slot_templates: 305
Cataph's Kraka Drak + OvN Lost World291slot_templates: 291
Cataph's Kraka Drak + Landmarks of Eternity277slot_templates: 277
Radious Total War Mod + Auto Resolve Quest Battles - Updated to 9.0.X (Lords of the End Times)271battle_set_pieces: 271
Immortal Empires Expanded + SCM Marienburg (9.0)270regions: 224 · campaign_map_attrition_faction_immunities: 21 · faction_agent_permitted_subtypes: 8 · factions (factions): 4 · faction-select lords (frontend_faction_leaders): 4 · climbing_ladders_meshes_definitions: 3
Landmarks of Legend + Cataph's Kraka Drak254slot_templates: 253 · groupings_military: 1
Radious Total War Mod + MIXER — Mixu's Unlocker245campaign_building_chain_slot_unlocks: 245
Immortal Landmarks + Cataph's Kraka Drak186slot_templates: 186
Immortal Landmarks + MIXER — Mixu's Unlocker167slot_templates: 167
Landmarks of Legend + MIXER — Mixu's Unlocker158slot_templates: 154 · factions (factions): 2 · units_to_groupings_military_permissions: 2
Cataph's Southern Realms + Landmarks of Eternity156slot_templates: 156
Cataph's Kraka Drak + (The remains of) Legions of Nagash155unit_armour_types: 155
Cataph's Southern Realms + (The remains of) Legions of Nagash155unit_armour_types: 155
Mixu's Legendary Lords + MIXER — Mixu's Unlocker154faction-select lords (frontend_faction_leaders): 48 · campaign_groups: 19 · cultures: 17 · faction_agent_permitted_subtypes: 15 · effect bundles (effect_bundles): 14 · faction_potential_categories: 14
Unique Faction UI + SFO: Grimhammer III145factions (factions): 105 · ui_main_theme_options: 24 · technology_ui_groups: 13 · ui_colours: 3
Unique Faction UI + Radious Total War Mod133factions (factions): 106 · ui_main_theme_options: 24 · ui_colours: 3
Landmarks of Legend + Cataph's Southern Realms131slot_templates: 94 · unit_attributes_to_groups_junctions: 23 · unit_attributes_groups: 9 · groupings_military: 4 · building_chain_availability_set_ids: 1

Submods and compatibility patches ("… SFO Submod", "SFO w/ …", "[SFO] …") change their parent's rows on purpose and go above it; they are told apart by their titles and greyed in the list below. Two overhauls (SFO and Radious) overlap almost everywhere — they aren't meant to run together.

Each mod

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