Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Dark Land Orcs Greenskins units

0 Greenskins units Dark Land Orcs changes against patch 9.0.4, 12 it adds, and 6 skills, 6 buildings and 0 technologies. Vanilla → Dark Land Orcs: green makes the unit stronger or cheaper, red weaker or dearer.

New units in Dark Land Orcs

  • Dark Land Orc Boyzfrb_dark_land_orc_boyz120 modelsHealth9,720Armour50Leadership65Speed29Melee attack30Melee defence22Weapon strength (base + AP)35Charge bonus23Multiplayer cost600
  • Dark Land Orc Big 'Unsfrb_dark_land_orc_boyz_big_uns100 modelsHealth10,800Armour90Leadership72Speed27Melee attack30Melee defence45Weapon strength (base + AP)40Charge bonus25Multiplayer cost900
  • Scrap Shootazfrb_scrap_shooters32 modelsHealth5,600Armour100Leadership65Speed26Melee attack20Melee defence40Weapon strength (base + AP)25Charge bonus15Missile damage (base + AP)24Range160Missile resistance %15Multiplayer cost1,000
  • Da Bronzen Bastardz (Scrap Shootaz)frb_scrap_shooters_ror32 modelsHealth5,600Armour100Leadership75Speed26Melee attack30Melee defence50Weapon strength (base + AP)50Charge bonus25Missile damage (base + AP)40Range200Missile resistance %15Multiplayer cost1,600
  • Dark Land Drakefrb_dark_land_drake1 modelHealth9,000Armour70Leadership70Speed64Melee attack40Melee defence50Weapon strength (base + AP)300Charge bonus60Missile resistance %25Multiplayer cost1,400
  • Terror of Gorgoth (Dark Land Drake)frb_dark_land_drake_ror1 modelHealth16,000Armour100Leadership90Speed80Melee attack50Melee defence60Weapon strength (base + AP)800Charge bonus80Missile resistance %25Multiplayer cost3,800
  • Dark Land Bulwarkzfrb_dark_land_bulwarks16 modelsHealth10,800Armour110Leadership80Speed30Melee attack40Melee defence50Weapon strength (base + AP)90Charge bonus30Missile resistance %15Multiplayer cost1,400
  • Breakerz of Zharr (Dark Land Bulwarkz)frb_dark_land_bulwarks_ror16 modelsHealth10,800Armour120Leadership90Speed32Melee attack60Melee defence35Weapon strength (base + AP)130Charge bonus50Missile resistance %15Multiplayer cost2,000
  • Gurthok the Harbingerfrb_dark_land_orcs_legendary_hero1 modelHealth5,200Armour110Leadership75Speed70Melee attack55Melee defence55Weapon strength (base + AP)500Charge bonus80Missile resistance %15Multiplayer cost1,400
  • Gormok the Dark Armourerfrb_dark_land_orcs_legendary_lord1 modelHealth7,400Armour120Leadership80Speed36Melee attack60Melee defence70Weapon strength (base + AP)450Charge bonus60Missile resistance %15Multiplayer cost1,600
  • Dark Land Drake Riderfrb_orc_dragonrider1 modelHealth10,000Armour110Leadership75Speed70Melee attack45Melee defence60Weapon strength (base + AP)400Charge bonus70Missile resistance %25Multiplayer cost2,000
  • Dark Land Warbossfrb_warboss_lord1 modelHealth5,420Armour110Leadership75Speed36Melee attack60Melee defence50Weapon strength (base + AP)400Charge bonus60Missile resistance %15Multiplayer cost1,200

Skills

Da Boyz
  • −Level 1: Base missile damage: +4% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
  • −Level 2: Reload time reduction: +4% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
  • −Level 2: Base missile damage: +6% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
  • −Level 3: Reload time reduction: +8% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
  • −Level 3: Base missile damage: +8% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
  • +Level 1: Base missile damage: +4% for Orc Arrer Boyz, Savage Orc Arrer Boyz and Scrap Shootaz units (Lord's army)
  • +Level 2: Reload time reduction: +4% for Orc Arrer Boyz, Savage Orc Arrer Boyz and Scrap Shootaz units (Lord's army)
  • +Level 2: Base missile damage: +6% for Orc Arrer Boyz, Savage Orc Arrer Boyz and Scrap Shootaz units (Lord's army)
  • +Level 3: Reload time reduction: +8% for Orc Arrer Boyz, Savage Orc Arrer Boyz and Scrap Shootaz units (Lord's army)
  • +Level 3: Base missile damage: +8% for Orc Arrer Boyz, Savage Orc Arrer Boyz and Scrap Shootaz units (Lord's army)
Da Big Ladz
  • −Level 1: Weapon strength: +6% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
  • −Level 2: Melee attack: +4 for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
  • −Level 2: Weapon strength: +9% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
  • −Level 3: Melee attack: +6 for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
  • −Level 3: Weapon strength: +12% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Lord's army)
  • +Level 1: Weapon strength: +6% for Trolls, Giant, Rogue Idol, Arachnarok Spider and Dark Land Drake units (Lord's army)
  • +Level 2: Melee attack: +4 for Trolls, Giant, Rogue Idol, Arachnarok Spider and Dark Land Drake units (Lord's army)
  • +Level 2: Weapon strength: +9% for Trolls, Giant, Rogue Idol, Arachnarok Spider and Dark Land Drake units (Lord's army)
  • +Level 3: Melee attack: +6 for Trolls, Giant, Rogue Idol, Arachnarok Spider and Dark Land Drake units (Lord's army)
  • +Level 3: Weapon strength: +12% for Trolls, Giant, Rogue Idol, Arachnarok Spider and Dark Land Drake units (Lord's army)
Biggest ‘n' Strongest
  • −Melee defence: +5 for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Rank 7 and above) (Lord's army)
  • −Missile resistance: 15% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Rank 7 and above) (Lord's army)
  • −Weapon strength: +12% for Trolls, Giant, Rogue Idol, Arachnarok Spider, Feral Hydra and Feral Wyvern units (Rank 7 and above) (Lord's army)
  • +Melee defence: +5 for Trolls, Giant, Rogue Idol, Arachnarok Spider and Dark Land Drake units (Rank 7 and above) (Lord's army)
  • +Missile resistance: 15% for Trolls, Giant, Rogue Idol, Arachnarok Spider and Dark Land Drake units (Rank 7 and above) (Lord's army)
  • +Weapon strength: +12% for Trolls, Giant, Rogue Idol, Arachnarok Spider and Dark Land Drake units (Rank 7 and above) (Lord's army)
Earthshaking Orders
  • −Base missile damage: +15% for Orc Arrer Boyz and Savage Orc Arrer Boyz units (Lord's army)
  • +Base missile damage: +15% for Orc Arrer Boyz, Savage Orc Arrer Boyz and Scrap Shootaz units (Lord's army)
Best of Da Best
  • −Hero capacity: +2 for Black Orc Big Bosses
  • +Hero capacity: +2 for Orc Champions
Linecracka!new
  • +Cooldown: -40% to "Deadly Onslaught"
  • +Ability: "Deadly Onslaught"
  • +Speed: +10%

Buildings

Big FortGreenskins
  • −Hero capacity: +1 for Black Orc Big Bosses
  • +Hero capacity: +1 for Orc Champions
  • −Hero capacity: +1 for Black Orc Big Bosses
  • +Hero capacity: +1 for Orc Champions
Dark Land WarshackGreenskinsnew
    Dark Land BarracksGreenskinsnew
      Dark Land Drake PitGreenskinsnew
      • +Hero capacity: +1 for Orc Champions
      • +Unlocks Hero recruitment: Dark Land Drake Rider
      • +Local recruitment capacity: +1
      Dark Land ForgeGreenskinsnew
      • +Hero capacity: +1 for Orc Champions
      • +Unlocks Hero recruitment: Dark Land Drake Rider
      • +Hero recruit rank: +4 for Orc Champions
      • +Local recruitment capacity: +2