Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Legions of Nagash Undead Legions units

0 Undead Legions units (The remains of) Legions of Nagash changes against patch 9.0.4, 16 it adds, and 52 skills, 37 buildings and 0 technologies. Vanilla → Legions of Nagash: green makes the unit stronger or cheaper, red weaker or dearer.

New units in Legions of Nagash

  • Blood Beastsnag_blood_beasts3 modelsHealth14,874Armour30Leadership55Speed80Melee attack58Melee defence49Weapon strength (base + AP)310Charge bonus45Multiplayer cost1,600
  • Bone Colossusnag_bone_colossus1 modelHealth16,000Armour150Leadership75Speed31Melee attack60Melee defence20Weapon strength (base + AP)600Charge bonus30Missile damage (base + AP)420Range400Missile resistance %15Multiplayer cost2,300
  • Bone Golemsnag_bone_golems16 modelsHealth8,960Armour80Leadership58Speed32Melee attack20Melee defence52Weapon strength (base + AP)90Charge bonus18Multiplayer cost1,100
  • Bone Throwernag_bone_thrower4 modelsHealth3,956Armour20Leadership40Speed22Melee attack10Melee defence6Weapon strength (base + AP)20Charge bonus5Missile damage (base + AP)144Range340Multiplayer cost600
  • The Burning Deadnag_burning_dead160 modelsHealth10,560Armour20Leadership50Speed31Melee attack29Melee defence24Weapon strength (base + AP)39Charge bonus15Multiplayer cost500
  • Carrion Ridersnag_carrion_riders24 modelsHealth6,024Armour20Leadership40Speed100Melee attack32Melee defence36Weapon strength (base + AP)44Charge bonus34Physical resistance %30Multiplayer cost800
  • Doomed Legionnag_doomed_legion80 modelsHealth12,080Armour130Leadership95Speed28Melee attack57Melee defence72Weapon strength (base + AP)48Charge bonus26Magic resistance %15Multiplayer cost1,450
  • Druthor, The King of Grimbarrownag_druthor1 modelHealth7,960Armour80Leadership60Speed90Melee attack52Melee defence47Weapon strength (base + AP)530Charge bonus45Missile resistance %15Multiplayer cost2,250
  • Nagashizzar Guardnag_nagashi_guard120 modelsHealth10,080Armour100Leadership60Speed28Melee attack27Melee defence40Weapon strength (base + AP)44Charge bonus12Multiplayer cost1,000
  • Nagashizzar Guard (Halberds)nag_nagashi_guard_halb120 modelsHealth10,080Armour100Leadership60Speed28Melee attack32Melee defence35Weapon strength (base + AP)44Charge bonus10Multiplayer cost1,040
  • Revenants of Mourkainnag_revenants32 modelsHealth4,672Armour80Leadership60Speed48Melee attack46Melee defence32Weapon strength (base + AP)52Charge bonus34Physical resistance %30Multiplayer cost1,050
  • Sand Crawlersnag_sand_crawlies40 modelsHealth6,480Armour20Leadership40Speed50Melee attack32Melee defence14Weapon strength (base + AP)46Charge bonus35Missile resistance %40Multiplayer cost600
  • Skeleton Reapersnag_skeleton_reaper140 modelsHealth9,660Armour20Leadership35Speed31Melee attack22Melee defence18Weapon strength (base + AP)28Charge bonus8Multiplayer cost400
  • Virion the Grimnag_virion_plaguecart1 modelHealth4,924Armour45Leadership80Speed23Melee attack22Melee defence32Weapon strength (base + AP)78Charge bonus18Physical resistance %75Multiplayer cost1,250
  • Glowing Ghoulsnag_warp_ghouls80 modelsHealth10,640Armour25Leadership48Speed45Melee attack34Melee defence26Weapon strength (base + AP)53Charge bonus25Physical resistance %30Multiplayer cost800
  • Undead Chariotsnag_undead_chariot_unit12 modelsHealth6,072Armour40Leadership55Speed74Melee attack22Melee defence24Weapon strength (base + AP)34Charge bonus66Missile damage (base + AP)36Range120Multiplayer cost950

Skills

Supreme Lord of the Undead
  • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
  • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +1 (local province)
Barded Warhorsenew
  • +Mount: Barded Warhorse
Death Cheaternew
  • +Wound recovery time: -3 turns
Lovelynew
  • +Leadership: +4 (all units in army)
Inspirationalnew
  • +Level 1: Melee attack: +3 (all units in army)
  • +Level 1: Missile strength: +5% (all units in army)
  • +Level 2: Melee attack: +6 (all units in army)
  • +Level 2: Missile strength: +10% (all units in army)
Unwaveringnew
  • +Vigour loss reduction: -30% (all units in army)
Doom of the Enchanternew
  • +Attribute: Immune to Psychology (all units in army)
Forever Youngnew
  • +Attribute: Perfect Vigour
Third Generationnew
  • +Level 1: Ability: "Concealment Bombs"
  • +Level 2: Ability: "Concealment Bombs"
  • +Level 2: Attribute: Vanguard Deployment
  • +Level 3: Ability: "Concealment Bombs"
  • +Level 3: Attribute: Vanguard Deployment
  • +Level 3: Attribute: Strider
Distinguished Ladynew
  • +Embedded army is Immune to diplomatic penalties from trespassing
Débutantenew
  • +Level 1: Diplomatic relations: +15 with Humans
  • +Level 2: Diplomatic relations: +30 with Humans
High Class Courtesannew
  • +If Geneviève starts a turn in Empire, Bretonnia, Kislev, or Vampire Count's territory, +15 diplomatic bonus with the region owner. (Once per 5 turns)
Honeyed Wordsnew
  • +Geneviève's successful agent actions against the settlement of Empire, Bretonnia, Kislev, or Vampire Count's territory give +15 diplomatic bonus with the region owner. (Once per 5 turns)
Beloved of the Sororitynew
  • +If Geneviève starts a turn in a province with 80% or more Vampiric corruption, embedded force gains +10% exp and replenishment (all units in army)
No, I Mean, Really Lovelynew
  • +Level 1: Enemy Hero action success chance: -15%
  • +Level 2: Enemy Hero action success chance: -30%
Reluctant Renegadenew
  • +Level 1: Duration of Geneviève's stay +5
  • +Level 2: Duration of Geneviève's stay +10
  • +Level 3: Duration of Geneviève's stay +15
Peace Brokernew
  • +Chance of making peace with another Vampire Count, Kislev, Empire, or Bretonnia faction you're at war with at the start of the turn: +10%
Immortal Aristocratnew
  • +Level 1: Growth: +8 (local province)
  • +Level 2: Growth: +20 (local province)
  • +Level 3: Growth: +36 (local province)
Trusted Counselsnew
  • +Level 1: Income from all buildings: +4% (local province)
  • +Level 2: Income from all buildings: +8% (local province)
  • +Level 3: Income from all buildings: +12% (local province)
Wise Beyond Her Yearsnew
  • +Level 1: Recruit rank: +1 for all units (all units in army)
  • +Level 2: Recruit rank: +2 for all units (all units in army)
  • +Level 3: Recruit rank: +3 for all units (all units in army)
Play Actressnew
  • +Level 1: Control: +2 (local province)
  • +Level 2: Control: +4 (local province)
  • +Level 3: Control: +6 (local province)
Wail of Despairnew
  • +Enemy leadership: -4 (enemy armies in local province)
Nightmare Weavingnew
  • +Enemy melee attack: -2 (enemy armies in local province)
Echoes of Eternitynew
  • +Ability number of uses: +2 for "Piercing Anguish"
Ghoulwood's Wrathnew
  • +Weapon strength: +10% for Ghoul units (Lord's army)
  • +Speed: +5% for Ghoul units (Lord's army)
  • +Physical resistance: 5% for Ghoul units (Lord's army)
Ethereal Gracenew
  • +Passive ability: "Evasion"
  • +Charge bonus: +10 for Ethereal units (Lord's army)
  • +Speed: +5% for Ethereal units (Lord's army)
Dread's Embracenew
  • +Passive ability: "Dread's Embrace"
Immortal Challengernew
  • +Hit points: +25%
  • +Melee defence: +8
Might Makes Wightnew
  • +Weapon strength: +20% when attacking
Spectral Executionernew
  • +Wound recovery time: -3 turns
  • +Passive ability: "Deathblow"
Skulls for the Skull Thronenew
  • +Income from post-battle loot: +15%
  • +Income from raiding: +15%
  • +Income from looting settlements: +15%
  • +Income from sacking settlements: +15%
Forsaken by Khornenew
  • +Melee attack: +8 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen (Lord's army)
  • +Weapon strength: +8% for all units when fighting against Norsca, Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos and Beastmen (Lord's army)
  • +Charge bonus: +8 for all units when fighting against Norsca, Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos and Beastmen (Lord's army)
The Doomed Legionnew
  • +Hero recruit rank: +5 for Wight Kings (all provinces)
  • +Hero capacity: +3 for Tomb Princes and Wight Kings
  • +Melee defence: +8 for all Infantry units (Lord's army)
  • +Upkeep: -30% for Grave Guard & Nagashizzar Guard units (Lord's army)
His Will be Donenew
  • +Level 1: Campaign movement range: +5%
  • +Level 1: Attrition: -15% casualties suffered from all attrition (Lord's army)
  • +Level 2: Campaign movement range: +10%
  • +Level 2: Attrition: -30% casualties suffered from all attrition (Lord's army)
  • +Level 2: Horde recruitment capacity +1
  • +Level 3: Campaign movement range: +15%
  • +Level 3: Attrition: -50% casualties suffered from all attrition (Lord's army)
  • +Level 3: Horde recruitment capacity +2
Champion of Nagashnew
  • +Ability: "Heroic Killing Blow"
  • +Leadership aura size: +20%
Legion Commandernew
  • +Passive ability: "Legion Commander"
  • +Campaign movement range: +10%
  • +Leadership: +5 (Lord's army)
Lord of the Barrowsnew
  • +Melee attack: +5 for embedded Wight King Heroes (all armies factionwide)
  • +Melee defence: +5 for embedded Wight King Heroes (all armies factionwide)
  • +Hero capacity: +2 for Wight Kings
Engine of Warnew
  • +Passive ability: "Frenzy"
  • +Spell resistance: 20%
  • +Weapon strength: +10%
Battle, Eternalnew
  • +Upkeep: -5% for Grave Guard units (all armies factionwide)
  • +Necromantic Energy cost: -10% for Grave Guard unit capacities
  • +Recruit rank: +1 for Grave Guard units (all armies factionwide)
Chosen of the Gravenew
  • +Armour: +10 for Grave Guard units (Lord's army)
  • +The Dead Rise Again: +10% chance for destroyed Grave Guard units to be restored after battle (Lord's army)
  • +The Dead Rise Again: +5% hit points for destroyed Grave Guard units restored after battle (Lord's army)
Deathless Juggernautnew
  • +Passive ability: "Regeneration"
  • +Attribute: Unbreakable
  • +Hit points: +15%
Hatred of the Godsnew
  • +Melee attack: +7
Skullmunchanew
  • +Mount: Skullmuncha
Azhag's 'Ard Armournew
    The Crown of Sorcerynew
      Slagga's Slashasnew
        Imbued by Madnessnew
        • +Upkeep: -5% (Hero's army)
        • +Bound spell: "The Hand of Dust"
        Earthshaking Ordersnew
        • +Missile resistance: 5% (Hero's army)
        • +Speed: +5% (Hero's army)
        Insane Visionsnew
        • +Ability: "Reckless Whispers"
        Not Orcy Enuff!new
        • +Attrition: +15% when under siege (enemy armies in local region)
        • +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +24% (Hero's army)
        • +Enables Tunnelling stance for army (Hero's army)
        Wild Abandonnew
        • +Charge bonus: +20
        • +Melee attack: +8
        Darkest Nimbusnew
        • +Bound spell: "Wind of Death"
        • +Passive ability: "Regeneration"
        • +Winds of Magic power reserve capacity: +15

        Buildings

        Black Powder DriftsUndead Legions
        • Units: 2 → 3
        Reliquary ExpanseUndead Legions
        • Units: 4 → 5
        Titanic Weapon-YardUndead Legions
        • Units: 5 → 6
        Unholy NexusUndead Legions
        • Units: 6 → 7
        Statuary PassageUndead Legions
        • Units: 8 → 9
        Ornamental PassageUndead Legions
        • Units: 10 → 11
        Halls of Glories PastUndead Legions
        • Units: 12 → 13
        Vault of ReckoningUndead Legions
        • Units: 4 → 5
        • Units: 7 → 8
        • Units: 10 → 11
        Tombs of VigilanceUndead Legions
        • Units: 7 → 8
        • Units: 10 → 11
        • Units: 12 → 13
        Lahmian HallsUndead Legions
        • Units: 14 → 15
        Petrified GroveUndead Legions
        • Units: 3 → 4
        Abyssal PitsUndead Legions
        • Units: 6 → 7
        Heights of DisunionUndead Legions
        • Units: 8 → 9
        Gorge of Fallen GraceUndead Legions
        • Units: 10 → 11
        • Units: 13 → 14
        Tarn of TerrorUndead Legions
        • Units: 3 → 4
        Obsidian PromenadesUndead Legions
        • Units: 5 → 6
        Crypt ColonyUndead Legions
        • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
        • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +1 (local province)
        • Units: 4 → 5
        City of CatacombsUndead Legions
        • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
        • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +1 (local province)
        • Units: 4 → 5
        Sepulchral SprawlUndead Legions
        • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
        • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +2 (local province)
        • Units: 4 → 5
        Charnel ScapeUndead Legions
        • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
        • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +2 (local province)
        • Units: 4 → 7
        Great NecropolisUndead Legions
        • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +3 (local province)
        • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +3 (local province)
        • Units: 4 → 7
        • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
        • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +1 (local province)
        • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
        • +Local recruitment capacity for Nagashizzar units: +1 (local province)
        • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +1 (local province)
        • Units: 4 → 5
        Nagashizzar (Secure)Undead Legions
        • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
        • +Local recruitment capacity for Nagashizzar units: +1 (local province)
        • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +1 (local province)
        • Units: 4 → 5
        Nagashizzar (Growing)Undead Legions
        • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
        • +Local recruitment capacity for Nagashizzar units: +1 (local province)
        • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +2 (local province)
        • Units: 4 → 5
        Nagashizzar (Mighty)Undead Legions
        • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
        • +Local recruitment capacity for Nagashizzar units: +2 (local province)
        • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +2 (local province)
        • Units: 4 → 7
        Nagashizzar (Exalted)Undead Legions
        • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +3 (local province)
        • +Local recruitment capacity for Nagashizzar units: +2 (local province)
        • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +3 (local province)
        • Units: 4 → 7
        • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
        • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +1 (local province)
        • Units: 4 → 5
        • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1 (local province)
        • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +1 (local province)
        • Units: 4 → 5
        • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
        • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +2 (local province)
        • Units: 4 → 5
        • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +2 (local province)
        • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +2 (local province)
        • Units: 4 → 7
        • −Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +3 (local province)
        • +Local recruitment capacity for Vampire Coast, Vampire Counts, Tomb Kings and Nagashizzar units: +3 (local province)
        • Units: 4 → 7