Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Albion in OvN Albion

Albion is a race OvN Lost Factions: Albion adds — the game has no such culture (ovn_albion). Its 57 units, 99 buildings and 24 technologies, read from the mod's files against patch 9.0.4.

New units in OvN Albion

  • Fenbeastselo_fenbeast16 modelsHealth11,808Armour40Leadership60Speed42Melee attack34Melee defence45Weapon strength (base + AP)90Charge bonus35Missile resistance %20Multiplayer cost1,350
  • Warbandelo_albion_warriors120 modelsHealth9,120Armour10Leadership65Speed35Melee attack32Melee defence22Weapon strength (base + AP)28Charge bonus21Multiplayer cost400
  • Warband (Spears)elo_albion_warriors_spears120 modelsHealth9,120Armour10Leadership65Speed35Melee attack22Melee defence32Weapon strength (base + AP)25Charge bonus9Multiplayer cost400
  • Warband (Great Weapons)elo_albion_warriors_2h120 modelsHealth9,120Armour10Leadership65Speed35Melee attack32Melee defence16Weapon strength (base + AP)30Charge bonus24Multiplayer cost525
  • Young Slingerselo_youngbloods100 modelsHealth6,800Armour10Leadership55Speed35Melee attack22Melee defence16Weapon strength (base + AP)28Charge bonus10Missile damage (base + AP)16Range140Multiplayer cost425
  • Woad Raiderselo_woadraider100 modelsHealth10,300Armour0Leadership90Speed39Melee attack30Melee defence22Weapon strength (base + AP)38Charge bonus34Physical resistance %25Multiplayer cost600
  • Bloodhoundselo_bloodhounds80 modelsHealth5,280Armour15Leadership38Speed95Melee attack25Melee defence17Weapon strength (base + AP)22Charge bonus25Multiplayer cost350
  • Albion Giantalbion_giant1 modelHealth12,620Armour50Leadership100Speed46Melee attack65Melee defence35Weapon strength (base + AP)700Charge bonus40Physical resistance %25Multiplayer cost1,525
  • Albion Giant (Stone Thrower)ovn_alb_inf_stone_throw_giant1 modelHealth9,008Armour30Leadership75Speed46Melee attack36Melee defence20Weapon strength (base + AP)430Charge bonus22Missile damage (base + AP)495Range450Physical resistance %25Multiplayer cost1,675
  • Druidic Initiatesdruid_neophytes60 modelsHealth5,280Armour15Leadership70Speed35Melee attack26Melee defence28Weapon strength (base + AP)48Charge bonus12Physical resistance %25Multiplayer cost700
  • Llenog Catapultalbion_stonethrower4 modelsHealth4,312Armour15Leadership40Speed22Melee attack10Melee defence6Weapon strength (base + AP)30Charge bonus5Missile damage (base + AP)190Range400Multiplayer cost600
  • Huntressesalbion_huntresses90 modelsHealth6,390Armour15Leadership60Speed36Melee attack16Melee defence24Weapon strength (base + AP)21Charge bonus4Missile damage (base + AP)20Range160Multiplayer cost700
  • Hobelarsalbion_riders60 modelsHealth5,760Armour10Leadership55Speed90Melee attack25Melee defence24Weapon strength (base + AP)30Charge bonus40Multiplayer cost475
  • Hobelars (Javelins)albion_riders_javelins60 modelsHealth5,760Armour10Leadership50Speed90Melee attack16Melee defence20Weapon strength (base + AP)25Charge bonus26Missile damage (base + AP)24Range90Multiplayer cost550
  • Oathswornalbion_hearthguard100 modelsHealth9,800Armour80Leadership75Speed35Melee attack34Melee defence42Weapon strength (base + AP)36Charge bonus23Multiplayer cost850
  • Oathsworn (Halberds)albion_hearthguard_halberd100 modelsHealth9,800Armour80Leadership75Speed35Melee attack23Melee defence48Weapon strength (base + AP)36Charge bonus14Multiplayer cost900
  • Highlandersalbion_hearthguard_2h100 modelsHealth8,800Armour50Leadership70Speed35Melee attack36Melee defence22Weapon strength (base + AP)32Charge bonus30Multiplayer cost1,050
  • Maidenguardalbion_swordmaiden80 modelsHealth6,400Armour15Leadership75Speed44Melee attack36Melee defence30Weapon strength (base + AP)42Charge bonus28Physical resistance %25Multiplayer cost950
  • War Chariotalbion_chariot4 modelsHealth5,192Armour100Leadership70Speed78Melee attack26Melee defence22Weapon strength (base + AP)45Charge bonus68Multiplayer cost850
  • Truthsayer (Beasts)albion_truthsayer_beast1 modelHealth4,133Armour5Leadership65Speed35Melee attack30Melee defence35Weapon strength (base + AP)275Charge bonus15Physical resistance %25Missile resistance %15Multiplayer cost450
  • Truthsayer (Life)albion_truthsayer_life1 modelHealth4,133Armour5Leadership65Speed35Melee attack30Melee defence35Weapon strength (base + AP)275Charge bonus15Physical resistance %25Missile resistance %15Multiplayer cost450
  • Truthsayer (Light)albion_truthsayer_light1 modelHealth4,133Armour5Leadership65Speed35Melee attack30Melee defence35Weapon strength (base + AP)275Charge bonus15Physical resistance %25Missile resistance %15Multiplayer cost450
  • Truthsayer (Truthsayers)albion_truthsayer_truth1 modelHealth4,133Armour5Leadership65Speed35Melee attack30Melee defence35Weapon strength (base + AP)275Charge bonus15Physical resistance %25Missile resistance %15Multiplayer cost450
  • Fen Hulkalbion_fenhulk1 modelHealth13,620Armour60Leadership60Speed38Melee attack44Melee defence58Weapon strength (base + AP)470Charge bonus24Missile resistance %20Magic resistance %25Multiplayer cost1,800
  • Overkingalbion_warleader1 modelHealth4,578Armour70Leadership70Speed33Melee attack52Melee defence44Weapon strength (base + AP)420Charge bonus46Missile resistance %15Multiplayer cost650
  • Petty Chieftainalbion_chief1 modelHealth4,058Armour50Leadership65Speed34Melee attack36Melee defence55Weapon strength (base + AP)365Charge bonus26Missile resistance %15Multiplayer cost450
  • Mhorriníon the Murder-Queenalbion_morrigan1 modelHealth4,058Armour15Leadership75Speed46Melee attack40Melee defence48Weapon strength (base + AP)320Charge bonus42Missile resistance %15Ward save %20Multiplayer cost750
  • Aitheach Giant-Bloodedalbion_half_giants16 modelsHealth8,560Armour15Leadership70Speed54Melee attack32Melee defence28Weapon strength (base + AP)105Charge bonus32Multiplayer cost800
  • Druidic Priestessalbion_wyrd_druid1 modelHealth3,558Armour15Leadership60Speed33Melee attack34Melee defence38Weapon strength (base + AP)315Charge bonus15Physical resistance %25Missile resistance %15Multiplayer cost400
  • Oathsworn Cavalryalb_cav_noble60 modelsHealth7,260Armour80Leadership70Speed84Melee attack30Melee defence30Weapon strength (base + AP)42Charge bonus40Multiplayer cost800
  • Oathsworn Cavalry (Spears)alb_cav_noble_spear60 modelsHealth7,260Armour80Leadership70Speed84Melee attack28Melee defence24Weapon strength (base + AP)35Charge bonus60Multiplayer cost900
  • Chosen of Ishernosalb_viridian_champ60 modelsHealth9,480Armour60Leadership70Speed28Melee attack40Melee defence65Weapon strength (base + AP)50Charge bonus26Physical resistance %20Multiplayer cost1,400
  • Hobelars (Spears)albion_riders_spear60 modelsHealth5,760Armour10Leadership55Speed90Melee attack25Melee defence20Weapon strength (base + AP)25Charge bonus52Multiplayer cost525
  • Feral Gryphonelo_albion_gryphon1 modelHealth4,708Armour30Leadership65Speed100Melee attack36Melee defence40Weapon strength (base + AP)375Charge bonus45Multiplayer cost800
  • Dural Durakbl_elo_dural_durak1 modelHealth4,508Armour5Leadership65Speed34Melee attack38Melee defence45Weapon strength (base + AP)310Charge bonus30Physical resistance %25Missile resistance %15Multiplayer cost675
  • Ogham Barrow Wightsovn_barrow_wight120 modelsHealth9,840Armour80Leadership58Speed27Melee attack28Melee defence32Weapon strength (base + AP)38Charge bonus14Multiplayer cost850
  • Oracle's Maidenguard (Maidenguard)albion_shieldmaiden_ror80 modelsHealth7,040Armour50Leadership75Speed33Melee attack30Melee defence65Weapon strength (base + AP)40Charge bonus14Multiplayer cost1,250
  • Bologs (Albion Giant)albion_bologs_giant_ror1 modelHealth12,620Armour50Leadership100Speed46Melee attack78Melee defence44Weapon strength (base + AP)700Charge bonus40Physical resistance %25Multiplayer cost2,200
  • The Green Man (Fen Hulk)elo_fly_infested_rotwood1 modelHealth13,620Armour100Leadership90Speed35Melee attack43Melee defence56Weapon strength (base + AP)465Charge bonus35Missile resistance %20Fire resistance %-25Multiplayer cost2,400
  • The Bloodsworn (Woad Raiders)albion_woadraider_sworn_ror100 modelsHealth10,300Armour0Leadership90Speed39Melee attack38Melee defence29Weapon strength (base + AP)50Charge bonus34Physical resistance %25Multiplayer cost1,000
  • The Firstborn Sons (Oathsworn Cavalry)alb_cav_noble_first_ror60 modelsHealth7,260Armour80Leadership80Speed84Melee attack42Melee defence29Weapon strength (base + AP)64Charge bonus38Multiplayer cost1,200
  • Warriors of Choteich (Warband)albion_warriors_lugh120 modelsHealth9,120Armour50Leadership75Speed35Melee attack41Melee defence29Weapon strength (base + AP)28Charge bonus21Fire resistance %40Multiplayer cost650
  • Wardens of the Isle (Huntresses)albion_huntresses_warden_ror90 modelsHealth7,020Armour30Leadership70Speed36Melee attack26Melee defence45Weapon strength (base + AP)30Charge bonus6Missile damage (base + AP)27Range160Multiplayer cost1,250
  • Centaursalbion_centaurs60 modelsHealth5,880Armour30Leadership60Speed84Melee attack30Melee defence30Weapon strength (base + AP)30Charge bonus44Physical resistance %25Multiplayer cost1,000
  • Centaurs (Bows)albion_centaurs_bows60 modelsHealth5,640Armour25Leadership60Speed84Melee attack28Melee defence28Weapon strength (base + AP)28Charge bonus34Missile damage (base + AP)23Range140Physical resistance %25Multiplayer cost1,025
  • Centaur Eldersalbion_centaur_hunter_ror32 modelsHealth3,008Armour25Leadership70Speed84Melee attack36Melee defence36Weapon strength (base + AP)34Charge bonus34Missile damage (base + AP)120Range180Physical resistance %25Multiplayer cost1,400
  • Cachtorr (Albion Giant - Stone Thrower)albion_cachtorr_stonethrower1 modelHealth9,008Armour30Leadership85Speed46Melee attack45Melee defence27Weapon strength (base + AP)430Charge bonus22Missile damage (base + AP)495Range450Physical resistance %25Multiplayer cost2,350
  • Defenders of Carn Mallog (Highlanders)albion_highlander_ror100 modelsHealth8,800Armour50Leadership80Speed35Melee attack41Melee defence50Weapon strength (base + AP)23Charge bonus6Multiplayer cost1,500
  • Crowscalm_alb_crow60 modelsHealth4,200Armour0Leadership50Speed110Melee attack13Melee defence44Weapon strength (base + AP)26Charge bonus6Multiplayer cost400
  • Ravenscalm_alb_raven60 modelsHealth5,220Armour15Leadership55Speed110Melee attack34Melee defence32Weapon strength (base + AP)45Charge bonus20Multiplayer cost600
  • Centaur Ogham-Wardenalbion_centaur_hero1 modelHealth4,288Armour45Leadership65Speed84Melee attack32Melee defence32Weapon strength (base + AP)345Charge bonus36Physical resistance %25Missile resistance %15Multiplayer cost700
  • Centaur Ogham-Warden (Great Axe)albion_centaur_hero_axe1 modelHealth4,288Armour45Leadership65Speed84Melee attack36Melee defence32Weapon strength (base + AP)400Charge bonus38Physical resistance %25Missile resistance %15Multiplayer cost850
  • Centaur Ogham-Warden (Great Bow)albion_centaur_hero_bow1 modelHealth4,288Armour45Leadership65Speed84Melee attack30Melee defence30Weapon strength (base + AP)345Charge bonus32Missile damage (base + AP)300Range180Physical resistance %25Missile resistance %15Multiplayer cost850
  • Centaur Ogham-Warden (Beasts)albion_centaur_hero_beasts1 modelHealth4,288Armour45Leadership65Speed84Melee attack32Melee defence32Weapon strength (base + AP)360Charge bonus34Physical resistance %25Missile resistance %15Multiplayer cost700
  • Centaur Ogham-Warden (Life)albion_centaur_hero_life1 modelHealth4,288Armour45Leadership65Speed84Melee attack32Melee defence32Weapon strength (base + AP)360Charge bonus34Physical resistance %25Missile resistance %15Multiplayer cost700
  • Centaur Ogham-Warden (Light)albion_centaur_hero_light1 modelHealth4,288Armour45Leadership65Speed84Melee attack32Melee defence32Weapon strength (base + AP)360Charge bonus34Physical resistance %25Missile resistance %15Multiplayer cost700
  • Centaur Ogham-Warden (Truth)albion_centaur_hero_truth1 modelHealth4,288Armour45Leadership65Speed84Melee attack32Melee defence32Weapon strength (base + AP)360Charge bonus34Physical resistance %25Missile resistance %15Multiplayer cost700

Buildings

  • +Campaign movement range: -15% for enemy armies starting their turn in this region (enemy armies in region)
  • +Leadership: +4 (armies in region)
  • +Ambush success chance: +10% (armies in province)
  • +Enemy Hero action success chance: -10%
  • +Income generated: 100
  • +Invasion Threat: Low
  • +While this Waystone is being restored, the restoration time for Waystones in other regions is increased
  • +Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in region)
  • +Leadership: +5 (armies in region)
  • +Ambush success chance: +12% (armies in province)
  • +Enemy Hero action success chance: -12%
  • +Income generated: 200
  • +Invasion Threat: Medium
  • +Empowers the network of Waystones (local province)
  • +While this Waystone is being restored, the restoration time for Waystones in other regions is increased
  • +Campaign movement range: -25% for enemy armies starting their turn in this region (enemy armies in region)
  • +Leadership: +6 (armies in region)
  • +Ambush success chance: +15% (armies in province)
  • +Enemy Hero action success chance: -15%
  • +Invasion Threat: High
  • +Income generated: 300
  • +Empowers the network of Waystones (local province)
  • +Diplomatic relations: +10 with Albion
  • +While this Waystone is being restored, the restoration time for Waystones in other regions is increased
  • +Empowers the network of Waystones (local province)
  • +Cannot be constructed in minor settlements
  • +Corruption: -4
  • +Empowers the network of Waystones (local province)
  • +Cannot be constructed in minor settlements
  • +Diplomatic relations: +5 with Albion
  • +Corruption: -6
  • +Unlocks Hero recruitment: Petty Chieftain
  • +Hero capacity: +1 for Petty Chieftain
  • +Unlocks Hero recruitment: Petty Chieftain
  • +Hero recruit rank: +1 for Petty Chieftain
ShielingAlbionnew
    CorralAlbionnew
      Ogham StoneAlbionnew
      • +Chaos Undivided corruption: +1
      • +Corruption in adjacent provinces: -1 (all adjacent provinces)
      • +Income from all buildings: +2% (local province)
      • +Chaos Undivided corruption: +2
      • +Corruption in adjacent provinces: -2 (all adjacent provinces)
      • +Income from all buildings: +4% (local province)
      • +Winds of Magic power reserve capacity: +10 (armies in region)
      • +Unlocks Hero recruitment: Centaur Ogham-Warden
      • +Chaos Undivided corruption: +3
      • +Corruption in adjacent provinces: -3 (all adjacent provinces)
      • +Winds of Magic power reserve capacity: +15 (armies in region)
      • +Income from all buildings: +6% (local province)
      • +Unlocks Hero recruitment: Centaur Ogham-Warden
      • +Hero capacity: +1 for Centaur Ogham-Warden
      • +Hero recruit rank: +1 for Centaur Ogham-Warden
      • +Chaos Undivided corruption: +4
      • +Corruption in adjacent provinces: -4 (all adjacent provinces)
      • +Winds of Magic power reserve capacity: +25 (armies in region)
      • +Income from all buildings: +8% (local province)
      • +Unlocks Hero recruitment: Centaur Ogham-Warden
      • +Hero capacity: +1 for Centaur Ogham-Warden
      • +Hero recruit rank: +2 for Centaur Ogham-Warden
      • +Unlocks Hero recruitment: Druidic Priestess
      • +Casualty replenishment rate: +10%
      • +Corruption: -6
      • +Research rate: +2
      • +Woad generated: 2 per turn
      • +When Winds of Magic is Strong or higher: Woad generated: 1 per turn
      • +Hero capacity: +1 for Druidic Priestess
      • +Unlocks Hero recruitment: Druidic Priestess
      • +Hero recruit rank: +1 for Druidic Priestess
      • +Casualty replenishment rate: +15%
      • +Corruption: -9
      • +Research rate: +5
      • +Woad generated: 4 per turn
      • +When Winds of Magic is Strong or higher: Woad generated: 2 per turn
      • +Hero capacity: +1 for Druidic Priestess
      • +Unlocks Hero recruitment: Druidic Priestess
      • +Hero recruit rank: +2 for Druidic Priestess
      • +Casualty replenishment rate: +20%
      • +Corruption: -12
      • +Research rate: +10
      • +Woad generated: 6 per turn
      • +When Winds of Magic is Strong or higher: Woad generated: 3 per turn
      • +Furs resource production: 4 bundles
      • +Growth: +10 (local province)
      • +Income generated: 100
      • +Furs resource production: 8 bundles
      • +Income generated: 200
      • +Growth: +20 (local province)
      • +Income generated: 300
      • +Furs resource production: 12 bundles
      • +Growth: +30 (local province)
      • +Control: +4 (local province)
      • +When technology "Gathering of Tribe Leaders" researched: Income generated: 75
      • +Control: +6 (local province)
      • +Control: +1 in adjacent provinces
      • +When technology "Gathering of Tribe Leaders" researched: Income generated: 150
      • +Control: +10 (local province)
      • +Control: +2 in adjacent provinces
      • +When technology "Gathering of Tribe Leaders" researched: Income generated: 225
      BlacksmithAlbionnew
      • +Recruit rank: +1 for all units (local province)
      • +Income from trade tariffs: +3% (factionwide)
      • +Local recruitment capacity: +1 (local province)
      ArtisanAlbionnew
      • +Recruit rank: +2 for all units (local province)
      • +Local recruitment capacity: +2 (local province)
      • +Income from trade tariffs: +5% (factionwide)
      • +Income from post-battle loot: +10% (factionwide)
      • +Hero recruit rank: +2 (factionwide)
      • +Income from raiding: +15% (factionwide)
      • +Enemy Hero action success chance: -15%
      • +Hero action success chance: +15%
      • +Exotic Animals resource production: 20 cages
      • +Winds of Magic power reserve capacity: +5 (factionwide)
      • +Income from all buildings: +3% (local province)
      • +Control: +2
      • +Chaos Undivided corruption: +3
      • +Corruption in adjacent provinces: -2 (all adjacent provinces)
      • +Diplomatic relations: +5 with High Elves and Lizardmen
      • +Winds of Magic power reserve capacity: +10 (factionwide)
      • +Income from all buildings: +6% (local province)
      • +Control: +4
      • +Chaos Undivided corruption: +6
      • +Corruption in adjacent provinces: -4 (all adjacent provinces)
      • +Diplomatic relations: +10 with High Elves and Lizardmen
      • +Unlocks Hero recruitment: Centaur Ogham-Warden
      • +Hero capacity: +1 for Centaur Ogham-Warden
      • +Winds of Magic power reserve capacity: +15 (factionwide)
      • +Income from all buildings: +9% (local province)
      • +Control: +7
      • +Chaos Undivided corruption: +9
      • +Corruption in adjacent provinces: -7 (all adjacent provinces)
      • +Diplomatic relations: +20 with High Elves and Lizardmen
      • +Unlocks Hero recruitment: Centaur Ogham-Warden
      • +Hero capacity: +2 for Centaur Ogham-Warden
      • +Hero recruit rank: +1 for Centaur Ogham-Warden (factionwide)
      • +Winds of Magic power reserve capacity: +20 (factionwide)
      • +Income from all buildings: +12% (local province)
      • +Control: +10
      • +Chaos Undivided corruption: +12
      • +Corruption in adjacent provinces: -10 (all adjacent provinces)
      • +Diplomatic relations: +30 with High Elves and Lizardmen
      • +Unlocks Hero recruitment: Centaur Ogham-Warden
      • +Hero capacity: +3 for Centaur Ogham-Warden
      • +Hero recruit rank: +2 for Centaur Ogham-Warden (factionwide)
      • +Iron resource production: 20 ingots
      • +Marble resource production: 20 slabs
      • +Golden Idols resource production: 8 chests
      • +Income generated: 1000
      • +Income from all buildings: +50% (local province)
      • +Gemstones resource production: 20 sacks
      • +Diplomatic relations: -30 with Warriors of Chaos, Beastmen and Norsca (factionwide)
      • +Hero action success chance: +10% (all characters)
      • +Hero recruit rank: +2 (factionwide)
      • +Research rate: +10
      • +Local recruitment capacity: +2 (local province)
      • +Lord recruit rank: +2 (factionwide)
      Maidens' HallAlbionnew
      • +Corruption: -2
      Oracle's HallAlbionnew
      • +Corruption: -4
      • +Chance of a plague spreading: -50%
      • +Plague duration: -1 turns
      • +Hidden armies will be visible (armies in region)
      • +Plague immunity duration: 1 turns
      • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
      • +Corruption: -3
      • +Control: +3
      • +Chance of a plague spreading: -50%
      • +Plague duration: -1 turns
      • +Hidden armies will be visible (armies in region)
      • +Plague immunity duration: 2 turns
      • +Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
      • +Corruption: -4
      • +Control: +3
      • +Chance of a plague spreading: -50%
      • +Plague duration: -1 turns
      • +Hidden armies will be visible (armies in region)
      • +Plague immunity duration: 3 turns
      • +Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
      • +Corruption in adjacent provinces: -2
      • +Corruption: -5
      • +Control: +3
      Wooden FencesAlbionnew
      • +Leadership: +2 when under siege (armies in region)
      • +Melee defence: +4 when under siege (armies in region)
      BarricadesAlbionnew
      • +Leadership: +4 when under siege (armies in region)
      • +Melee defence: +7 when under siege (armies in region)
      PalisadesAlbionnew
      • +Leadership: +6 when under siege (armies in region)
      • +Melee defence: +10 when under siege (armies in region)
      • +Income generated: 50
      • +Marble resource production: 20 slabs
      Woodmen HutAlbionnew
      • +Income generated: 100
      • +Timber resource production: 20 logs
      • +Recruitment cost: -20% for War Chariot and Llenog Catapult units (local province)
      • +Construction cost: -5% for all buildings (local province)
      • +Income generated: 150
      • +Timber resource production: 30 logs
      • +Recruitment cost: -25% for War Chariot and Llenog Catapult units (local province)
      • +Recruit rank: +1 for War Chariot and Llenog Catapult units (local province)
      • +Construction cost: -8% for all buildings (local province)
      Lumber CampAlbionnew
      • +Income generated: 200
      • +Timber resource production: 45 logs
      • +Recruitment cost: -30% for War Chariot and Llenog Catapult units (local province)
      • +Recruit rank: +2 for War Chariot and Llenog Catapult units (local province)
      • +Upkeep: -3% for War Chariot and Llenog Catapult units (all armies)
      • +Construction cost: -10% for all buildings (local province)
      Open Gold PitAlbionnew
      • +Income generated: 400
      • +Income from all buildings: +5% (local province)
      • +Golden Idols resource production: 10 chests
      • +Income generated: 100
      • +Iron resource production: 20 ingots
      • +Recruitment cost: -20% for all Oathsworn units (local province)
      Iron MinesAlbionnew
      • +Income generated: 150
      • +Iron resource production: 30 ingots
      • +Recruitment cost: -25% for all Oathsworn units (local province)
      • +Recruit rank: +1 for all Oathsworn units (local province)
      Iron SmelterAlbionnew
      • +Income generated: 200
      • +Iron resource production: 45 ingots
      • +Recruitment cost: -30% for all Oathsworn units (local province)
      • +Recruit rank: +2 for all Oathsworn units (local province)
      • +Upkeep: -3% for all Oathsworn units (all armies)
      Clay PitAlbionnew
      • +Income generated: 100
      • +Pottery resource production: 20 kilnful
      • +Income generated: 150
      • +Pottery resource production: 30 kilnful
      • +Income generated: 200
      • +Pottery resource production: 45 kilnful
      Medicine HutAlbionnew
      • +Medicinal Plants resource production: 20 bundles
      • +Income generated: 50
      • +Recruitment cost: -20% for Druidic Initiates units (local province)
      • +Casualty replenishment rate: +3% (armies in local province)
      • +Woad generated: 1 per turn
      ApothecaryAlbionnew
      • +Medicinal Plants resource production: 30 bundles
      • +Income generated: 100
      • +Recruitment cost: -25% for Druidic Initiates units (local province)
      • +Recruit rank: +1 for Druidic Initiates units (local province)
      • +Casualty replenishment rate: +6% (armies in local province)
      • +Woad generated: 2 per turn
      • +When Winds of Magic is Strong or higher: Woad generated: 1 per turn
      • +Medicinal Plants resource production: 45 bundles
      • +Income generated: 150
      • +Recruitment cost: -30% for Druidic Initiates units (local province)
      • +Recruit rank: +2 for Druidic Initiates units (local province)
      • +Upkeep: -3% for Druidic Initiates units (all armies)
      • +Casualty replenishment rate: +9% (armies in local province)
      • +Woad generated: 3 per turn
      • +When Winds of Magic is Strong or higher: Woad generated: 2 per turn
      RuinsAlbionnew
      • +Corruption: -1
      Settled TribeAlbionnew
      • +Defensive supplies: +1000
      • +Corruption: -1
      • +Grants 1 construction slot in the settlement
      • +Income generated: 40
      • +Growth: +10 (local province)
      • +Defensive supplies: +1000
      • +Corruption: -1
      • +Grants 2 construction slots in the settlement
      • +Income generated: 60
      • +Growth: +20 (local province)
      • +Control: +1
      • +Defensive supplies: +1000
      • +Corruption: -1
      • +Grants 3 construction slots in the settlement
      • +Income generated: 80
      • +Growth: +30 (local province)
      • +Control: +2
      RuinsAlbionnew
      • +Corruption: -2
      Settled TribeAlbionnew
      • +Defensive supplies: +1000
      • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
      • +Corruption: -2
      • +Grants 1 construction slot in the settlement
      • +Income generated: 40
      • +Growth: +10 (local province)
      • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
      • +Defensive supplies: +1000
      • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
      • +Corruption: -2
      • +Grants 2 construction slots in the settlement
      • +Income generated: 60
      • +Growth: +20 (local province)
      • +Control: +1
      • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
      • +Defensive supplies: +1000
      • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
      • +Corruption: -2
      • +Grants 3 construction slots in the settlement
      • +Income generated: 80
      • +Growth: +30 (local province)
      • +Control: +2
      • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
      Clan CityAlbionnew
      • +Defensive supplies: +1000
      • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
      • +Corruption: -2
      • +Grants 5 construction slots in the settlement
      • +Income generated: 100
      • +Growth: +40 (local province)
      • +Control: +2
      • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
      • +Defensive supplies: +1000
      • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
      • +Corruption: -2
      • +Grants 7 construction slots in the settlement
      • +Income generated: 120
      • +Growth: +50 (local province)
      • +Control: +3
      • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
      Ravens' NestAlbionnew
      • +Income generated: 300
      • +Campaign line of sight: +100% (all armies in this region and adjacent regions)
      • +Control: +5 (local province)
      • +Control: +3 in adjacent provinces
      • +Corruption: -2
      • +Defensive supplies: +1000
      • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
      • +Corruption: -2
      • +Grants 2 construction slots in the settlement
      • +Income generated: 100
      • +Growth: +10
      • +Control: +1 (local province)
      • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
      • +Defensive supplies: +1000
      • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
      • +Corruption: -2
      • +Grants 4 construction slots in the settlement
      • +Income generated: 150
      • +Growth: +20
      • +Control: +2 (local province)
      • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
      • +Defensive supplies: +1000
      • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
      • +Corruption: -2
      • +Grants 6 construction slots in the settlement
      • +Income generated: 200
      • +Growth: +30
      • +Control: +3 (local province)
      • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
      • +Defensive supplies: +1000
      • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
      • +Corruption: -2
      • +Grants 8 construction slots in the settlement
      • +Income generated: 250
      • +Growth: +40
      • +Control: +4 (local province)
      • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
      • +Defensive supplies: +1000
      • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
      • +Corruption: -2
      • +Grants 9 construction slots in the settlement
      • +Income generated: 300
      • +Growth: +50
      • +Control: +5 (local province)
      • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
      Albion TentsAlbionnew
      • +Provides allied recruitment of a selection of units from the faction's local recruitment
      • +Allied recruitment is expensive outside of friendly territory
      • +Casualty replenishment rate: +2% (armies in region)
      Albion HutsAlbionnew
      • +Provides allied recruitment of a selection of units from the faction's global recruitment
      • +Allied recruitment is expensive outside of friendly territory
      • +Casualty replenishment rate: +3% (armies in region)
      • +Provides allied recruitment of a selection of units from the faction's global recruitment
      • +Allied recruitment cost outside friendly territory: -50%
      • +Casualty replenishment rate: +4% (armies in region)
      Ruined DocksAlbionnew
        • +Income generated: 100
        • +Growth: +10 (local province)
        • +Income generated: 300
        • +Growth: +20 (local province)
        • +Income generated: 500
        • +Growth: +30 (local province)
        • +Income generated: 50
        • +Carved Obsidian resource production: 32 chests
        Woad PitsAlbionnew
        • +Income generated: 50
        • +Dyes resource production: 20 ounces
        • +Recruitment cost: -20% for Woad Raiders units (local province)
        • +Woad generated: 2 per turn
        • +When Winds of Magic is Strong or higher: Woad generated: 1 per turn
        • +Income generated: 100
        • +Dyes resource production: 30 ounces
        • +Recruitment cost: -25% for Woad Raiders units (local province)
        • +Recruit rank: +1 for Woad Raiders units (local province)
        • +Woad generated: 4 per turn
        • +When Winds of Magic is Strong or higher: Woad generated: 2 per turn
        • +Income generated: 150
        • +Dyes resource production: 45 ounces
        • +Recruitment cost: -30% for Woad Raiders units (local province)
        • +Recruit rank: +2 for Woad Raiders units (local province)
        • +Upkeep: -3% for Woad Raiders units (all armies)
        • +Woad generated: 6 per turn
        • +When Winds of Magic is Strong or higher: Woad generated: 3 per turn
        • +Income generated: 50
        • +Exotic Animals resource production: 20 cages
        • +Recruitment cost: -20% for Feral Gryphon units (local province)
        • +Income generated: 100
        • +Exotic Animals resource production: 30 cages
        • +Recruitment cost: -25% for Feral Gryphon units (local province)
        • +Recruit rank: +1 for Feral Gryphon units (local province)
        • +Income generated: 150
        • +Exotic Animals resource production: 45 cages
        • +Recruitment cost: -30% for Feral Gryphon units (local province)
        • +Recruit rank: +2 for Feral Gryphon units (local province)
        • +Upkeep: -3% for Feral Gryphon units (all armies)
        Skinner's HutAlbionnew
        • +Income generated: 100
        • +Furs resource production: 20 bundles
        • +Recruitment cost: -20% for Huntresses units (local province)
        • +Income generated: 150
        • +Furs resource production: 30 bundles
        • +Recruitment cost: -25% for Huntresses units (local province)
        • +Recruit rank: +1 for Huntresses units (local province)
        TanneryAlbionnew
        • +Income generated: 200
        • +Furs resource production: 45 bundles
        • +Recruitment cost: -30% for Huntresses units (local province)
        • +Recruit rank: +2 for Huntresses units (local province)
        • +Upkeep: -3% for Huntresses units (all armies)
        Gem CarverAlbionnew
        • +Income generated: 50
        • +Gemstones resource production: 32 sacks
        • +Diplomatic relations: +10 with Norsca
        Ivory CarverAlbionnew
        • +Ivory resource production: 32 tusks
        • +Income generated: 50
        • +Income generated: 50
        • +Growth: +25
        • +Recruitment cost: -20% for Hobelar units (local province)
        • +Income generated: 100
        • +Growth: +35
        • +Recruitment cost: -25% for Hobelar units (local province)
        • +Recruit rank: +1 for Hobelar units (local province)
        Cattle RanchAlbionnew
        • +Income generated: 150
        • +Growth: +45
        • +Recruitment cost: -30% for Hobelar units (local province)
        • +Recruit rank: +2 for Hobelar units (local province)
        • +Upkeep: -3% for Hobelar units (all armies)
        • +Attrition: -15% casualties suffered from high seas, reef and storm attrition (factionwide)
        • +Income generated: 50
        • +Growth: +20
        • +Salt resource production: 32 barrels
        • +Income generated: 50
        • +Control: +5
        • +Spices resource production: 32 sacks
        OrchardsAlbionnew
        • +Passive ability: "Rowdy" (armies in local province)
        • +Income generated: 50
        • +Wine resource production: 32 barrels

        Technologies

        • +Recruitment cost: -15% for Warband units
        • +Melee attack: +4 for Warband units
        • +Melee defence: +4 for Warband units
        • +Reload time reduction: +10% for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units
        • +Recruit rank: +2 for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units
        Fast RaidersAlbionnew
        • +Charge bonus: +10 for Bloodhounds, Hobelars, Centaurs, War Chariot and Feral Gryphon units
        • +Speed: +10% for Bloodhounds, Hobelars, Centaurs, War Chariot and Feral Gryphon units
        • +Weapon strength: +15% for Oathsworn, Highlanders and Chosen of Ishernos units
        • +Melee attack: +6 for Oathsworn, Highlanders and Chosen of Ishernos units
        • +Recruit rank: +3 for Warband units
        • +Ammunition: +10% for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units
        • +Base missile damage: +10 for Young Slingers, Huntresses, Hobelars (Javelins), Albion Giant (Stone Thrower) and Llenog Catapult units
        • +Armour: +15 for Oathsworn Cavalry and War Chariot units
        • +Vigour loss reduction: -25% for Oathsworn Cavalry and War Chariot units
        • +Melee attack: +5 for Lords and embedded Heroes
        • +Hero recruit rank: +5
        • +Lord recruit rank: +5
        • +Corruption: -1 (all provinces)
        • +Research rate: +5
        • +Diplomatic relations: +15 with Humans, High Elves and Lizardmen
        • +Diplomatic relations: -5 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
        • +Missile resistance: 15% for Ogham Barrow Wights, Centaurs, Aitheach Giant-Blooded, Zoats and Albion Giant units
        • +Speed: +15% for Ogham Barrow Wights, Centaurs, Aitheach Giant-Blooded, Zoats and Albion Giant units
        • +Melee attack: +6 for Ogham Barrow Wights, Centaurs, Aitheach Giant-Blooded, Zoats and Albion Giant units
        • +Bonus vs Infantry: +8 for Fenbeasts and Fen Hulk units
        • +Melee defence: +10 for Fenbeasts and Fen Hulk units
        • +Melee attack: +4 for Fenbeasts and Fen Hulk units
        Holy WarriorsAlbionnew
        • +Ability: "Holy Zeal" for Woad Raiders, Druidic Initiates and Maidenguard units
        • +Recruitment cost: -10% for Woad Raiders, Druidic Initiates and Maidenguard units
        • +Recruit rank: +2 for Woad Raiders, Druidic Initiates and Maidenguard units
        • +Diplomatic relations: +40 with Humans, High Elves and Lizardmen
        • +Ability: "Protectors of the World" for all units (all armies)
        • +Diplomatic relations: -40 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
        • +Income from trade tariffs: +50%
        • +Income from Ports: +50%
        • +Campaign movement range: +10%
        • +Upkeep: -10% for all units (all armies)
        • +Casualty replenishment rate: +10%
        • +Growth: +15
        • +Woad generated from buildings: +100%
        • +Leadership: +10 for Lords and embedded Heroes
        • +Enemy Hero action success chance: -20%
        • +Hero action success chance: +20%
        • +Winds of Magic power reserve capacity: +8 (all armies)
        • +Growth: +5
        • +Tradable resources produced: +5%
        • +Recruitment cost: -15% for War Chariot and Llenog Catapult units
        • +Construction cost: -15% for Infrastructure buildings
        • +Income from all buildings: +8%
        • +Upkeep: -10% for Bloodhounds and Huntresses units (all armies)
        • +Hero recruit rank: +2 for Druidic Priestess
        • +Corruption: -5 (all provinces)
        • +Woad generated from buildings: +100%
        • +Control: +4
        • +Additional income from public order buildings