Dark Elves rituals
15 rituals · Dark Elves roster · patch 9.0.4
Rite

Convocation of Hunters
No cost listed
Cooldown 15 turns

Gift to the Witch King
800 Slaves
Cooldown 20 turns

Rite of the Warmaster
12,000 Gold
Cooldown 25 turns

Sacrifice to Anath Raema
800 Slaves
Cooldown 20 turns · Lasts 10 turns
- Attribute: Causes Fear for Corsairs units
- Attribute: Stalk for Corsairs units
- Armour: +20 for Kharibdyss units
- Armour-piercing missile damage: +100% for Black Ark Corsairs units
- Black Ark growth: +10
- Campaign movement range: +20%
- Income from razing settlements: +50%
- Income from sacking settlements: +50%

Sacrifice to Atharti
800 Slaves
Cooldown 15 turns · Lasts 5 turns
- On turn start, Lords have a chance to gain 2 loyalty
- Control: +8 (all provinces)

Sacrifice to Drakira
800 Slaves
Cooldown 25 turns · Lasts 10 turns
- Weapon strength: +15% when fighting against High Elves (all armies)
- Recruit rank: +2 for Death Hags and Witch Elf units
- Leadership: +10 when fighting against High Elves (all armies)
- Diplomatic relations: -25 with High Elves

Sacrifice to Hekarti
800 Slaves
Cooldown 15 turns · Lasts 5 turns
- Hero action success chance: +40% for Sorceresses
- Experience gain: +50% for Sorceresses and Supreme Sorceresses
- Experience per turn: +200 for Sorceresses and Supreme Sorceresses
- Winds of Magic power reserve: +10 per turn (all armies)

Sacrifice to Khaine
800 Slaves
Cooldown 25 turns · Lasts 15 turns
- Army ability: "Dark Conduit" (all armies)
- Casualties captured post-battle: +25%
- Income from post-battle loot: +50%
- Casualty replenishment rate: +20%

Sacrifice to Mathlann
800 Slaves
Cooldown 20 turns
Slave

Fights to the Death
200 Slaves
Lasts 5 turns
- Other slave diktats cannot be performed while active (local province)
- Control: +10

Naval Markets
400 Slaves
Lasts 1 turns
- +500 generated for each Black Ark you control
- Generates 1000 for the treasury when activated
- Other slave diktats cannot be performed while active (local province)

Open Markets
400 Slaves
Lasts 1 turns
- Generates 1500 for the treasury when activated
- Other slave diktats cannot be performed while active (local province)
Shipbuilding
300 Slaves
Lasts 5 turns
- Black Ark growth: +5 (armies in nearby sea region)
- Other slave diktats cannot be performed while active (local province)
- Growth: +20
Slave-Drive
300 Slaves
Lasts 5 turns
- Other slave diktats cannot be performed while active (local province)
- Growth: +50

Wear Out the Oars
200 Slaves
Lasts 3 turns
- Campaign movement range: +40% whilst at sea (armies in nearby sea region)
- Other slave diktats cannot be performed while active (local province)
Source: rituals, ritual_categories, resource_costs, ritual_payload_effect_bundles and effect bundles, patch 9.0.4, via the WH3-Dump export. Group names the game leaves blank are named after the category key (e.g. GREAT_GAME → “Great Game”). Rituals that only run a script show no effects here.
