
Lizardmen rituals
9 rituals · Lizardmen roster · patch 9.0
Rite

Rite of Allegiance
200 Old Ones' Favour
Cooldown 10 turns · Lasts 5 turns
All regions belonging to the Defenders of the Great Plan will cause attrition to their enemies

Rite of Awakening
No cost listed
Cooldown 10 turns

Rite of Ferocity
2,000 Gold
Cooldown 20 turns · Lasts 5 turns
Unit experience gain per turn: +75 (all armies)
Recruit rank: +2 for all units
Income from post-battle loot: +25%
Local recruitment capacity: +1 (factionwide)

Rite of Mastery
3,000 Gold
Cooldown 20 turns · Lasts 5 turns
Recruit rank: +1 for Kroxigor and Sacred Kroxigor units
Weapon strength: +15% for Kroxigor and Sacred Kroxigor units
Lord recruit rank: +2 for Kroxigor Ancients
Armour: +20 for Kroxigor and Sacred Kroxigor units

Rite of Primeval Glory
15,000 Gold
Cooldown 25 turns · Lasts 15 turns
Army ability: "Feral Cold Ones" (all armies)

Rite of Rebirth
350 Old Ones' Favour
Cooldown 25 turns · Lasts 1 turns
A non-replenishing army of Blessed Units will spawn for the Defenders of the Great Plan at their capital.
3 Blessed Beasts will be added to your Blessed Spawnings pool

Rite of Resilience
2,000 Gold
Cooldown 15 turns · Lasts 5 turns
Barrier hit points: +1000 for Saurus and Temple Guard
Attribute: Immune to Contact Effects for Saurus and Temple Guard units
Attribute: Expert Charge Defence for Saurus and Temple Guard units

Rite of Sotek
6,000 Gold
Cooldown 25 turns · Lasts 15 turns
Melee attack: +10 for Skink units (all armies)
Missile strength: +20% for Skink and Terradon units (all armies)
Weapon strength: +15% for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (all armies)
Causes attrition to enemy armies within your territory
Ambush success chance: +50%

Rite of Tzunki
2,500 Gold
Cooldown 15 turns · Lasts 1 turns
Additional campaign movement range for armies and characters during this turn only
Armies will be unable to change out of march stance once they use up their initial movement range
Immune to High Seas attrition (all armies)
Source: rituals, ritual_categories, resource_costs, ritual_payload_effect_bundles and effect bundles, patch 9.0, via the WH3-Dump export. Group names the game leaves blank are named after the category key (e.g. GREAT_GAME → “Great Game”). Rituals that only run a script show no effects here.