Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lizardmen rituals

9 rituals · Lizardmen roster · patch 9.0

Rite

Rite of Allegiance

200 Old Ones' Favour

Cooldown 10 turns · Lasts 5 turns

  • All regions belonging to the Defenders of the Great Plan will cause attrition to their enemies

Rite of Awakening

No cost listed

Cooldown 10 turns

Rite of Ferocity

2,000 Gold

Cooldown 20 turns · Lasts 5 turns

  • Unit experience gain per turn: +75 (all armies)
  • Recruit rank: +2 for all units
  • Income from post-battle loot: +25%
  • Local recruitment capacity: +1 (factionwide)

Rite of Mastery

3,000 Gold

Cooldown 20 turns · Lasts 5 turns

  • Recruit rank: +1 for Kroxigor and Sacred Kroxigor units
  • Weapon strength: +15% for Kroxigor and Sacred Kroxigor units
  • Lord recruit rank: +2 for Kroxigor Ancients
  • Armour: +20 for Kroxigor and Sacred Kroxigor units

Rite of Primeval Glory

15,000 Gold

Cooldown 25 turns · Lasts 15 turns

  • Army ability: "Feral Cold Ones" (all armies)

Rite of Rebirth

350 Old Ones' Favour

Cooldown 25 turns · Lasts 1 turns

  • A non-replenishing army of Blessed Units will spawn for the Defenders of the Great Plan at their capital. 3 Blessed Beasts will be added to your Blessed Spawnings pool

Rite of Resilience

2,000 Gold

Cooldown 15 turns · Lasts 5 turns

  • Barrier hit points: +1000 for Saurus and Temple Guard
  • Attribute: Immune to Contact Effects for Saurus and Temple Guard units
  • Attribute: Expert Charge Defence for Saurus and Temple Guard units

Rite of Sotek

6,000 Gold

Cooldown 25 turns · Lasts 15 turns

  • Melee attack: +10 for Skink units (all armies)
  • Missile strength: +20% for Skink and Terradon units (all armies)
  • Weapon strength: +15% for Skink, Chameleon Skink, Chameleon Stalker and Red Crested Skink units (all armies)
  • Causes attrition to enemy armies within your territory
  • Ambush success chance: +50%

Rite of Tzunki

2,500 Gold

Cooldown 15 turns · Lasts 1 turns

  • Additional campaign movement range for armies and characters during this turn only
  • Armies will be unable to change out of march stance once they use up their initial movement range
  • Immune to High Seas attrition (all armies)

Source: rituals, ritual_categories, resource_costs, ritual_payload_effect_bundles and effect bundles, patch 9.0, via the WH3-Dump export. Group names the game leaves blank are named after the category key (e.g. GREAT_GAME → “Great Game”). Rituals that only run a script show no effects here.