Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Tomb Kings rituals

9 rituals · Tomb Kings roster · patch 9.0

Canopic

Heed the Will

500 Canopic Jars

Lasts 1 turns

  • Other Nehekharan Decrees cannot be confirmed while active (local province)
  • Generates 2500 for the treasury when activated

Rightful Reclamation

750 Canopic Jars

Lasts 5 turns

  • Allows settlements to perform a Garrison Sally Attack with +1000 range (provincewide)
  • Other Nehekharan Decrees cannot be confirmed while active (local province)
  • Local recruitment capacity: +2 (local province)

Scholarly Purity

500 Canopic Jars

Lasts 5 turns

  • Corruption in the province is cleared and will not increase
  • Other Nehekharan Decrees cannot be confirmed while active (local province)
  • Control: +2
  • Research rate: +10

Crafting

Confederate the Grand Hierophant

50,000 Gold2,500 Canopic Jars

Cooldown 9999 turns

  • Confederates Khatep's faction (if perished, Khatep is added to your Lord pool)

Confederate the Warrior-Queen

50,000 Gold2,500 Canopic Jars

Cooldown 9999 turns

  • Confederates Khalida's faction (if perished, Khalida is added to your Lord pool)

Rite

Great Incantation of Geheb

2,000 Gold

Cooldown 25 turns · Lasts 10 turns

  • Army ability: "Tomb Swarm" (all armies)
  • Canopic Jars generated: 25 per turn
  • Construction time: -25% for all buildings
  • Growth: +25 (all provinces)

Great Incantation of Khsar

3,000 Gold

Cooldown 20 turns · Lasts 5 turns

  • Army ability: "Sand Veil" (all armies)
  • Immune to Sandstorm attrition
  • All regions belonging to you will be hit by sandstorms, causing attrition to any foreign armies
  • Ambush success chance: +50%

Great Incantation of Ptra

4,000 Gold

Cooldown 15 turns

Great Incantation of Tahoth

2,500 Gold

Cooldown 10 turns · Lasts 5 turns

  • Recruit rank: +2 for all units
  • Lord recruit rank: +3

Source: rituals, ritual_categories, resource_costs, ritual_payload_effect_bundles and effect bundles, patch 9.0, via the WH3-Dump export. Group names the game leaves blank are named after the category key (e.g. GREAT_GAME → “Great Game”). Rituals that only run a script show no effects here.