
Tomb Kings rituals
9 rituals · Tomb Kings roster · patch 9.0
Canopic

Heed the Will
500 Canopic Jars
Lasts 1 turns
Other Nehekharan Decrees cannot be confirmed while active (local province)
Generates 2500 for the treasury when activated
Rightful Reclamation
750 Canopic Jars
Lasts 5 turns
Allows settlements to perform a Garrison Sally Attack with +1000 range (provincewide)
Other Nehekharan Decrees cannot be confirmed while active (local province)
Local recruitment capacity: +2 (local province)

Scholarly Purity
500 Canopic Jars
Lasts 5 turns
Corruption in the province is cleared and will not increase
Other Nehekharan Decrees cannot be confirmed while active (local province)
Control: +2
Research rate: +10
Crafting

Confederate the Grand Hierophant
50,000 Gold2,500 Canopic Jars
Cooldown 9999 turns
Confederates Khatep's faction
(if perished, Khatep is added to your Lord pool)

Confederate the Warrior-Queen
50,000 Gold2,500 Canopic Jars
Cooldown 9999 turns
Confederates Khalida's faction
(if perished, Khalida is added to your Lord pool)
Rite

Great Incantation of Geheb
2,000 Gold
Cooldown 25 turns · Lasts 10 turns
Army ability: "Tomb Swarm" (all armies)
Canopic Jars generated: 25 per turn
Construction time: -25% for all buildings
Growth: +25 (all provinces)

Great Incantation of Khsar
3,000 Gold
Cooldown 20 turns · Lasts 5 turns
Army ability: "Sand Veil" (all armies)
Immune to Sandstorm attrition
All regions belonging to you will be hit by sandstorms, causing attrition to any foreign armies
Ambush success chance: +50%

Great Incantation of Ptra
4,000 Gold
Cooldown 15 turns

Great Incantation of Tahoth
2,500 Gold
Cooldown 10 turns · Lasts 5 turns
Recruit rank: +2 for all units
Lord recruit rank: +3
Source: rituals, ritual_categories, resource_costs, ritual_payload_effect_bundles and effect bundles, patch 9.0, via the WH3-Dump export. Group names the game leaves blank are named after the category key (e.g. GREAT_GAME → “Great Game”). Rituals that only run a script show no effects here.