
Alastar the White Lion skill planner
49 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Speed of AsuryanUnlocks at rank 4
Melee defence: +3
Speed: +15%The High Elves possess a natural skill that far outstrips the prowess of ordinary mortals. - Royal GuardUnlocks at rank 6
Enemy Hero action success chance: -5% (enemy characters in region)
Leadership aura size: +30%
Missile resistance: 12%Like many other White Lions, this warrior was honoured to serve as the personal bodyguard of the Phoenix King. - Ward of HoethUnlocks at rank 8
Spell resistance: 10%Knowledge can be used as a shield against magical attack. - White Lion ChariotUnlocks at rank 9
Mount: White Lion ChariotThose who employ War Lion Chariots benefit considerably from the ferocity of the huge, snarling cats, keeping foes exposed to their cleaving weaponry. - Great EagleUnlocks at rank 12
Mount: Great EagleUlthuan's Great Eagles are the firm allies of the Elves, fighting their causes since the coming of Chaos. - Sun DragonUnlocks at rank 16
Mount: Sun DragonThe youngest Dragons have a warm hue to their scales and a fiery temper, with scorching breath to match. - Star DragonUnlocks at rank 20
Mount: Star DragonThe eldest, most powerful Dragons can destroy entire units with a molten blast of their white-hot breath. - Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip. - ImmortalityUnlocks at rank 20 · Starting skill
This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Clearcutting ManoeuvresUnlocks at rank 8
Speed: +15% for White Lions of Chrace units (Lord's army)
Melee attack: +8 for White Lions of Chrace units (Lord's army)
Attribute: Strider (Lord's army)No hill, tree or valley is an impediment to these seasoned veterans of the forest. - Dedicated to KurnousUnlocks at rank 10
Leadership: +5 for White Lions of Chrace units (Lord's army)
Upkeep: -5% for White Lions of Chrace, War Lions and Lion Chariot units (Lord's army)
Attribute: Vanguard Deployment
Income from post-battle loot: +10%Isha's husband is the father of all Elves; his blessings are given to those who hunt for food, but woe betide those who kill for sport. - Ancestral AxesUnlocks at rank 10
Bonus vs Large: +8 for White Lions of Chrace units (Lord's army)
Melee defence: +4 for White Lions of Chrace units (Lord's army)Each axe bears the scars of generations of use; each strike fells with the strength of all those who struck before. - Lion's PrideUnlocks at rank 12
Bonus vs Infantry: +8 for War Lions and Lion Chariot units (Lord's army)
Charge bonus: +20% for War Lions and Lion Chariot units (Lord's army)
Recruit rank: +2 War Lions and Lion Chariot units (Lord's army)War lions which have remained in service for long enough develop a true bond with their handlers.
- Axe Lord
Melee attack: +3
Melee defence: +3
Weapon strength: +3%Strike true, strike hard. - Valour of Ages2 levelsLevel 1
Weapon strength: +10% when fighting against Dark Elves
Weapon strength: +3%Level 2
Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
Weapon strength: +8%Requires: Axe LordPanic and fear are things that happen to others. - Hard to Hit2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Axe LordHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Axe LordThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Lion Guardian
Bonus vs Large: +12
Leadership: +10
Speed: +4%Requires: Axe LordAn expert hunter and a veteran White Lion of Chrace; his rite of passage was to hunt and slay Chrace's fiercest creatures. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Valour of Ages, Hard to Hit, Blade Master, Lion GuardianFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Full Plate Armour2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: Foe-SeekerFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities. - Blade Shield2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated. - Expeditious Endeavour2 levelsLevel 1
Speed: +7%Level 2
Speed: +15%Requires: Foe-SeekerWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive. - Heroic Killing Blow
Ability: "Heroic Killing Blow"Requires all: Wound-Maker, Full Plate Armour, Blade Shield, Expeditious Endeavour
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Militia Master3 levelsLevel 1
Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)Level 2
Melee attack: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)Level 3
Melee attack: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
Melee defence: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)Requires: Inspiring PresenceTurning an untrained bunch of regular citizens into effective fighting units requires a special kind of talent, and oodles of patience. - Bow Master3 levelsLevel 1
Ammunition: +8% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)Level 2
Ammunition: +12% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
Reload time reduction: +4% for Archers, Lothern Sea Guard, Shadow Warriors and Shadow-walkers units (Lord's army)Level 3
Ammunition: +20% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
Reload time reduction: +8% for Archers, Lothern Sea Guard, Shadow Warriors and Shadow-walkers units (Lord's army)Requires: Inspiring PresenceMissile combat isn't always about attacking; knowing how to defend also pays dividends. - Cavalry Master3 levelsLevel 1
Speed: +5% for Ellyrian Reavers and Silver Helms units (Lord's army)Level 2
Charge bonus: +9 for Ellyrian Reavers and Silver Helms units (Lord's army)
Missile strength: +6% for Ellyrian Reavers units (Lord's army)
Speed: +7% for Ellyrian Reavers and Silver Helms units (Lord's army)Level 3
Charge bonus: +12 for Ellyrian Reavers and Silver Helms units (Lord's army)
Missile strength: +8% for Ellyrian Reavers units (Lord's army)
Speed: +10% for Ellyrian Reavers and Silver Helms units (Lord's army)Requires: Inspiring PresenceYears of experience in mounted combat has started to pay off; this one is always in command of both their force and its steeds. - Vanguard Master3 levelsLevel 1
Charge bonus: +6 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)Level 2
Charge bonus: +9 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Melee attack: +4 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Missile strength: +9% for Tiranoc Chariot units (Lord's army)Level 3
Charge bonus: +12 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Melee attack: +6 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
Missile strength: +12% for Tiranoc Chariot units (Lord's army)Requires: Inspiring PresenceBeing present at the very forefront of the assault, on many occasions, prepares one for future engagements of a similar nature. - Sky Master3 levelsLevel 1
Weapon strength: +6% for Great Eagle, Phoenix and Dragon units (Lord's army)Level 2
Charge bonus: +9 for Great Eagle, Phoenix and Dragon units (Lord's army)
Weapon strength: +9% for Great Eagle, Phoenix and Dragon units (Lord's army)Level 3
Charge bonus: +12 for Great Eagle, Phoenix and Dragon units (Lord's army)
Weapon strength: +12% for Great Eagle, Phoenix and Dragon units (Lord's army)Requires: Inspiring PresenceThe firmament holds no fear for this one, such is their command of the many airborne beasts of battle. - Master Strategist3 levelsLevel 1
Melee attack: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)Level 2
Melee attack: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Melee defence: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)Level 3
Melee attack: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
Melee defence: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)Requires: Inspiring PresenceKnowing that it is the rare plan that survives contact with the enemy, yet being prepared for all eventualities, raises this one above mere planners. - Rally!
Ability: "Rally!"Requires all: Militia Master, Bow Master, Cavalry Master, Vanguard Master, Sky Master, Master Strategist - Immovable Force
Spell resistance: 15% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
Weapon strength: +10% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)Requires: Rally!Like a wall of the hardest stone imaginable - such is their ability to withstand attack. - Favourable Winds
Armour: +10 for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Archers and Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)Requires: Rally!When the gale always blows in the direction of your choosing, failure becomes a rare event indeed. - Silver Torrent
Missile resistance: 15% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
Speed: +10% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)Requires: Rally!Speed, agility and control - all must be mastered if your crushing tide is to break perfectly upon enemy shores. - Heart of the Flame
Armour: +10 for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)Requires: Rally!The very centre of the fire always burns the hottest. - Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"Requires 1 of: Immovable Force, Favourable Winds, Silver Torrent, Heart of the Flame
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Iron Disciplinarian3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts. - Merchant Lord3 levelsLevel 1
Tradable resources produced: +2% (factionwide)Level 2
Tradable resources produced: +5% (factionwide)Level 3
Tradable resources produced: +9% (factionwide)Requires: Route Marcher“Underlying most arguments against the free market is a lack of belief in freedom itself.” - Bonded Service3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route MarcherThe Lords rule, the peasants toil. Nothing has changed in over a thousand years. - Wary3 levelsLevel 1
Enemy Hero action success chance: -3%
Ambush defence chance: +8% (Lord's army)Level 2
Enemy Hero action success chance: -8%
Ambush defence chance: +16% (Lord's army)Level 3
Enemy Hero action success chance: -15%
Ambush defence chance: +30% (Lord's army)Requires: Route MarcherThis warrior has been ambushed previously and got themselves and many of their compatriots away safely. Such things make one naturally suspicious. - Draftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)Requires all: Iron Disciplinarian, Merchant Lord, Bonded Service, WarySomeone has to ensure the numbers and quality of recruits remain high. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Draftmaster"The time to strike is now!" - Quartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: DraftmasterA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. - Elven Healing3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: DraftmasterThe ancient Asur arts teach one how to heal as well as how to harm. - Elven Scholar3 levelsLevel 1
Magic item drop chance from battle: +8%
Research rate: +5Level 2
Magic item drop chance from battle: +16%
Research rate: +10Level 3
Magic item drop chance from battle: +24%
Research rate: +15Requires: DraftmasterFar removed from the petty squabbles of other races, many High Elves are able to devote themselves to learning, magic and the arts. - Renowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)Requires all: Lightning Strike, Quartermaster, Elven Healing, Elven ScholarThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
All effects of this build
This Lord will be wounded instead of killed in battle
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.