
Bhashiva, the White Tiger skill planner
Grand CathayLegendary lordUnit stats
45 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Wind HarmonyUnlocks at rank 7
Spell resistance: 10%The turbulent Winds of Magic can do little harm to those who have found harmony amidst its raging currents. - Ranged DisciplineUnlocks at rank 7
Missile resistance: 10%The best way to repel the chaotic flurry of missile fire is to meet it with order, discipline, and a stalwart row of shields. - Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Desert TigressUnlocks at rank 12
Cooldown: -30% to "Ferocious Ambush"
Replenishes 25% campaign movement range after winning a battle
Wound recovery time: -1 turnsWestern Cathay’s far-flung deserts gave Bhashiva's ancestral line a place to hone its ways and bring forth the world’s most resilient desert warrior. - wh3_cp1_skill_cth_bhashiva_unique_1
Attribute: UnspottableRequires: Desert Tigress - Justice, Not Vengeance
Leadership: +8 when fighting against Ogre Kingdoms, Warriors of Chaos, Daemons of Chaos, Khorne, Tzeentch, Nurgle and Slaanesh (Lord's army)
Melee attack: +6 when fighting against Ogre Kingdoms, Warriors of Chaos, Daemons of Chaos, Khorne, Tzeentch, Nurgle and Slaanesh (Lord's army)
Casualties captured post-battle: +20% (own army)Requires: Desert TigressWhen a hunter cannot help but hate their prey, extra effort must be taken to centre one’s soul and ensure the kill is righteous. - Deadly & Graceful
Attribute: Causes Fear for Tiger Warrior units (Lord's army)
Physical resistance: 10% for all Tiger Warrior units (Lord's army)
Attribute: Causes Fear
Physical resistance: 15%Requires: Desert TigressPrecision beats power. Timing beats speed. Reputation precedes greatness. - Head of the Tiger Court
Allegiance points gained: +50% for alliances with Empire, High Elves, Kislev, Bretonnia, Dwarf and Cathay factions
+2 Allied Recruitment Unit capacity (Lord's army)
Maximum number of active Caravans: +1Requires: Desert TigressAs Bhashiva increases her standing, her Tiger Court strengthens its influence under Zhao Ming, consolidating the White Tiger’s military and political prestige. - Stalkers of Excellence
Enables the Stalking stance (Lord's army)
Campaign line of sight: +25%
Ambush success chance: +15% (Lord's army)Requires 3 of: wh3_cp1_skill_cth_bhashiva_unique_1, Justice, Not Vengeance, Deadly & Graceful, Head of the Tiger CourtThose who hunt and scout for Bhashiva’s host must live up to the extremely high standards set by the White Tiger herself.
- Hard to Hit
Melee defence: +5Hand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Devastating Charge2 levelsLevel 1
Charge bonus: +15Level 2
Charge bonus: +30Requires: Hard to HitSome creatures charge home with such fury that the very ground shakes beneath their feet. - Full Plate Armour2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: Hard to HitFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities. - Scarred Veteran2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: Hard to HitThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Deadly Blade2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Hard to HitA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer! - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Devastating Charge, Full Plate Armour, Scarred Veteran, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Foe-SeekerThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Indomitable2 levelsLevel 1
Leadership: +6Level 2
Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Blade Shield2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Wound-Maker, Blade Master, Indomitable, Blade ShieldThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Unyielding3 levelsLevel 1
Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 2
Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee defence: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 3
Melee attack: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee defence: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Requires: Inspiring PresenceThe Dragon Emperor guides every sword and spear of the northern provinces, inspiring a strength of arms to match an unflinching strength of will. - Sure Aim3 levelsLevel 1
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 2
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Range: +5% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 3
Missile strength: +9% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Range: +10% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Requires: Inspiring PresenceFrom lowly peasant to expert marksman, every arrow of the east soars with a Draconic power and grace. - Eastern Fires3 levelsLevel 1
Ammunition: +5% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 2
Ammunition: +12% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
Missile strength: +6% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 3
Ammunition: +20% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
Missile strength: +8% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Requires: Inspiring PresenceAncient Cathay stands historically unconquered. Booming cannons and rockets of exploding fire help ensure it will remain so. - Mighty Charge3 levelsLevel 1
Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 2
Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Weapon strength: +6% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 3
Charge bonus: +18% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Weapon strength: +8% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Requires: Inspiring PresenceWho can withstand a charge with the sweeping force of a hundred hooves in unison? - Stone Gaze3 levelsLevel 1
Weapon strength: +4% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 2
Armour: +6 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Weapon strength: +8% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 3
Armour: +12 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Weapon strength: +12% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Requires: Inspiring PresenceEven the most inexperienced peasant rallies under the cold-eyed gaze of Cathay's most stoic guardians. - Sky Fire3 levelsLevel 1
Weapon strength: +4% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Speed: +5% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 2
Weapon strength: +8% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Missile strength: +8% for Sky Lantern and Sky-junk units (Lord's army)
Speed: +10% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 3
Weapon strength: +12% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Missile strength: +12% for Sky Lantern and Sky-junk units (Lord's army)
Speed: +15% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Requires: Inspiring PresenceWhen fire hangs in the sky above the battlefield, death is sure to rain down upon it. - Rally!
Ability: "Rally!"Requires all: Unyielding, Sure Aim, Eastern Fires, Mighty Charge, Stone Gaze, Sky Fire - Blades of the Bastion
Leadership: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
Spell resistance: 10% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Requires: Rally!Cathayan armies have been tested time and again, their skills proven in a tumultuous arena of bloodshed and near-constant war. - Fast Hands
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Requires: Rally!When the raging of battle begins, swift hands and swifter feet are the keys to surviving at range. - Unified Charge
Melee attack: +5 for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
Speed: +10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Requires: Rally!Swift, steady and moving as one, the hardy warriors of Cathay race headlong into battle. - Looming Lanterns
Leadership: +6 for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
Range: +15% for Sky Lantern and Sky-junk units (Rank 7 and above) (Lord's army)Requires: Rally!A blanket of glowing lights amidst the clouds is sure to stir the heart of every Cathayan warrior beneath them. - Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"Requires 1 of: Blades of the Bastion, Fast Hands, Unified Charge, Looming Lanterns
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Iron Disciplinarian3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts. - Inspiring Recruitment3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route MarcherAll warriors of honour and pride are eager to fight under the Dragon-Emperor's banners. - Reassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers. - Fervent3 levelsLevel 1
Corruption: -1 (local province)Level 2
Corruption: -2 (local province)Level 3
Corruption: -3 (local province)Requires: Route MarcherThrough our acts, the gods will cleanse the lands. - Irrepressible
Casualty replenishment rate: +30% for this Lord (Lord's army)
Character experience gain: +15%
Wound recovery time: -1 turnsRequires all: Iron Disciplinarian, Inspiring Recruitment, Reassuring Presence, FerventEvery wound that is not fatal is but a lesson to learn from. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Irrepressible"The time to strike is now!" - Quartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: IrrepressibleA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. - Logistician3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)Requires: IrrepressibleProficient with figures, this Lord, or his subordinates, can keep his army fulfilled, even in dire circumstances. - Alert3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)Level 2
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: IrrepressibleCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap. - The Great Bastion
Recruit rank: +2 for all units (Lord's army)
Upkeep: -6% (Lord's army)
Local recruitment capacity: +2 (local province)Requires all: Lightning Strike, Quartermaster, Logistician, AlertThe blood-soaked battlefields of the northern provinces are the proving grounds upon which the mightiest warriors of Cathay have honed their craft.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.