Chaos Sorcerer (Shadows) skill tree & build planner
33 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Chaos SteedUnlocks at rank 4Mount: Chaos SteedThe dread steeds of Chaos are more than mere horses, but creatures tainted by Daemon blood, said to be gifts from the Dark Gods themselves.
- Chaos WarshrineUnlocks at rank 14Mount: WarshrineA vast, mobile altar allows the souls of the slain to be ritualistically condemned directly from the field of slaughter.
- ManticoreUnlocks at rank 18Mount: ManticoreManticores are highly prized by Sorcerers, for they are creatures bathed in magic and as cruel as their riders.
- Mage's Influence3 levels · Starting skillLevel 1 · takenKhorne Authority: -1 (Hero's army)Undivided Authority: +1 (Hero's army)Level 2 · free at rank 11Khorne Authority: -1 (Hero's army)Undivided Authority: +2 (Hero's army)Level 3 · free at rank 21Khorne Authority: -1 (Hero's army)Undivided Authority: +3 (Hero's army)Chaos magic consumes the land, hastening the spreading influence of Ruin.
- Infernal ChampionUnlocks at rank 15Weapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills.
- Aura of ChaosUnlocks at rank 8Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- Unblinking VigilanceUnlocks at rank 10 · 2 levelsLevel 1Enemy Hero action success chance: -5%Ambush defence chance: +10% (Hero's army)Level 2Enemy Hero action success chance: -10%Campaign line of sight: +25%Ambush defence chance: +15% (Hero's army)Much can happen in the blink of an eye, as Kihar's victims would attest, were they still in possession of their eyes or tongues.
- Prolific SpellcastingUnlocks at rank 16 · 3 levelsLevel 1Winds of Magic power reserve capacity: +5 (Hero's army)Level 2Winds of Magic power reserve: +3 per turn (Hero's army)Winds of Magic power reserve capacity: +8 (Hero's army)Level 3Targeting range: +10% for spellsWinds of Magic power reserve: +5 per turn (Hero's army)Winds of Magic power reserve capacity: +10 (Hero's army)A Chaos Sorcerer's instinctual grasp of the Winds of Magic, coupled with a singular Slaaneshi obsession for *more*, has bolstered Kihar's capabilities beyond those of others.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Melkoth's Mystifying Miasma2 levelsLevel 1Overcast spell: "Melkoth's Mystifying Miasma Upgraded"Cooldown: -30% to "Melkoth's Mystifying Miasma"Level 2Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded"Overcast spell: "Melkoth's Mystifying Miasma Upgraded"Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"Cooldown: -50% to "Melkoth's Mystifying Miasma"The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
- Smoke & MirrorsPassive ability: "Smoke & Mirrors"Requires: Melkoth's Mystifying MiasmaA conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.
- The Enfeebling Foe3 levelsLevel 1Spell: "The Enfeebling Foe"Level 2Overcast spell: "The Enfeebling Foe Upgraded"Cooldown: -30% to "The Enfeebling Foe"Level 3Miscast base chance: -15% for "The Enfeebling Foe Upgraded"Overcast spell: "The Enfeebling Foe Upgraded"Winds of Magic cost: -1 for "The Enfeebling Foe"Winds of Magic cost: -2 for "The Enfeebling Foe Upgraded"Cooldown: -50% to "The Enfeebling Foe"Requires: Melkoth's Mystifying MiasmaWhen cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.
- The Withering3 levelsLevel 1Spell: "The Withering"Level 2Overcast spell: "The Withering Upgraded"Cooldown: -30% to "The Withering"Level 3Miscast base chance: -15% for "The Withering Upgraded"Overcast spell: "The Withering Upgraded"Winds of Magic cost: -1 for "The Withering"Winds of Magic cost: -2 for "The Withering Upgraded"Cooldown: -50% to "The Withering"Requires: Melkoth's Mystifying MiasmaThe Wizard destroys their enemies from within, corroding foes' minds with doubt and crisis.
- The Penumbral Pendulum3 levelsLevel 1Spell: "The Penumbral Pendulum"Level 2Overcast spell: "The Penumbral Pendulum Upgraded"Cooldown: -30% to "The Penumbral Pendulum"Level 3Miscast base chance: -15% for "The Penumbral Pendulum Upgraded"Overcast spell: "The Penumbral Pendulum Upgraded"Winds of Magic cost: -2 for "The Penumbral Pendulum"Winds of Magic cost: -3 for "The Penumbral Pendulum Upgraded"Cooldown: -50% to "The Penumbral Pendulum"Requires: Melkoth's Mystifying MiasmaA spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Smoke & Mirrors, The Enfeebling Foe, The Withering, The Penumbral Pendulum
- Pit of Shades3 levelsLevel 1Spell: "Pit of Shades"Level 2Overcast spell: "Pit of Shades Upgraded"Cooldown: -30% to "Pit of Shades"Level 3Miscast base chance: -15% for "Pit of Shades Upgraded"Overcast spell: "Pit of Shades Upgraded"Winds of Magic cost: -3 for "Pit of Shades"Winds of Magic cost: -3 for "Pit of Shades Upgraded"Cooldown: -50% to "Pit of Shades"Requires: EvasionThe spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.
- Okkam's Mindrazor3 levelsLevel 1Spell: "Okkam's Mindrazor"Level 2Overcast spell: "Okkam's Mindrazor Upgraded"Cooldown: -30% to "Okkam's Mindrazor"Level 3Miscast base chance: -15% for "Okkam's Mindrazor Upgraded"Overcast spell: "Okkam's Mindrazor Upgraded"Winds of Magic cost: -2 for "Okkam's Mindrazor"Winds of Magic cost: -3 for "Okkam's Mindrazor Upgraded"Cooldown: -50% to "Okkam's Mindrazor"Requires: EvasionThe supernatural solution is often the best; weapons materialise before the caster's allies, allowing them to slice through flesh, soul, and consciousness.
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Earthing, Magical Reserves, Pit of Shades, Okkam's Mindrazor
- Warrior WizardUnlocks at rank 5Melee attack: +5Melee defence: +5Weapon strength: +20%Not with: Spellslinger, Unmoving Mage"Robes? Fool! We're going to battle, not a ball. Hand me my armour! ARMOUR!"
- SpellslingerUnlocks at rank 5Cooldown: -15% to spellsNot with: Warrior Wizard, Unmoving MageSpell after spell, grant the enemy no reprieve!
- Unmoving MageUnlocks at rank 5Spell resistance: 10%Miscast base chance: -15%Hit points: +6%Not with: Warrior Wizard, SpellslingerMagic is little threat to one so well-versed in its dark and terrible intricacies.
- Ruinous WrathUnlocks at rank 7Enables magical attacksWeapon strength: +10%Not with: Ruinous Leadership, Ruinous UnityUnleash pure Chaos at close quarters, slicing and dicing all within reach.
- Ruinous LeadershipUnlocks at rank 7Character's aura leadership effect: +5Leadership aura size: +25%Not with: Ruinous Unity, Ruinous WrathA true tactician inspires all around them, encouraging allies to acts of vicious abandon.
- Ruinous UnityUnlocks at rank 7Undivided Authority: +1 (Hero's army)Armour: +10Not with: Ruinous Leadership, Ruinous WrathDomination is the only goal, under the banner of Chaos Undivided.
Campaign
- Scouting3 levelsLevel 1Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds.
- Spread Corruption3 levelsLevel 1Spread Corruption action: Chaos Undivided corruption is increased by an additional 1Level 2 · rank 5Spread Corruption action: Chaos Undivided corruption is increased by an additional 2Level 3 · rank 10Spread Corruption action: Chaos Undivided corruption is increased by an additional 3The locals take notice and will be inspired or frightened into action.
- Steal Technology3 levelsLevel 1Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Chaos Sorcerer (Shadows) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,520 | 3,520 |
| Armour | 80 | 80 |
| Leadership | 60 | 60 |
| Speed | 33 | 33 |
| Melee attack | 42 | 42 |
| Melee defence | 40 | 40 |
| Weapon strength | 315 | 315 |
| … armour-piercing | 95 | 95 |
| Charge bonus | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Khorne Authority: -1 (Hero's army)
- Undivided Authority: +1 (Hero's army)
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
